mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 07:37:43 +00:00
Set certain OpenStates on level-up.
This commit is contained in:
parent
6c49fab137
commit
af7bbdaadd
@ -453,9 +453,18 @@ public class Player {
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}
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public boolean setLevel(int level) {
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if (this.getLevel() == level) {
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return true;
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}
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if (this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level)) {
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// Update world level and profile.
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this.updateWorldLevel();
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this.updateProfile();
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// Handle OpenState unlocks from level-up.
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this.getOpenStateManager().onPlayerLevelUp();
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return true;
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}
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return false;
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@ -538,7 +547,6 @@ public class Player {
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// Directly give player exp
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public void addExpDirectly(int gain) {
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boolean hasLeveledUp = false;
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int level = getLevel();
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int exp = getExp();
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int reqExp = getExpRequired(level);
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@ -549,10 +557,8 @@ public class Player {
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exp -= reqExp;
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level += 1;
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reqExp = getExpRequired(level);
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hasLeveledUp = true;
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}
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if (hasLeveledUp) {
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// Set level each time to allow level-up specific logic to run.
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this.setLevel(level);
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}
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@ -32,173 +32,9 @@ public class PlayerOpenStateManager {
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// For development. Remove entry when properly implemented
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// TODO - Set as boolean in OpenState
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public static final Set<OpenState> DEV_OPEN_STATES = Set.of(
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OPEN_STATE_PAIMON,
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OPEN_STATE_PAIMON_NAVIGATION,
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OPEN_STATE_AVATAR_PROMOTE,
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OPEN_STATE_AVATAR_TALENT,
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OPEN_STATE_WEAPON_PROMOTE,
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OPEN_STATE_WEAPON_AWAKEN,
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OPEN_STATE_QUEST_REMIND,
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OPEN_STATE_GAME_GUIDE,
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OPEN_STATE_COOK,
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OPEN_STATE_WEAPON_UPGRADE,
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OPEN_STATE_RELIQUARY_UPGRADE,
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OPEN_STATE_RELIQUARY_PROMOTE,
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OPEN_STATE_WEAPON_PROMOTE_GUIDE,
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OPEN_STATE_WEAPON_CHANGE_GUIDE,
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OPEN_STATE_PLAYER_LVUP_GUIDE,
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OPEN_STATE_FRESHMAN_GUIDE,
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OPEN_STATE_SKIP_FRESHMAN_GUIDE,
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OPEN_STATE_GUIDE_MOVE_CAMERA,
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OPEN_STATE_GUIDE_SCALE_CAMERA,
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OPEN_STATE_GUIDE_KEYBOARD,
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OPEN_STATE_GUIDE_MOVE,
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OPEN_STATE_GUIDE_JUMP,
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OPEN_STATE_GUIDE_SPRINT,
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OPEN_STATE_GUIDE_MAP,
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OPEN_STATE_GUIDE_ATTACK,
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OPEN_STATE_GUIDE_FLY,
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OPEN_STATE_GUIDE_TALENT,
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OPEN_STATE_GUIDE_RELIC,
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OPEN_STATE_GUIDE_RELIC_PROM,
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OPEN_STATE_COMBINE,
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OPEN_STATE_GACHA,
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OPEN_STATE_GUIDE_GACHA,
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OPEN_STATE_GUIDE_TEAM,
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OPEN_STATE_GUIDE_PROUD,
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OPEN_STATE_GUIDE_AVATAR_PROMOTE,
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OPEN_STATE_GUIDE_ADVENTURE_CARD,
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OPEN_STATE_FORGE,
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OPEN_STATE_GUIDE_BAG,
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OPEN_STATE_EXPEDITION,
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OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK,
