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Fix quest progression when entering a domain
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parent
60eb62fa42
commit
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@ -13,11 +13,20 @@ public class HandlerPostEnterSceneReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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if (session.getPlayer().getScene().getSceneType() == SceneType.SCENE_ROOM) {
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session
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.getPlayer()
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.getQuestManager()
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.queueEvent(QuestContent.QUEST_CONTENT_ENTER_ROOM, session.getPlayer().getSceneId(), 0);
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var player = session.getPlayer();
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var scene = player.getScene();
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var questManager = player.getQuestManager();
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switch (session.getPlayer().getScene().getSceneType()){
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case SCENE_ROOM -> questManager.queueEvent(QuestContent.QUEST_CONTENT_ENTER_ROOM, scene.getId(), 0);
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case SCENE_WORLD -> {
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questManager.queueEvent(QuestContent.QUEST_CONTENT_ENTER_MY_WORLD, scene.getId());
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questManager.queueEvent(QuestContent.QUEST_CONTENT_ENTER_MY_WORLD_SCENE, scene.getId());
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}
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case SCENE_DUNGEON -> {
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var dungeonManager = scene.getDungeonManager();
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if (dungeonManager != null) dungeonManager.startDungeon();
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}
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}
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session.send(new PacketPostEnterSceneRsp(session.getPlayer()));
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