mirror of
https://github.com/Melledy/Grasscutter.git
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Allow commands to target offline players (#1022)
* Add targetRequirement annotation for Command * Added MTL lines for other langs * Fix TargetRequirement enum scoping * Adjust commands to targetRequirement system * Add translation message sugar to prevent future messages from being translated for wrong player * Temporarily disable offline targeting on /permission and /clear * Preliminary README cleanup * Readme commands cleanup * Clean up command table in README, including column shuffle Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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README.md
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README.md
@ -106,43 +106,50 @@ You may want to use this command (`java -jar grasscutter.jar -gachamap`) to gene
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There is a dummy user named "Server" in every player's friends list that you can message to use commands. Commands also work in other chat rooms, such as private/team chats. to run commands ingame, you need to add prefix `/` or `!` such as `/pos`
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| Commands | Usage | Permission node | Availability | description | Alias |
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| -------------- | ------------------------------------------------- | ------------------------- |--------------| ------------------------------------------------------------ | ----------------------------------------------- |
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| account | account <create\|delete> \<username> [UID] | | Server only | Creates an account with the specified username and the in-game UID for that account. The UID will be auto generated if not set. | |
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| broadcast | broadcast \<message> | server.broadcast | Both side | Sends a message to all the players. | b |
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| coop | coop \<playerId> \<target playerId> | server.coop | Both side | Forces someone to join the world of others. | |
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| changescene | changescene \<scene id> | player.changescene | Client only | Switch scenes by scene ID. | scene |
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| clear | clear <all\|wp\| art\ |mat> [UID] | player.clearinv | Client only | Deletes all unequipped and unlocked level 0 artifacts(art)/weapons(wp)/material(all) or all, including 5-star rarity ones from your inventory. | clear |
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| drop | drop <itemID\|itemName> [amount] | server.drop | Client only | Drops an item around you. | `d` `dropitem` |
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| enterdungeon | enterdungeon \<dungeon id> | player.enterdungeon | Client only | Enter a dungeon by dungeon ID | |
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| give | give [player] <itemId\|itemName> [amount] [level] [finement] | player.give | Both side | Gives item(s) to you or the specified player. (finement option only weapon.) | `g` `item` `giveitem` |
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| givechar | givechar \<uid> \<avatarId> | player.givechar | Both side | Gives the player a specified character. | givec |
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| giveart | giveart [player] \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart | Both side | Gives the player a specified artifact. | gart |
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| giveall | giveall [uid] [amount] | player.giveall | Both side | Gives all items. | givea |
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| godmode | godmode [uid] | player.godmode | Client only | Prevents you from taking damage. | |
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| heal | heal | player.heal | Client only | Heals all characters in your current team. | h |
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| help | help [command] | | Both side | Sends the help message or shows information about a specified command. | |
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| join | join [avatarIds] | player.join | Client only | Force let avatars to join into your current team. Such as `join 10000020 10000021`. | |
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| kick | kick \<player> | server.kick | Both side | Kicks the specified player from the server. (WIP) | k |
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| killall | killall [playerUid] [sceneId] | server.killall | Both side | Kills all entities in the current scene or specified scene of the corresponding player. | |
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| list | list | | Both side | Lists online players. | |
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| permission | permission <add\|remove> \<UID> \<permission> | permission | Both side | Grants or removes a permission for a user. | |
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| position | position | | Client only | Sends your current coordinates. | pos |
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| reload | reload | server.reload | Both side | Reloads the server config | |
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| remove | remove [avatarIndexInYourTeams] | player.remove | Client only | Force remove avatar in your current team. Index start from 1.Such as `remove 1 2`. | |
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| resetconst | resetconst [all] | player.resetconstellation | Client only | Resets the constellation level on your currently selected character, will need to relog after using the command to see any changes. | resetconstellation |
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| restart | | | Both side | Restarts the current session | |
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| say | say \<player> \<message> | server.sendmessage | Both side | Sends a message to a player as the server | `sendservmsg` `sendservermessage` `sendmessage` |
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| setfetterlevel | setfetterlevel \<level> | player.setfetterlevel | Client only | Sets the friendship level for your currently selected character | setfetterlvl |
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| setstats | setstats \<stat> \<value> | player.setstats | Client only | Sets a stat for your currently selected character | stats |