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OPEN_STATE_GUIDE_ADVENTURE_DUNGEON,
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OPEN_STATE_TOWER,
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OPEN_STATE_WORLD_STAMINA,
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OPEN_STATE_TOWER_FIRST_ENTER,
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OPEN_STATE_RESIN,
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OPEN_STATE_LIMIT_REGION_FRESHMEAT,
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OPEN_STATE_MULTIPLAYER,
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OPEN_STATE_GUIDE_MOUSEPC,
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OPEN_STATE_GUIDE_MULTIPLAYER,
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OPEN_STATE_GUIDE_DUNGEONREWARD,
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OPEN_STATE_GUIDE_BLOSSOM,
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OPEN_STATE_AVATAR_FASHION,
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OPEN_STATE_PHOTOGRAPH,
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OPEN_STATE_GUIDE_KSLQUEST,
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OPEN_STATE_PERSONAL_LINE,
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OPEN_STATE_GUIDE_PERSONAL_LINE,
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OPEN_STATE_GUIDE_APPEARANCE,
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OPEN_STATE_GUIDE_PROCESS,
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OPEN_STATE_GUIDE_PERSONAL_LINE_KEY,
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OPEN_STATE_GUIDE_WIDGET,
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OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER,
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OPEN_STATE_GUIDE_COLDCLIMATE,
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OPEN_STATE_DERIVATIVE_MALL,
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OPEN_STATE_GUIDE_EXITMULTIPLAYER,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START,
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OPEN_STATE_GUIDE_CONVERT,
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OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER,
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OPEN_STATE_GUIDE_COOP_TASK,
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OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE,
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OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY,
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OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP,
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OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION,
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OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER,
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OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL,
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OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST,
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OPEN_STATE_GUIDE_RELICRESOLVE,
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OPEN_STATE_GUIDE_GGUIDE,
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OPEN_STATE_GUIDE_GGUIDE_HINT,
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OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE,
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OPEN_STATE_CITY_REPUATION_MENGDE,
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OPEN_STATE_CITY_REPUATION_LIYUE,
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OPEN_STATE_CITY_REPUATION_UI_HINT,
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OPEN_STATE_CITY_REPUATION_INAZUMA,
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OPEN_STATE_SHOP_TYPE_MALL,
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OPEN_STATE_SHOP_TYPE_RECOMMANDED,
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OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,
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OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,
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OPEN_STATE_SHOP_TYPE_PAIMON,
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OPEN_STATE_SHOP_TYPE_CITY,
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OPEN_STATE_SHOP_TYPE_BLACKSMITH,
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OPEN_STATE_SHOP_TYPE_GROCERY,
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OPEN_STATE_SHOP_TYPE_FOOD,
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OPEN_STATE_SHOP_TYPE_SEA_LAMP,
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OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,
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OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY,
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OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR,
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT,
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR,
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OPEN_STATE_SHOP_TYPE_NPC_TOMOKI,
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OPEN_ADVENTURE_MANUAL,
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OPEN_ADVENTURE_MANUAL_CITY_MENGDE,
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OPEN_ADVENTURE_MANUAL_CITY_LIYUE,
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OPEN_ADVENTURE_MANUAL_MONSTER,
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OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON,
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OPEN_STATE_ACTIVITY_SEALAMP,
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OPEN_STATE_ACTIVITY_SEALAMP_TAB2,
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OPEN_STATE_ACTIVITY_SEALAMP_TAB3,
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OPEN_STATE_BATTLE_PASS,
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OPEN_STATE_BATTLE_PASS_ENTRY,
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OPEN_STATE_ACTIVITY_CRUCIBLE,
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OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN,
