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new command join and remove to force join or remove avatars into your current team (#549)
* feat:new command "join" and "remove" to force join or remove avatar in your current team * fix:change MaxAvatarsInTeam from 9 to 4 * feat:update & merge branch.Translate fix
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
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import java.util.ArrayList;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "join", usage = "join [AvatarIDs] such as\"join 10000038 10000039\"",
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description = "commands.join.description", permission = "player.join")
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public class JoinCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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List<Integer> avatarIds = new ArrayList<>();
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for (String arg : args) {
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try {
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int avatarId = Integer.parseInt(arg);
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avatarIds.add(avatarId);
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} catch (Exception ignored) {
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ignored.printStackTrace();
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
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return;
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}
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}
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for (int i = 0; i < args.size(); i++) {
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Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i));
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if (avatar == null || sender.getTeamManager().getCurrentTeamInfo().contains(avatar)) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
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return;
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}
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sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar);
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}
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// Packet
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sender.getTeamManager().updateTeamEntities(new PacketChangeMpTeamAvatarRsp(sender, sender.getTeamManager().getCurrentTeamInfo()));
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}
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}
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
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import java.util.ArrayList;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "remove", usage = "remove [indexOfYourTeams] index start from 1",
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description = "commands.remove.description", permission = "player.remove")
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public class RemoveCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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List<Integer> avatarIds = new ArrayList<>();
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for (String arg : args) {
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try {
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int avatarId = Integer.parseInt(arg);
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avatarIds.add(avatarId);
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} catch (Exception ignored) {
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ignored.printStackTrace();
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CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
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return;
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}
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}
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for (int i = 0; i < avatarIds.size(); i++) {
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if (avatarIds.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIds.get(i) <= 0) {
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CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
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return;
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}
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sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIds.get(i) - 1);
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}
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// Packet
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sender.getTeamManager().updateTeamEntities(new PacketChangeMpTeamAvatarRsp(sender, sender.getTeamManager().getCurrentTeamInfo()));
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}
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}
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@ -176,6 +176,10 @@
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"success": "All characters have been healed.",
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"description": "Heal all characters in your current team."
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},
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"join": {
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"usage": "Usage: join [AvatarIDs] such as\"join 10000038 10000039\"",
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"description": "force join avatar into your team"
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},
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"kick": {
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"player_kick_player": "Player [%s:%s] has kicked player [%s:%s]",
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"server_kick_player": "Kicking player [%s:%s]",
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@ -228,6 +232,11 @@
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"reload_done": "Reload complete.",
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"description": "Reload server config"
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},
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"remove": {
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"usage": "Usage: remove [indexOfYourTeams] index start from 1",
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"invalid_index": "index start from 1",
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"description": "force remove avatar into your team"
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},
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"resetConst": {
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"reset_all": "Reset all avatars' constellations.",
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"success": "Constellations for %s have been reset. Please relog to see changes.",
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"success": "已治疗所有角色。",
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"description": "治疗当前队伍的角色"
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},
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"join": {
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"usage": "用法:join <角色IDs> 例如\"join 10000038 10000039\"空格分开",
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"description": "强制将角色加入到当前队伍中"
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},
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"kick": {
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"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
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"server_kick_player": "正在踢出玩家 [%s:%s]...",
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@ -228,6 +232,11 @@
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"reload_done": "重载完成。",
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"description": "重载配置文件和数据"
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},
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"remove": {
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"usage": "用法: remove [indexOfYourTeams] 从1开始",
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"invalid_index": "下标从1开始",
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"description": "强制移除队内角色"
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},
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"resetConst": {
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"reset_all": "重置所有角色的命座。",
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"success": "已重置 %s 的命座,重新登录后生效。",
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"reload_done": "重新加載已完成。",
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"description": "重新加載設定檔和數據。"
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},
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"remove": {
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"usage": "用法: remove [indexOfYourTeams] 从1开始",
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"invalid_index": "下標從1開始",
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"description": "强制移除對内角色"
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},
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"resetConst": {
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"reset_all": "重設所有角色的命座。",
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"success": "已重設 %s 的命座,重新登入後將會生效。",
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