Set certain OpenStates on level-up.

This commit is contained in:
GanyusLeftHorn 2022-07-18 20:19:31 -07:00 committed by Melledy
parent 6c49fab137
commit af7bbdaadd
3 changed files with 54 additions and 196 deletions

View File

@ -453,9 +453,18 @@ public class Player {
}
public boolean setLevel(int level) {
if (this.getLevel() == level) {
return true;
}
if (this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level)) {
// Update world level and profile.
this.updateWorldLevel();
this.updateProfile();
// Handle OpenState unlocks from level-up.
this.getOpenStateManager().onPlayerLevelUp();
return true;
}
return false;
@ -538,7 +547,6 @@ public class Player {
// Directly give player exp
public void addExpDirectly(int gain) {
boolean hasLeveledUp = false;
int level = getLevel();
int exp = getExp();
int reqExp = getExpRequired(level);
@ -549,10 +557,8 @@ public class Player {
exp -= reqExp;
level += 1;
reqExp = getExpRequired(level);
hasLeveledUp = true;
}
if (hasLeveledUp) {
// Set level each time to allow level-up specific logic to run.
this.setLevel(level);
}

View File

@ -32,173 +32,9 @@ public class PlayerOpenStateManager {
// For development. Remove entry when properly implemented
// TODO - Set as boolean in OpenState
public static final Set<OpenState> DEV_OPEN_STATES = Set.of(
OPEN_STATE_PAIMON,
OPEN_STATE_PAIMON_NAVIGATION,
OPEN_STATE_AVATAR_PROMOTE,
OPEN_STATE_AVATAR_TALENT,
OPEN_STATE_WEAPON_PROMOTE,
OPEN_STATE_WEAPON_AWAKEN,
OPEN_STATE_QUEST_REMIND,
OPEN_STATE_GAME_GUIDE,
OPEN_STATE_COOK,
OPEN_STATE_WEAPON_UPGRADE,
OPEN_STATE_RELIQUARY_UPGRADE,
OPEN_STATE_RELIQUARY_PROMOTE,
OPEN_STATE_WEAPON_PROMOTE_GUIDE,
OPEN_STATE_WEAPON_CHANGE_GUIDE,
OPEN_STATE_PLAYER_LVUP_GUIDE,
OPEN_STATE_FRESHMAN_GUIDE,
OPEN_STATE_SKIP_FRESHMAN_GUIDE,
OPEN_STATE_GUIDE_MOVE_CAMERA,
OPEN_STATE_GUIDE_SCALE_CAMERA,
OPEN_STATE_GUIDE_KEYBOARD,
OPEN_STATE_GUIDE_MOVE,
OPEN_STATE_GUIDE_JUMP,
OPEN_STATE_GUIDE_SPRINT,
OPEN_STATE_GUIDE_MAP,
OPEN_STATE_GUIDE_ATTACK,
OPEN_STATE_GUIDE_FLY,
OPEN_STATE_GUIDE_TALENT,
OPEN_STATE_GUIDE_RELIC,
OPEN_STATE_GUIDE_RELIC_PROM,
OPEN_STATE_COMBINE,
OPEN_STATE_GACHA,
OPEN_STATE_GUIDE_GACHA,
OPEN_STATE_GUIDE_TEAM,
OPEN_STATE_GUIDE_PROUD,
OPEN_STATE_GUIDE_AVATAR_PROMOTE,
OPEN_STATE_GUIDE_ADVENTURE_CARD,
OPEN_STATE_FORGE,
OPEN_STATE_GUIDE_BAG,
OPEN_STATE_EXPEDITION,
OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK,
OPEN_STATE_GUIDE_ADVENTURE_DUNGEON,
OPEN_STATE_TOWER,
OPEN_STATE_WORLD_STAMINA,
OPEN_STATE_TOWER_FIRST_ENTER,
OPEN_STATE_RESIN,
OPEN_STATE_LIMIT_REGION_FRESHMEAT,
OPEN_STATE_MULTIPLAYER,
OPEN_STATE_GUIDE_MOUSEPC,
OPEN_STATE_GUIDE_MULTIPLAYER,
OPEN_STATE_GUIDE_DUNGEONREWARD,
OPEN_STATE_GUIDE_BLOSSOM,
OPEN_STATE_AVATAR_FASHION,
OPEN_STATE_PHOTOGRAPH,
OPEN_STATE_GUIDE_KSLQUEST,
OPEN_STATE_PERSONAL_LINE,
OPEN_STATE_GUIDE_PERSONAL_LINE,
OPEN_STATE_GUIDE_APPEARANCE,
OPEN_STATE_GUIDE_PROCESS,
OPEN_STATE_GUIDE_PERSONAL_LINE_KEY,
OPEN_STATE_GUIDE_WIDGET,
OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER,
OPEN_STATE_GUIDE_COLDCLIMATE,
OPEN_STATE_DERIVATIVE_MALL,
OPEN_STATE_GUIDE_EXITMULTIPLAYER,
OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD,
OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD,
OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK,
OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT,
OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START,
OPEN_STATE_GUIDE_CONVERT,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER,
OPEN_STATE_GUIDE_COOP_TASK,
OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE,
OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY,
OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP,
OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION,
OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER,
OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL,
OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST,
OPEN_STATE_GUIDE_RELICRESOLVE,
OPEN_STATE_GUIDE_GGUIDE,
OPEN_STATE_GUIDE_GGUIDE_HINT,
OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE,
OPEN_STATE_CITY_REPUATION_MENGDE,
OPEN_STATE_CITY_REPUATION_LIYUE,
OPEN_STATE_CITY_REPUATION_UI_HINT,
OPEN_STATE_CITY_REPUATION_INAZUMA,
OPEN_STATE_SHOP_TYPE_MALL,
OPEN_STATE_SHOP_TYPE_RECOMMANDED,
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,
OPEN_STATE_SHOP_TYPE_PAIMON,
OPEN_STATE_SHOP_TYPE_CITY,
OPEN_STATE_SHOP_TYPE_BLACKSMITH,
OPEN_STATE_SHOP_TYPE_GROCERY,
OPEN_STATE_SHOP_TYPE_FOOD,
OPEN_STATE_SHOP_TYPE_SEA_LAMP,
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY,
OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR,
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT,
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR,
OPEN_STATE_SHOP_TYPE_NPC_TOMOKI,
OPEN_ADVENTURE_MANUAL,
OPEN_ADVENTURE_MANUAL_CITY_MENGDE,
OPEN_ADVENTURE_MANUAL_CITY_LIYUE,
OPEN_ADVENTURE_MANUAL_MONSTER,
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON,
OPEN_STATE_ACTIVITY_SEALAMP,
OPEN_STATE_ACTIVITY_SEALAMP_TAB2,
OPEN_STATE_ACTIVITY_SEALAMP_TAB3,
OPEN_STATE_BATTLE_PASS,
OPEN_STATE_BATTLE_PASS_ENTRY,
OPEN_STATE_ACTIVITY_CRUCIBLE,
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN,
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE,
OPEN_STATE_ACTIVITY_ENTRY_OPEN,
OPEN_STATE_MENGDE_INFUSEDCRYSTAL,
OPEN_STATE_LIYUE_INFUSEDCRYSTAL,
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE,
OPEN_STATE_MIRACLE_RING,
OPEN_STATE_COOP_LINE,
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL,
OPEN_STATE_FISH,
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL,
OPEN_STATE_GUIDE_FISH_RECIPE,
OPEN_STATE_HOME,
OPEN_STATE_ACTIVITY_HOMEWORLD,
OPEN_STATE_ADEPTIABODE,
OPEN_STATE_HOME_AVATAR,
OPEN_STATE_HOME_EDIT,
OPEN_STATE_HOME_EDIT_TIPS,
OPEN_STATE_RELIQUARY_DECOMPOSE,
OPEN_STATE_ACTIVITY_H5,
OPEN_STATE_ORAIONOKAMI,
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK,
OPEN_STATE_GUIDE_CHESS_BUILD,
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE,
OPEN_STATE_GUIDE_CHESS_CARD_SELECT,
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED,
OPEN_STATE_PAIMON_LVINFO,
OPEN_STATE_TELEPORT_HUD,
OPEN_STATE_GUIDE_MAP_UNLOCK,
OPEN_STATE_GUIDE_PAIMON_LVINFO,
OPEN_STATE_GUIDE_AMBORTRANSPORT,
OPEN_STATE_GUIDE_FLY_SECOND,
OPEN_STATE_GUIDE_KAEYA_CLUE,
OPEN_STATE_CAPTURE_CODEX,
OPEN_STATE_ACTIVITY_FISH_OPEN,
OPEN_STATE_ACTIVITY_FISH_CLOSE,
OPEN_STATE_GUIDE_ROGUE_MAP,
OPEN_STATE_GUIDE_ROGUE_RUNE,
OPEN_STATE_GUIDE_BARTENDER_FORMULA,
OPEN_STATE_GUIDE_BARTENDER_MIX,
OPEN_STATE_GUIDE_BARTENDER_CUP,
OPEN_STATE_GUIDE_MAIL_FAVORITES,
OPEN_STATE_GUIDE_POTION_CONFIGURE,
OPEN_STATE_GUIDE_LANV2_FIREWORK,
OPEN_STATE_LOADINGTIPS_ENKANOMIYA,
OPEN_STATE_MICHIAE_CASKET,
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT,
OPEN_STATE_LUMEN_STONE,
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
);
public static final Set<OpenState> DEV_OPEN_STATES = Stream.of(OpenState.values())
.filter(s -> s != OpenState.OPEN_STATE_NONE && s.getUnlockLevel() <= 1)
.collect(Collectors.toSet());
public PlayerOpenStateManager(Player player) {
this.player = player;
@ -236,4 +72,10 @@ public class PlayerOpenStateManager {
public void onPlayerLogin() {
player.getSession().send(new PacketOpenStateUpdateNotify(this));
}
public void onPlayerLevelUp() {
Stream.of(OpenState.values())
.filter(s -> s.getUnlockLevel() == this.player.getLevel())
.forEach(s -> this.setOpenState(s, 1));
}
}

