Fix ActionGenerateElemBall

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KingRainbow44 2023-06-04 01:00:27 -04:00
parent b050337216
commit b09c0d48bf
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@ -2,6 +2,7 @@ package emu.grasscutter.game.ability.actions;
import com.google.protobuf.ByteString;
import com.google.protobuf.InvalidProtocolBufferException;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
@ -12,13 +13,12 @@ import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
import emu.grasscutter.utils.Position;
import emu.grasscutter.game.world.Position;
@AbilityAction(AbilityModifierAction.Type.GenerateElemBall)
public class ActionGenerateElemBall extends AbilityActionHandler {
public final class ActionGenerateElemBall extends AbilityActionHandler {
@Override
public boolean execute(
Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
public boolean execute(Ability ability, AbilityModifierAction action, ByteString abilityData, GameEntity target) {
GameEntity owner = ability.getOwner();
AbilityActionGenerateElemBall generateElemBall;
@ -28,69 +28,54 @@ public class ActionGenerateElemBall extends AbilityActionHandler {
return false;
}
// Check if we should allow elem ball generation
if (action.dropType == 0x0) {
//Check if we should allow elem ball generation
if(action.dropType == 0x0) {
String levelEntityConfig = owner.getScene().getSceneData().getLevelEntityConfig();
ConfigLevelEntity config = GameData.getConfigLevelEntityDataMap().get(levelEntityConfig);
if (config != null
&& config.getDropElemControlType() != null
&& config.getDropElemControlType().compareTo("None") == 0) {
if(config != null && config.getDropElemControlType() != null && config.getDropElemControlType().compareTo("None") == 0) {
Grasscutter.getLogger().warn("This level config don't allow element balls");
return true;
}
} else if (action.dropType == 0x1) {
if (owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
} else if(action.dropType == 0x1) {
if(owner.getScene().getSceneData().getSceneType() != SceneType.SCENE_WORLD) {
Grasscutter.getLogger().warn("This level config only allows element balls on big world");
return true;
}
} // Else the drop is forced
} //Else the drop is forced
var energy = action.baseEnergy.get(ability) * action.ratio.get(ability);
if (energy <= 0.0) return true;
if(energy <= 0.0) return true;
var itemData = GameData.getItemDataMap().get(action.configID);
if (itemData == null) {
if(itemData == null) {
Grasscutter.getLogger().warn("configID {} not found", action.configID);
return false;
}
if (itemData.getItemUse() == null || itemData.getItemUse().isEmpty()) {
if(itemData.getItemUse() == null || itemData.getItemUse().isEmpty()) {
Grasscutter.getLogger().warn("Item {} has no item use array", action.configID);
return true;
}
var itemUse = itemData.getItemUse().get(0);
double requiredEnergy;
switch (itemUse.getUseOp()) {
case ITEM_USE_ADD_ELEM_ENERGY:
requiredEnergy = Integer.parseInt(itemUse.getUseParam()[1]);
break;
case ITEM_USE_ADD_ALL_ENERGY:
requiredEnergy = Integer.parseInt(itemUse.getUseParam()[0]);
break;
switch(itemUse.getUseOp()) {
case ITEM_USE_ADD_ELEM_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[1]); break;
case ITEM_USE_ADD_ALL_ENERGY: requiredEnergy = Integer.parseInt(itemUse.getUseParam()[0]); break;
default:
Grasscutter.getLogger().warn("UseOp not implemented", itemUse.getUseOp());
return false;
}
var amountGenerated = (int) Math.ceil(energy / requiredEnergy);
if (amountGenerated >= 21) {
Grasscutter.getLogger()
.warn("Attempt to generate more than 20 element balls {}", amountGenerated);
var amountGenerated = (int)Math.ceil(energy / requiredEnergy);
if(amountGenerated >= 21) {
Grasscutter.getLogger().warn("Attempt to generate more than 20 element balls {}", amountGenerated);
return false;
}
Grasscutter.getLogger()
.debug("Generating {} of {} element balls", amountGenerated, action.configID);
for (int i = 0; i < amountGenerated; i++) {
EntityItem energyBall =
new EntityItem(
owner.getScene(),
(owner instanceof EntityAvatar avatar) ? avatar.getPlayer() : null,
itemData,
new Position(generateElemBall.getPos()),
new Position(generateElemBall.getRot()),
1);
Grasscutter.getLogger().debug("Generating {} of {} element balls", amountGenerated, action.configID);
for(int i = 0; i < amountGenerated; i++) {
EntityItem energyBall = new EntityItem(owner.getScene(), (owner instanceof EntityAvatar avatar) ? avatar.getPlayer() : null, itemData, new Position(generateElemBall.getPos()), new Position(generateElemBall.getRot()), 1);
owner.getScene().addEntity(energyBall);
}