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| setworldlevel | setworldlevel \<level> | player.setworldlevel | Client only | Sets your world level (Relog to see proper effects) | setworldlvl |
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| spawn | spawn \<entityId> [amount] [level(monster only)] | server.spawn | Client only | Spawns some entities around you | |
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| stop | stop | server.stop | Both side | Stops the server | |
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| talent | talent \<talentID> \<value> | player.settalent | Client only | Sets talent level for your currently selected character | |
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| teleport | teleport [@playerUid] \<x> \<y> \<z> [sceneId] | player.teleport | Both side | Change the player's position. | tp |
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| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
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| unlocktower | | player.tower | Client only | Unlock the all floors of abyss | ut |
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| weather | weather \<weatherID> \<climateID> | player.weather | Client only | Changes the weather | w |
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### Targeting
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1. For commands that target a Player, you can specify a target UID with `@UID` as an argument in any position to the command.
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2. If you message a valid command at another player (instead of at the "Server" virtual player), they will be the target for that command if you didn't set one above.
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3. If none of the above, it will default to a persistent target player you previously set using the command `/target <UID>`.
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4. If none of the above, you will be the target of the command. If you are entering the command from the Server console, **it will not work!**
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Note that performing commands on other players will usually require different a permission to the base permission node. e.g. `player.give` becomes `player.give.others` if used on another player.
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| Commands | Description | Alias | Targeting | Usage | Permission node |
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| -------------- | ------------------------------------------------------------------------------------------------- | ------------------ | ------------- | --------------------------------------------------------------------------- | ------------------------- |
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| account | Creates an account with the specified username, and the in-game UID if specified. | | Server only | account \<create\|delete> \<username> [UID] | |
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| broadcast | Sends a message to all the players. | b | None | broadcast \<message> | server.broadcast |
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| coop | Forces someone to join the world of others. | | Online Player | coop [host UID (default self)] | server.coop |
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| changescene | Switch scenes by scene ID. | scene | Online Player | changescene \<scene id> | player.changescene |
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| clear | Deletes all unequipped and unlocked lvl0 artifacts(art)/weapons(wp)/material(mat) from inventory. | | Online Player | clear \<all\|wp\|art\|mat> | player.clearinv |
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| drop | Drops an item around you. | d dropitem | Online Player | drop \<itemID\|itemName> [amount] | server.drop |
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| enterdungeon | Enter a dungeon by dungeon ID. | | Online Player | enterdungeon \<dungeon id> | player.enterdungeon |
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| give | Gives item(s) to you or the specified player. | g item giveitem | Online Player | give \<itemId\|itemName> [amount] [level] [refinement] | player.give |
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| giveall | Gives all items. | givea | Online Player | giveall [amount] | player.giveall |
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| giveart | Gives the player a specified artifact. | gart | Online Player | giveart \<artifactId> \<mainPropId> [\<appendPropId>[,\<times>]]... [level] | player.giveart |
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| givechar | Gives the player a specified character. | givec | Online Player | givechar \<avatarId> | player.givechar |
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| godmode | Prevents you from taking damage. | | Online Player | godmode | player.godmode |
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| heal | Heals all characters in your current team. | h | Online Player | heal | player.heal |
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| help | Sends the help message or shows information about a specified command. | | None | help [command] | |
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| kick | Kicks the specified player from the server. | k | Online Player | kick | server.kick |
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| killall | Kills all entities in the current scene or specified scene of the corresponding player. | | Online Player | killall [sceneId] | server.killall |
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| list | Lists online players. | | None | list | |
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| permission | Grants or removes a permission for a user. | | Online Player | permission \<add\|remove> \<permission> | permission |
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| position | Sends your current coordinates. | pos | Online Player | position | |
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| reload | Reloads the server config. | | None | reload | server.reload |
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| resetconst | Resets currently selected (or all) character(s) to C0. Relog to see proper effects. | resetconstellation | Online Player | resetconst [all] | player.resetconstellation |
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| restart | Restarts the current session. | | None | restart | |