View File

@ -38,16 +38,16 @@ public enum OpenState {
OPEN_STATE_GUIDE_TALENT (27),
OPEN_STATE_GUIDE_RELIC (28),
OPEN_STATE_GUIDE_RELIC_PROM (29),
OPEN_STATE_COMBINE (30),
OPEN_STATE_COMBINE (30, 2),
OPEN_STATE_GACHA (31),
OPEN_STATE_GUIDE_GACHA (32),
OPEN_STATE_GUIDE_TEAM (33),
OPEN_STATE_GUIDE_PROUD (34),
OPEN_STATE_GUIDE_AVATAR_PROMOTE (35),
OPEN_STATE_GUIDE_ADVENTURE_CARD (36),
OPEN_STATE_FORGE (37),
OPEN_STATE_FORGE (37, 2),
OPEN_STATE_GUIDE_BAG (38),
OPEN_STATE_EXPEDITION (39),
OPEN_STATE_EXPEDITION (39, 14),
OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK (40),
OPEN_STATE_GUIDE_ADVENTURE_DUNGEON (41),
OPEN_STATE_TOWER (42),
@ -56,15 +56,15 @@ public enum OpenState {
OPEN_STATE_RESIN (45),
OPEN_STATE_LIMIT_REGION_FRESHMEAT (47),
OPEN_STATE_LIMIT_REGION_GLOBAL (48),
OPEN_STATE_MULTIPLAYER (49),
OPEN_STATE_MULTIPLAYER (49, 16),
OPEN_STATE_GUIDE_MOUSEPC (50),
OPEN_STATE_GUIDE_MULTIPLAYER (51),
OPEN_STATE_GUIDE_DUNGEONREWARD (52),
OPEN_STATE_GUIDE_BLOSSOM (53),
OPEN_STATE_GUIDE_BLOSSOM (53, 8),
OPEN_STATE_AVATAR_FASHION (54),
OPEN_STATE_PHOTOGRAPH (55),
OPEN_STATE_GUIDE_KSLQUEST (56),
OPEN_STATE_PERSONAL_LINE (57),
OPEN_STATE_PERSONAL_LINE (57, 26),
OPEN_STATE_GUIDE_PERSONAL_LINE (58),
OPEN_STATE_GUIDE_APPEARANCE (59),
OPEN_STATE_GUIDE_PROCESS (60),
@ -102,35 +102,35 @@ public enum OpenState {
OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR (92),
OPEN_STATE_CITY_REPUATION_MENGDE (800),
OPEN_STATE_CITY_REPUATION_LIYUE (801),
OPEN_STATE_CITY_REPUATION_UI_HINT (802),
OPEN_STATE_CITY_REPUATION_UI_HINT (802, 25),
OPEN_STATE_CITY_REPUATION_INAZUMA (803),
OPEN_STATE_SHOP_TYPE_MALL (900),
OPEN_STATE_SHOP_TYPE_RECOMMANDED (901),
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902),
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903),
OPEN_STATE_SHOP_TYPE_RECOMMANDED (901, 1),
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902, 1),
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903, 1),
OPEN_STATE_SHOP_TYPE_PAIMON (1001),
OPEN_STATE_SHOP_TYPE_CITY (1002),
OPEN_STATE_SHOP_TYPE_BLACKSMITH (1003),
OPEN_STATE_SHOP_TYPE_GROCERY (1004),
OPEN_STATE_SHOP_TYPE_FOOD (1005),
OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006),
OPEN_STATE_SHOP_TYPE_GROCERY (1004, 5),
OPEN_STATE_SHOP_TYPE_FOOD (1005, 5),
OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006, 13),
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP (1007),
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008),
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008, 5),
OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR (1009),
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010),
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010, 5),
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR (1011),
OPEN_STATE_SHOP_TYPE_NPC_TOMOKI (1012),
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR (1013),
OPEN_ADVENTURE_MANUAL (1100),
OPEN_ADVENTURE_MANUAL_CITY_MENGDE (1101),
OPEN_ADVENTURE_MANUAL_CITY_LIYUE (1102),
OPEN_ADVENTURE_MANUAL_MONSTER (1103),