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OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE,
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OPEN_STATE_ACTIVITY_ENTRY_OPEN,
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OPEN_STATE_MENGDE_INFUSEDCRYSTAL,
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OPEN_STATE_LIYUE_INFUSEDCRYSTAL,
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OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE,
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OPEN_STATE_MIRACLE_RING,
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OPEN_STATE_COOP_LINE,
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OPEN_STATE_INAZUMA_INFUSEDCRYSTAL,
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OPEN_STATE_FISH,
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OPEN_STATE_GUIDE_SUMO_TEAM_SKILL,
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OPEN_STATE_GUIDE_FISH_RECIPE,
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OPEN_STATE_HOME,
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OPEN_STATE_ACTIVITY_HOMEWORLD,
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OPEN_STATE_ADEPTIABODE,
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OPEN_STATE_HOME_AVATAR,
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OPEN_STATE_HOME_EDIT,
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OPEN_STATE_HOME_EDIT_TIPS,
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OPEN_STATE_RELIQUARY_DECOMPOSE,
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OPEN_STATE_ACTIVITY_H5,
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OPEN_STATE_ORAIONOKAMI,
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OPEN_STATE_GUIDE_CHESS_MISSION_CHECK,
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OPEN_STATE_GUIDE_CHESS_BUILD,
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OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE,
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OPEN_STATE_GUIDE_CHESS_CARD_SELECT,
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OPEN_STATE_INAZUMA_MAINQUEST_FINISHED,
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OPEN_STATE_PAIMON_LVINFO,
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OPEN_STATE_TELEPORT_HUD,
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OPEN_STATE_GUIDE_MAP_UNLOCK,
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OPEN_STATE_GUIDE_PAIMON_LVINFO,
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OPEN_STATE_GUIDE_AMBORTRANSPORT,
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OPEN_STATE_GUIDE_FLY_SECOND,
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OPEN_STATE_GUIDE_KAEYA_CLUE,
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OPEN_STATE_CAPTURE_CODEX,
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OPEN_STATE_ACTIVITY_FISH_OPEN,
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OPEN_STATE_ACTIVITY_FISH_CLOSE,
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OPEN_STATE_GUIDE_ROGUE_MAP,
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OPEN_STATE_GUIDE_ROGUE_RUNE,
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OPEN_STATE_GUIDE_BARTENDER_FORMULA,
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OPEN_STATE_GUIDE_BARTENDER_MIX,
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OPEN_STATE_GUIDE_BARTENDER_CUP,
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OPEN_STATE_GUIDE_MAIL_FAVORITES,
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OPEN_STATE_GUIDE_POTION_CONFIGURE,
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OPEN_STATE_GUIDE_LANV2_FIREWORK,
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OPEN_STATE_LOADINGTIPS_ENKANOMIYA,
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OPEN_STATE_MICHIAE_CASKET,
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OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT,
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OPEN_STATE_LUMEN_STONE,
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OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
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);
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public static final Set<OpenState> DEV_OPEN_STATES = Stream.of(OpenState.values())
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.filter(s -> s != OpenState.OPEN_STATE_NONE && s.getUnlockLevel() <= 1)
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.collect(Collectors.toSet());
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public PlayerOpenStateManager(Player player) {
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this.player = player;
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@ -236,4 +72,10 @@ public class PlayerOpenStateManager {
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public void onPlayerLogin() {
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player.getSession().send(new PacketOpenStateUpdateNotify(this));
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}
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public void onPlayerLevelUp() {
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Stream.of(OpenState.values())
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.filter(s -> s.getUnlockLevel() == this.player.getLevel())
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.forEach(s -> this.setOpenState(s, 1));
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}
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}
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@ -38,16 +38,16 @@ public enum OpenState {
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OPEN_STATE_GUIDE_TALENT (27),
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OPEN_STATE_GUIDE_RELIC (28),
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OPEN_STATE_GUIDE_RELIC_PROM (29),
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OPEN_STATE_COMBINE (30),
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OPEN_STATE_COMBINE (30, 2),
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OPEN_STATE_GACHA (31),
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OPEN_STATE_GUIDE_GACHA (32),
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OPEN_STATE_GUIDE_TEAM (33),