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| sendmessage | Sends a message to a player as the server. | say | Online Player | say \<message> | server.sendmessage |
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| setfetterlevel | Sets the friendship level for your currently selected character. | setfetterlvl | Online Player | setfetterlevel \<level> | player.setfetterlevel |
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| setstats | Sets a stat for your currently selected character. | stats | Online Player | setstats \<stat> \<value> | player.setstats |
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| setworldlevel | Sets your world level. Relog to see proper effects. | setworldlvl | Online Player | setworldlevel \<level> | player.setworldlevel |
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| spawn | Spawns some entities around you. | | Online Player | spawn \<entityId> [amount] [level(monster only)] | server.spawn |
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| stop | Stops the server. | | None | stop | server.stop |
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| talent | Sets talent level for your currently selected character | | Online Player | talent \<talentID> \<value> | player.settalent |
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| team | Add, remove, or swap avatars in your current team. Index start from 1. | | Online Player | team \<add\|remove\|set> [avatarId,...] [index|first|last|index-index,...] | player.team |
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| teleport | Change the player's position. | tp | Online Player | teleport \<x> \<y> \<z> [sceneId] | player.teleport |
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| tpall | Teleports all players in your world to your position. | | Online Player | tpall | player.tpall |
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| unlocktower | Unlock the all floors of abyss. | ut | Online Player | ut | player.tower |
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| weather | Changes the weather. | w | Online Player | weather \<weatherID> \<climateID> | player.weather |
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### Bonus
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@ -17,5 +17,13 @@ public @interface Command {
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String permissionTargeted() default "";
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public enum TargetRequirement {
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NONE, // targetPlayer is not required
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OFFLINE, // targetPlayer must be offline
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PLAYER, // targetPlayer can be online or offline
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ONLINE // targetPlayer must be online
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}
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TargetRequirement targetRequirement() default TargetRequirement.ONLINE;
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boolean threading() default false;
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}
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@ -4,6 +4,7 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.game.CommandResponseEvent;
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import emu.grasscutter.server.event.types.ServerEvent;
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import static emu.grasscutter.utils.Language.translate;
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import java.util.List;
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@ -24,6 +25,10 @@ public interface CommandHandler {
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CommandResponseEvent event = new CommandResponseEvent(ServerEvent.Type.GAME,player, message);
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event.call();
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}
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static void sendTranslatedMessage(Player player, String messageKey, Object... args) {
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sendMessage(player, translate(player, messageKey, args));
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}
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/**
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* Called when a player/console invokes a command.
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@ -8,8 +8,6 @@ import org.reflections.Reflections;
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import java.util.*;
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import static emu.grasscutter.utils.Language.translate;
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@SuppressWarnings({"UnusedReturnValue", "unused"})
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public final class CommandMap {
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private final Map<String, CommandHandler> commands = new HashMap<>();
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@ -117,7 +115,7 @@ public final class CommandMap {
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public void invoke(Player player, Player targetPlayer, String rawMessage) {
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rawMessage = rawMessage.trim();
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if (rawMessage.length() == 0) {
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CommandHandler.sendMessage(player, translate("commands.generic.not_specified"));
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CommandHandler.sendTranslatedMessage(player, "commands.generic.not_specified");
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return;
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}
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@ -144,19 +142,20 @@ public final class CommandMap {
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if (targetUidStr != null) {
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if (targetUidStr.equals("")) { // Clears the default targetPlayer.
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targetPlayerIds.remove(playerId);
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CommandHandler.sendMessage(player, translate("commands.execution.clear_target"));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
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} else { // Sets default targetPlayer to the UID provided.