OPEN_ADVENTURE_MANUAL_MONSTER (1103, 8),
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON (1104),
OPEN_STATE_ACTIVITY_SEALAMP (1200),
OPEN_STATE_ACTIVITY_SEALAMP_TAB2 (1201),
OPEN_STATE_ACTIVITY_SEALAMP_TAB3 (1202),
OPEN_STATE_BATTLE_PASS (1300),
OPEN_STATE_BATTLE_PASS_ENTRY (1301),
OPEN_STATE_BATTLE_PASS (1300, 1),
OPEN_STATE_BATTLE_PASS_ENTRY (1301, 20),
OPEN_STATE_ACTIVITY_CRUCIBLE (1400),
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN (1401),
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE (1402),
@ -139,27 +139,27 @@ public enum OpenState {
OPEN_STATE_LIYUE_INFUSEDCRYSTAL (1405),
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE (1406),
OPEN_STATE_MIRACLE_RING (1407),
OPEN_STATE_COOP_LINE (1408),
OPEN_STATE_COOP_LINE (1408, 26),
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL (1409),
OPEN_STATE_FISH (1410),
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL (1411),
OPEN_STATE_GUIDE_FISH_RECIPE (1412),
OPEN_STATE_HOME (1500),
OPEN_STATE_ACTIVITY_HOMEWORLD (1501),
OPEN_STATE_ACTIVITY_HOMEWORLD (1501, 28),
OPEN_STATE_ADEPTIABODE (1502),
OPEN_STATE_HOME_AVATAR (1503),
OPEN_STATE_HOME_EDIT (1504),
OPEN_STATE_HOME_EDIT_TIPS (1505),
OPEN_STATE_RELIQUARY_DECOMPOSE (1600),
OPEN_STATE_ACTIVITY_H5 (1700),
OPEN_STATE_RELIQUARY_DECOMPOSE (1600, 45),
OPEN_STATE_ACTIVITY_H5 (1700, 10),
OPEN_STATE_ORAIONOKAMI (2000),
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK (2001),
OPEN_STATE_GUIDE_CHESS_BUILD (2002),
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE (2003),
OPEN_STATE_GUIDE_CHESS_CARD_SELECT (2004),
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED (2005),
OPEN_STATE_PAIMON_LVINFO (2100),
OPEN_STATE_TELEPORT_HUD (2101),
OPEN_STATE_PAIMON_LVINFO (2100, 7),
OPEN_STATE_TELEPORT_HUD (2101, 2),
OPEN_STATE_GUIDE_MAP_UNLOCK (2102),
OPEN_STATE_GUIDE_PAIMON_LVINFO (2103),
OPEN_STATE_GUIDE_AMBORTRANSPORT (2104),
@ -177,7 +177,7 @@ public enum OpenState {
OPEN_STATE_GUIDE_POTION_CONFIGURE (2401),
OPEN_STATE_GUIDE_LANV2_FIREWORK (2402),
OPEN_STATE_LOADINGTIPS_ENKANOMIYA (2403),
OPEN_STATE_MICHIAE_CASKET (2500),
OPEN_STATE_MICHIAE_CASKET (2500, 30),
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT (2501),
OPEN_STATE_LUMEN_STONE (2600),
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF (2601),
@ -190,6 +190,7 @@ public enum OpenState {
OPEN_ADVENTURE_MANUAL_EDUCATION (2801);
private final int value;
private final int unlockLevel;
private static final Int2ObjectMap<OpenState> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, OpenState> stringMap = new HashMap<>();
@ -202,11 +203,20 @@ public enum OpenState {
private OpenState(int value) {
this.value = value;
this.unlockLevel = -1;
}
private OpenState(int value, int unlockLevel) {
this.value = value;
this.unlockLevel = unlockLevel;
}
public int getValue() {
return value;
}
public int getUnlockLevel() {
return this.unlockLevel;
}
public static OpenState getTypeByValue(int value) {
return map.getOrDefault(value, OPEN_STATE_NONE);