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OPEN_STATE_GUIDE_PROUD (34),
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OPEN_STATE_GUIDE_AVATAR_PROMOTE (35),
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OPEN_STATE_GUIDE_ADVENTURE_CARD (36),
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OPEN_STATE_FORGE (37),
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OPEN_STATE_FORGE (37, 2),
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OPEN_STATE_GUIDE_BAG (38),
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OPEN_STATE_EXPEDITION (39),
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OPEN_STATE_EXPEDITION (39, 14),
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OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK (40),
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OPEN_STATE_GUIDE_ADVENTURE_DUNGEON (41),
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OPEN_STATE_TOWER (42),
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@ -56,15 +56,15 @@ public enum OpenState {
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OPEN_STATE_RESIN (45),
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OPEN_STATE_LIMIT_REGION_FRESHMEAT (47),
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OPEN_STATE_LIMIT_REGION_GLOBAL (48),
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OPEN_STATE_MULTIPLAYER (49),
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OPEN_STATE_MULTIPLAYER (49, 16),
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OPEN_STATE_GUIDE_MOUSEPC (50),
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OPEN_STATE_GUIDE_MULTIPLAYER (51),
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OPEN_STATE_GUIDE_DUNGEONREWARD (52),
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OPEN_STATE_GUIDE_BLOSSOM (53),
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OPEN_STATE_GUIDE_BLOSSOM (53, 8),
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OPEN_STATE_AVATAR_FASHION (54),
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OPEN_STATE_PHOTOGRAPH (55),
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OPEN_STATE_GUIDE_KSLQUEST (56),
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OPEN_STATE_PERSONAL_LINE (57),
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OPEN_STATE_PERSONAL_LINE (57, 26),
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OPEN_STATE_GUIDE_PERSONAL_LINE (58),
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OPEN_STATE_GUIDE_APPEARANCE (59),
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OPEN_STATE_GUIDE_PROCESS (60),
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@ -102,35 +102,35 @@ public enum OpenState {
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OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR (92),
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OPEN_STATE_CITY_REPUATION_MENGDE (800),
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OPEN_STATE_CITY_REPUATION_LIYUE (801),
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OPEN_STATE_CITY_REPUATION_UI_HINT (802),
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OPEN_STATE_CITY_REPUATION_UI_HINT (802, 25),
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OPEN_STATE_CITY_REPUATION_INAZUMA (803),
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OPEN_STATE_SHOP_TYPE_MALL (900),
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OPEN_STATE_SHOP_TYPE_RECOMMANDED (901),
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OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902),
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OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903),
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OPEN_STATE_SHOP_TYPE_RECOMMANDED (901, 1),
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OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902, 1),
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OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903, 1),
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OPEN_STATE_SHOP_TYPE_PAIMON (1001),
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OPEN_STATE_SHOP_TYPE_CITY (1002),
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OPEN_STATE_SHOP_TYPE_BLACKSMITH (1003),
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OPEN_STATE_SHOP_TYPE_GROCERY (1004),
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OPEN_STATE_SHOP_TYPE_FOOD (1005),
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OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006),
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OPEN_STATE_SHOP_TYPE_GROCERY (1004, 5),
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OPEN_STATE_SHOP_TYPE_FOOD (1005, 5),
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OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006, 13),
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OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP (1007),
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OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008),
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OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008, 5),
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OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR (1009),
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010),
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010, 5),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR (1011),
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OPEN_STATE_SHOP_TYPE_NPC_TOMOKI (1012),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR (1013),
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OPEN_ADVENTURE_MANUAL (1100),
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OPEN_ADVENTURE_MANUAL_CITY_MENGDE (1101),
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OPEN_ADVENTURE_MANUAL_CITY_LIYUE (1102),
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OPEN_ADVENTURE_MANUAL_MONSTER (1103),
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OPEN_ADVENTURE_MANUAL_MONSTER (1103, 8),
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OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON (1104),