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try {
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int uid = Integer.parseInt(targetUidStr);
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid);
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, translate("commands.execution.player_exist_offline_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
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} else {
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targetPlayerIds.put(playerId, uid);
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CommandHandler.sendMessage(player, translate("commands.execution.set_target", targetUidStr));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", targetUidStr);
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline()? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(player, translate("commands.execution.uid_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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}
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}
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return;
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@ -165,7 +164,7 @@ public final class CommandMap {
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// Get command handler.
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CommandHandler handler = this.commands.get(label);
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if (handler == null) {
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CommandHandler.sendMessage(player, translate("commands.generic.unknown_command", label));
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CommandHandler.sendTranslatedMessage(player, "commands.generic.unknown_command", label);
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return;
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}
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@ -176,14 +175,14 @@ public final class CommandMap {
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arg = args.remove(i).substring(1);
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try {
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int uid = Integer.parseInt(arg);
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid);
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, translate("commands.execution.player_exist_offline_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
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return;
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}
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break;
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(player, translate("commands.execution.uid_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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return;
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}
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}
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@ -192,9 +191,9 @@ public final class CommandMap {
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// If there's still no targetPlayer at this point, use previously-set target
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if (targetPlayer == null) {
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if (targetPlayerIds.containsKey(playerId)) {
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.get(playerId)); // We check every time in case the target goes offline after being targeted
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targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.get(playerId), true); // We check every time in case the target is deleted after being targeted
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, translate("commands.execution.player_exist_offline_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
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return;
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}
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} else {
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@ -210,12 +209,29 @@ public final class CommandMap {
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Account account = player.getAccount();
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if (player != targetPlayer) { // Additional permission required for targeting another player
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if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
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CommandHandler.sendMessage(player, translate("commands.generic.permission_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
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return;
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}
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}
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if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
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CommandHandler.sendMessage(player, translate("commands.generic.permission_error"));
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CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
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return;
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}
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}
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// Check if command has unfulfilled constraints on targetPlayer
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Command.TargetRequirement targetRequirement = this.annotations.get(label).targetRequirement();
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if (targetRequirement != Command.TargetRequirement.NONE) {
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if (targetPlayer == null) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target");
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return;
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}
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if ((targetRequirement == Command.TargetRequirement.ONLINE) && !targetPlayer.isOnline()) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_online");
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return;
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}
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if ((targetRequirement == Command.TargetRequirement.OFFLINE) && targetPlayer.isOnline()) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.need_target_offline");
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return;
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}
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}
