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Fix ActionGenerateElemBall
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b050337216
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@ -2,6 +2,7 @@ package emu.grasscutter.game.ability.actions;
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import com.google.protobuf.ByteString;
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import com.google.protobuf.InvalidProtocolBufferException;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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@ -12,13 +13,12 @@ import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.game.world.Position;
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@AbilityAction(AbilityModifierAction.Type.GenerateElemBall)
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public class ActionGenerateElemBall extends AbilityActionHandler {
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public final class ActionGenerateElemBall extends AbilityActionHandler {
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@Override
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public boolean execute(
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Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
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public boolean execute(Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
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GameEntity owner = ability.getOwner();
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AbilityActionGenerateElemBall generateElemBall;
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@ -28,69 +28,54 @@ public class ActionGenerateElemBall extends AbilityActionHandler {
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return false;
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}
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// Check if we should allow elem ball generation
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if (action.dropType == 0x0) {
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//Check if we should allow elem ball generation
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if(action.dropType == 0x0) {
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String levelEntityConfig = owner.getScene().getSceneData().getLevelEntityConfig();
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ConfigLevelEntity config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
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if (config != null
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&& config.getDropElemControlType() != null
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&& config.getDropElemControlType().compareTo("None") == 0) {
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if(config != null && config.getDropElemControlType() != null && config.getDropElemControlType().compareTo("None") == 0) {
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Grasscutter.getLogger().warn("This level config don't allow element balls");
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return true;
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}
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} else if (action.dropType == 0x1) {
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if (owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
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} else if(action.dropType == 0x1) {
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if(owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
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Grasscutter.getLogger().warn("This level config only allows element balls on big world");
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return true;
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}
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} // Else the drop is forced
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} //Else the drop is forced
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var energy = action.baseEnergy.get(ability) * action.ratio.get(ability);
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if (energy <= 0.0) return true;
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if(energy <= 0.0) return true;
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var itemData = GameData.getItemDataMap().get(action.configID);
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if (itemData == null) {
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if(itemData == null) {
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Grasscutter.getLogger().warn("configID {} not found", action.configID);
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return false;
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}
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if (itemData.getItemUse() == null || itemData.getItemUse().isEmpty()) {
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if(itemData.getItemUse() == null || itemData.getItemUse().isEmpty()) {
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Grasscutter.getLogger().warn("Item {} has no item use array", action.configID);
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return true;
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}
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var itemUse = itemData.getItemUse().get(0);
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double requiredEnergy;
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switch (itemUse.getUseOp()) {
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case ITEM_USE_ADD_ELEM_ENERGY:
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requiredEnergy = Integer.parseInt(itemUse.getUseParam()[1]);
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break;
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case ITEM_USE_ADD_ALL_ENERGY:
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requiredEnergy = Integer.parseInt(itemUse.getUseParam()[0]);
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break;
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switch(itemUse.getUseOp()) {
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case ITEM_USE_ADD_ELEM_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[1]); break;
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case ITEM_USE_ADD_ALL_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[0]); break;
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default:
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Grasscutter.getLogger().warn("UseOp not implemented", itemUse.getUseOp());
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return false;
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}
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var amountGenerated = (int) Math.ceil(energy / requiredEnergy);
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if (amountGenerated >= 21) {
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Grasscutter.getLogger()
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.warn("Attempt to generate more than 20 element balls {}", amountGenerated);
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var amountGenerated = (int)Math.ceil(energy / requiredEnergy);
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if(amountGenerated >= 21) {
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Grasscutter.getLogger().warn("Attempt to generate more than 20 element balls {}", amountGenerated);
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return false;
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}
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Grasscutter.getLogger()
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.debug("Generating {} of {} element balls", amountGenerated, action.configID);
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for (int i = 0; i < amountGenerated; i++) {
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EntityItem energyBall =
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new EntityItem(
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owner.getScene(),
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(owner instanceof EntityAvatar avatar) ? avatar.getPlayer() : null,
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itemData,
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new Position(generateElemBall.getPos()),
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new Position(generateElemBall.getRot()),
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1);
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Grasscutter.getLogger().debug("Generating {} of {} element balls", amountGenerated, action.configID);
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for(int i = 0; i < amountGenerated; i++) {
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EntityItem energyBall = new EntityItem(owner.getScene(), (owner instanceof EntityAvatar avatar) ? avatar.getPlayer() : null, itemData, new Position(generateElemBall.getPos()), new Position(generateElemBall.getRot()), 1);
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owner.getScene().addEntity(energyBall);
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}
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