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OPEN_STATE_ACTIVITY_SEALAMP (1200),
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OPEN_STATE_ACTIVITY_SEALAMP_TAB2 (1201),
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OPEN_STATE_ACTIVITY_SEALAMP_TAB3 (1202),
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OPEN_STATE_BATTLE_PASS (1300),
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OPEN_STATE_BATTLE_PASS_ENTRY (1301),
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OPEN_STATE_BATTLE_PASS (1300, 1),
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OPEN_STATE_BATTLE_PASS_ENTRY (1301, 20),
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OPEN_STATE_ACTIVITY_CRUCIBLE (1400),
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OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN (1401),
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OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE (1402),
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@ -139,27 +139,27 @@ public enum OpenState {
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OPEN_STATE_LIYUE_INFUSEDCRYSTAL (1405),
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OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE (1406),
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OPEN_STATE_MIRACLE_RING (1407),
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OPEN_STATE_COOP_LINE (1408),
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OPEN_STATE_COOP_LINE (1408, 26),
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OPEN_STATE_INAZUMA_INFUSEDCRYSTAL (1409),
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OPEN_STATE_FISH (1410),
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OPEN_STATE_GUIDE_SUMO_TEAM_SKILL (1411),
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OPEN_STATE_GUIDE_FISH_RECIPE (1412),
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OPEN_STATE_HOME (1500),
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OPEN_STATE_ACTIVITY_HOMEWORLD (1501),
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OPEN_STATE_ACTIVITY_HOMEWORLD (1501, 28),
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OPEN_STATE_ADEPTIABODE (1502),
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OPEN_STATE_HOME_AVATAR (1503),
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OPEN_STATE_HOME_EDIT (1504),
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OPEN_STATE_HOME_EDIT_TIPS (1505),
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OPEN_STATE_RELIQUARY_DECOMPOSE (1600),
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OPEN_STATE_ACTIVITY_H5 (1700),
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OPEN_STATE_RELIQUARY_DECOMPOSE (1600, 45),
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OPEN_STATE_ACTIVITY_H5 (1700, 10),
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OPEN_STATE_ORAIONOKAMI (2000),
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OPEN_STATE_GUIDE_CHESS_MISSION_CHECK (2001),
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OPEN_STATE_GUIDE_CHESS_BUILD (2002),
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OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE (2003),
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OPEN_STATE_GUIDE_CHESS_CARD_SELECT (2004),
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OPEN_STATE_INAZUMA_MAINQUEST_FINISHED (2005),
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OPEN_STATE_PAIMON_LVINFO (2100),
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OPEN_STATE_TELEPORT_HUD (2101),
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OPEN_STATE_PAIMON_LVINFO (2100, 7),
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OPEN_STATE_TELEPORT_HUD (2101, 2),
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OPEN_STATE_GUIDE_MAP_UNLOCK (2102),
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OPEN_STATE_GUIDE_PAIMON_LVINFO (2103),
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OPEN_STATE_GUIDE_AMBORTRANSPORT (2104),
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@ -177,7 +177,7 @@ public enum OpenState {
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OPEN_STATE_GUIDE_POTION_CONFIGURE (2401),
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OPEN_STATE_GUIDE_LANV2_FIREWORK (2402),
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OPEN_STATE_LOADINGTIPS_ENKANOMIYA (2403),
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OPEN_STATE_MICHIAE_CASKET (2500),
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OPEN_STATE_MICHIAE_CASKET (2500, 30),
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OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT (2501),
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OPEN_STATE_LUMEN_STONE (2600),
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OPEN_STATE_GUIDE_CRYSTALLINK_BUFF (2601),
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@ -190,6 +190,7 @@ public enum OpenState {
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OPEN_ADVENTURE_MANUAL_EDUCATION (2801);
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private final int value;
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private final int unlockLevel;
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private static final Int2ObjectMap<OpenState> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, OpenState> stringMap = new HashMap<>();
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@ -202,11 +203,20 @@ public enum OpenState {
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private OpenState(int value) {
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this.value = value;
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this.unlockLevel = -1;
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}
|
||||
private OpenState(int value, int unlockLevel) {
|
||||
this.value = value;
|
||||
this.unlockLevel = unlockLevel;
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public int getUnlockLevel() {
|
||||
return this.unlockLevel;
|
||||
}
|
||||
|
||||
public static OpenState getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, OPEN_STATE_NONE);
|
||||
|
Loading…
Reference in New Issue
Block a user