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@ -11,7 +11,7 @@ import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "account", usage = "account <create|delete> <username> [uid]", description = "commands.account.description")
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@Command(label = "account", usage = "account <create|delete> <username> [uid]", description = "commands.account.description", targetRequirement = Command.TargetRequirement.NONE)
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public final class AccountCommand implements CommandHandler {
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@Override
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@ -9,7 +9,7 @@ import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "broadcast", usage = "broadcast <message>", aliases = {"b"}, permission = "server.broadcast", description = "commands.broadcast.description")
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@Command(label = "broadcast", usage = "broadcast <message>", aliases = {"b"}, permission = "server.broadcast", description = "commands.broadcast.description", targetRequirement = Command.TargetRequirement.NONE)
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public final class BroadcastCommand implements CommandHandler {
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@Override
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@ -13,11 +13,6 @@ public final class ChangeSceneCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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if (args.size() != 1) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.usage"));
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return;
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@ -20,10 +20,6 @@ public final class ClearCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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if (args.size() < 1) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.clear.command_usage"));
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return;
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@ -14,11 +14,6 @@ public final class CoopCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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Player host = sender;
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switch (args.size()) {
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case 0: // Summon target to self
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@ -18,11 +18,6 @@ public final class DropCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, translate(sender, "commands.execution.need_target"));
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return;
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}
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int item = 0;
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int amount = 1;
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@ -13,11 +13,6 @@ public final class EnterDungeonCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, translate(sender, "commands.execution.need_target"));
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return;
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}
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if (args.size() < 1) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.usage"));
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return;
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@ -20,10 +20,6 @@ public final class GiveAllCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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int amount = 99999;
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||||
switch (args.size()) {
|
||||
|
@ -113,11 +113,7 @@ public final class GiveArtifactCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
// Sanity checks
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
// Sanity check
|
||||
if (args.size() < 2) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.giveArtifact.usage"));
|
||||
return;
|
||||
|
@ -17,11 +17,6 @@ public final class GiveCharCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
int avatarId;
|
||||
int level = 1;
|
||||
|
||||
|
@ -33,10 +33,6 @@ public final class GiveCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
int item;
|
||||
int lvl = 1;
|
||||
int amount = 1;
|
||||
|
@ -13,11 +13,6 @@ public final class GodModeCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
boolean enabled = !targetPlayer.inGodmode();
|
||||
if (args.size() == 1) {
|
||||
switch (args.get(0).toLowerCase()) {
|
||||
|
@ -16,11 +16,6 @@ public final class HealCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
targetPlayer.getTeamManager().getActiveTeam().forEach(entity -> {
|
||||
boolean isAlive = entity.isAlive();
|
||||
entity.setFightProperty(
|
||||
|
@ -10,7 +10,7 @@ import java.util.*;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "help", usage = "help [command]", description = "commands.help.description")
|
||||
@Command(label = "help", usage = "help [command]", description = "commands.help.description", targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class HelpCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
@ -13,11 +13,6 @@ public final class KickCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (sender != null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.kick.player_kick_player",
|
||||
Integer.toString(sender.getAccount().getPlayerUid()), sender.getAccount().getUsername(),
|
||||
|
@ -17,11 +17,6 @@ public final class KillAllCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
Scene scene = targetPlayer.getScene();
|
||||
try {
|
||||
switch (args.size()) {
|
||||
|
@ -18,11 +18,6 @@ public final class KillCharacterCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
// Packets
|
||||
|
@ -13,7 +13,7 @@ import java.util.Locale;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "language", usage = "language [language code]", description = "commands.language.description", aliases = {"lang"})
|
||||
@Command(label = "language", usage = "language [language code]", description = "commands.language.description", aliases = {"lang"}, targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class LanguageCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
@ -10,7 +10,7 @@ import java.util.Map;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "list", usage = "list [uid]", aliases = {"players"}, description = "commands.list.description")
|
||||
@Command(label = "list", usage = "list [uid]", aliases = {"players"}, description = "commands.list.description", targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class ListCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
