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https://github.com/Melledy/Grasscutter.git
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Implement food heal function
Co-authored-by: pris <lilch1022@hotmail.com>
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parent
765f569e55
commit
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@ -937,10 +937,20 @@ public class InventoryManager {
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if (target == null) {
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break;
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}
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used = player.getTeamManager().reviveAvatar(target) ? 1 : 0;
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}
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break;
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case MATERIAL_NOTICE_ADD_HP:
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if (useItem.getItemData().getUseTarget().equals("ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR")) {
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if (target == null) {
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break;
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}
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int[] SatiationParams = useItem.getItemData().getSatiationParams();
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used = player.getTeamManager().healAvatar(target, SatiationParams[0], SatiationParams[1]) ? 1 : 0;
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}
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break;
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case MATERIAL_CHEST:
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if (useItem.getRewardBoxId() > 0) {
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used = handleRewardBox(player, useItem) ? 1 : 0;
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@ -457,7 +457,31 @@ public class TeamManager {
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return false;
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}
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public boolean healAvatar(Avatar avatar, int healRate, int healAmount) {
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for (EntityAvatar entity : getActiveTeam()) {
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if (entity.getAvatar() == avatar) {
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if (!entity.isAlive()) {
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return false;
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}
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entity.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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(float) Math.min(
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(entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) +
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * (float) healRate / 100.0 +
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(float) healAmount / 100.0),
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
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)
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);
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getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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return true;
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}
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}
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return false;
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}
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public void respawnTeam() {
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// Make sure all team members are dead
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for (EntityAvatar entity : getActiveTeam()) {
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