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change fhp to heal
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@ -11,9 +11,9 @@ import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "fullhp", usage = "fullhp|fhp",
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description = "Recover all characters in your current team to full health.", aliases = {"fhp"}, permission = "player.fullhp")
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public class FullHpCommand implements CommandHandler {
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@Command(label = "heal", usage = "heal|h",
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description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
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public class HealCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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@ -31,6 +31,6 @@ public class FullHpCommand implements CommandHandler {
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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CommandHandler.sendMessage(sender, "All hp recover to full.");
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CommandHandler.sendMessage(sender, "All characters are healed.");
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}
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}
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