@ -15,12 +15,6 @@ public final class NoStaminaCommand implements CommandHandler {
|
||||
//Temp Value
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (args.size() == 1) {
|
||||
switch (args.get(0).toLowerCase()) {
|
||||
case "on":
|
||||
|
@ -15,11 +15,6 @@ public final class PermissionCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() != 2) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.usage"));
|
||||
return;
|
||||
|
@ -14,11 +14,6 @@ public final class PositionCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
Position pos = targetPlayer.getPos();
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.position.success",
|
||||
Float.toString(pos.getX()), Float.toString(pos.getY()), Float.toString(pos.getZ()),
|
||||
|
@ -15,11 +15,6 @@ public final class QuestCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() != 2) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.usage"));
|
||||
return;
|
||||
|
@ -9,7 +9,7 @@ import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "reload", usage = "reload", permission = "server.reload", description = "commands.reload.description")
|
||||
@Command(label = "reload", usage = "reload", permission = "server.reload", description = "commands.reload.description", targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class ReloadCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
@ -16,11 +16,6 @@ public final class ResetConstCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
|
||||
targetPlayer.getAvatars().forEach(this::resetConstellation);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.resetConst.reset_all"));
|
||||
|
@ -14,11 +14,6 @@ public final class ResetShopLimitCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.isEmpty()) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.resetShopLimit.usage"));
|
||||
return;
|
||||
|
@ -8,7 +8,7 @@ import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "restart", usage = "restart", description = "commands.restart.description")
|
||||
@Command(label = "restart", usage = "restart", description = "commands.restart.description", targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class RestartCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
@ -13,7 +13,7 @@ import java.util.List;
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@SuppressWarnings("ConstantConditions")
|
||||
@Command(label = "sendmail", usage = "sendmail <userId|all|help> [templateId]", permission = "server.sendmail", description = "commands.sendMail.description")
|
||||
@Command(label = "sendmail", usage = "sendmail <userId|all|help> [templateId]", permission = "server.sendmail", description = "commands.sendMail.description", targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class SendMailCommand implements CommandHandler {
|
||||
|
||||
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
|
||||
|
@ -14,10 +14,6 @@ public final class SendMessageCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
if (args.size() == 0) {
|
||||
CommandHandler.sendMessage(null, translate(sender, "commands.sendMessage.usage"));
|
||||
return;
|
||||
|
@ -17,11 +17,6 @@ public final class SetFetterLevelCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() != 1) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.usage"));
|
||||
return;
|
||||
|
@ -180,11 +180,6 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
String statStr;
|
||||
String valueStr;
|
||||
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() == 2) {
|
||||
statStr = args.get(0).toLowerCase();
|
||||
valueStr = args.get(1);
|
||||
|
@ -15,11 +15,6 @@ public final class SetWorldLevelCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.usage"));
|
||||
return;
|
||||
|
@ -27,11 +27,6 @@ public final class SpawnCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
int id = 0; // This is just to shut up the linter, it's not a real default
|
||||
int amount = 1;
|
||||
int level = 1;
|
||||
|
@ -9,14 +9,14 @@ import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "stop", usage = "stop", permission = "server.stop", description = "commands.stop.description")
|
||||
@Command(label = "stop", usage = "stop", permission = "server.stop", description = "commands.stop.description", targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class StopCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
CommandHandler.sendMessage(null, translate(sender, "commands.stop.success"));
|
||||
CommandHandler.sendMessage(null, translate("commands.stop.success"));
|
||||
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
|
||||
CommandHandler.sendMessage(p, translate(sender, "commands.stop.success"));
|
||||
CommandHandler.sendMessage(p, translate(p, "commands.stop.success"));
|
||||
}
|
||||
|
||||
System.exit(1000);
|
||||
|
@ -45,11 +45,6 @@ public final class TalentCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() < 1){
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.talent.usage_1"));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.talent.usage_2"));
|
||||
|
@ -21,11 +21,6 @@ public final class TeamCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.isEmpty()) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.team.usage"));
|
||||
return;
|
||||
|
@ -15,11 +15,6 @@ public final class TeleportAllCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!targetPlayer.getWorld().isMultiplayer()) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.error"));
|
||||
return;
|
||||
|
@ -26,11 +26,6 @@ public final class TeleportCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
Position pos = targetPlayer.getPos();
|
||||
float x = pos.getX();
|
||||
float y = pos.getY();
|
||||
|
@ -15,10 +15,10 @@ public class UnlockTowerCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
unlockFloor(sender, sender.getServer().getTowerScheduleManager()
|
||||
unlockFloor(targetPlayer, targetPlayer.getServer().getTowerScheduleManager()
|
||||
.getCurrentTowerScheduleData().getEntranceFloorId());
|
||||
|
||||
unlockFloor(sender, sender.getServer().getTowerScheduleManager()
|
||||
unlockFloor(targetPlayer, targetPlayer.getServer().getTowerScheduleManager()
|
||||
.getScheduleFloors());
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.unlocktower.success"));
|
||||
|
@ -16,11 +16,6 @@ public final class WeatherCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
int weatherId = 0;
|
||||
int climateId = 1;
|
||||
switch (args.size()) {
|
||||
|
@ -88,7 +88,11 @@
|
||||
"argument_error": "Invalid arguments.",
|
||||
"clear_target": "Target cleared.",
|
||||
"set_target": "Subsequent commands will target @%s by default.",
|
||||
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID."
|
||||
"set_target_online": "@%s is online. Some commands may require an offline target.",
|
||||
"set_target_offline": "@%s is offline. Some commands may require an online target.",
|
||||
"need_target": "This command requires a target UID. Add a <@UID> argument or set a persistent target with /target @UID.",
|
||||
"need_target_online": "This command requires an online target UID, but current target is offline. Add a different <@UID> argument or set a persistent target with /target @UID.",
|
||||
"need_target_offline": "This command requires an offline target UID, but current target is online. Add a different <@UID> argument or set a persistent target with /target @UID."
|
||||
},
|
||||
"status": {
|
||||
"enabled": "Enabled",
|
||||
|
@ -83,7 +83,11 @@
|
||||
"argument_error": "Błędne argumenty.",
|
||||
"clear_target": "Cel wyczyszczony.",
|
||||
"set_target": "Następne komendy będą celować w @%s.",
|
||||
"need_target": "Ta komenda wymaga docelowego UID. Dodaj argument <@UID> lub ustaw stały cel poleceniem /target @UID."
|
||||
"set_target_online": "@%s jest online. Niektóre polecenia mogą wymagać celu offline.",
|
||||
"set_target_offline": "@%s jest offline. Niektóre polecenia mogą wymagać celu online.",
|
||||
"need_target": "Ta komenda wymaga docelowego UID. Dodaj argument <@UID> lub ustaw stały cel poleceniem /target @UID.",
|
||||
"need_target_online": "To polecenie wymaga identyfikatora UID celu w trybie online, ale bieżący cel jest w trybie offline. Dodaj inny argument <@UID> lub ustaw trwały cel za pomocą /target @UID.",
|
||||
"need_target_offline": "To polecenie wymaga identyfikatora UID celu offline, ale bieżący cel jest online. Dodaj inny argument <@UID> lub ustaw trwały cel za pomocą /target @UID."
|
||||
},
|
||||
"status": {
|
||||
"enabled": "Włączone",
|
||||
|
@ -88,7 +88,11 @@
|
||||
"argument_error": "无效的参数。",
|
||||
"clear_target": "目标已清除。",
|
||||
"set_target": "随后的的命令都会以 @%s 为预设。",
|
||||
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。"
|
||||
"set_target_online": "@%s 在线。 某些命令可能需要离线目标。",
|
||||
"set_target_offline": "@%s 离线。 某些命令可能需要在线目标。",
|
||||
"need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。",
|
||||
"need_target_online": "此命令需要在线目标 UID,但当前目标离线。 添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标。",
|
||||
"need_target_offline": "此命令需要离线目标 UID,但当前目标在线。 添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标。"
|
||||
},
|
||||
"status": {
|
||||
"enabled": "已启用",
|
||||
|
@ -87,7 +87,11 @@
|
||||
"argument_error": "無效的參數。",
|
||||
"clear_target": "目標已清除.",
|
||||
"set_target": "隨後的指令都會以@%s為預設。",
|
||||
"need_target": "此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。"
|
||||
"set_target_online": "@%s 在線。 某些命令可能需要離線目標。",
|
||||
"set_target_offline": "@%s 離線。 某些命令可能需要在線目標。",
|
||||
"need_target": "此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。",
|
||||
"need_target_online": "此命令需要在線目標 UID,但當前目標離線。 添加不同的 <@UID> 參數或使用 /target @UID 設置持久目標。",
|
||||
"need_target_offline": "此命令需要離線目標 UID,但當前目標在線。 添加不同的 <@UID> 參數或使用 /target @UID 設置持久目標。"
|
||||
},
|
||||
"status": {
|
||||
"enabled": "已啟用",
|
||||
|
Loading…
Reference in New Issue
Block a user