mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 21:10:54 +00:00
Natural spawn test
(without luas)
This commit is contained in:
parent
70ca853e5e
commit
b8abf9dcfc
@ -37,6 +37,7 @@ dependencies {
|
||||
implementation group: 'dev.morphia.morphia', name: 'morphia-core', version: '2.2.6'
|
||||
|
||||
implementation group: 'org.greenrobot', name: 'eventbus-java', version: '3.3.1'
|
||||
implementation group: 'org.danilopianini', name: 'java-quadtree', version: '0.1.9'
|
||||
}
|
||||
|
||||
application {
|
||||
|
1
data/Spawns.json
Normal file
1
data/Spawns.json
Normal file
File diff suppressed because one or more lines are too long
@ -3,9 +3,14 @@ package emu.grasscutter.data;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.danilopianini.util.FlexibleQuadTree;
|
||||
import org.danilopianini.util.SpatialIndex;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.def.ReliquaryAffixData;
|
||||
import emu.grasscutter.data.def.ReliquaryMainPropData;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
|
||||
import emu.grasscutter.utils.WeightedList;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
@ -14,6 +19,8 @@ public class GenshinDepot {
|
||||
private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
|
||||
private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
public static void load() {
|
||||
for (ReliquaryMainPropData data : GenshinData.getReliquaryMainPropDataMap().values()) {
|
||||
if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
|
||||
@ -46,4 +53,12 @@ public class GenshinDepot {
|
||||
public static List<ReliquaryAffixData> getRandomRelicAffixList(int depot) {
|
||||
return relicAffixDepot.get(depot);
|
||||
}
|
||||
|
||||
public static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> getSpawnLists() {
|
||||
return spawnLists;
|
||||
}
|
||||
|
||||
public static SpatialIndex<SpawnGroupEntry> getSpawnListById(int sceneId) {
|
||||
return getSpawnLists().computeIfAbsent(sceneId, id -> new FlexibleQuadTree<>());
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,8 @@ import emu.grasscutter.data.common.ScenePointConfig;
|
||||
import emu.grasscutter.data.custom.AbilityEmbryoEntry;
|
||||
import emu.grasscutter.data.custom.OpenConfigEntry;
|
||||
import emu.grasscutter.data.custom.ScenePointEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
|
||||
public class ResourceLoader {
|
||||
@ -49,6 +51,8 @@ public class ResourceLoader {
|
||||
loadScenePoints();
|
||||
// Process into depots
|
||||
GenshinDepot.load();
|
||||
// Load spawn data
|
||||
loadSpawnData();
|
||||
// Custom - TODO move this somewhere else
|
||||
try {
|
||||
GenshinData.getAvatarSkillDepotDataMap().get(504).setAbilities(
|
||||
@ -233,6 +237,33 @@ public class ResourceLoader {
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadSpawnData() {
|
||||
// Read from cached file if exists
|
||||
File spawnDataEntries = new File(Grasscutter.getConfig().DATA_FOLDER + "Spawns.json");
|
||||
List<SpawnGroupEntry> spawnEntryList = null;
|
||||
|
||||
if (spawnDataEntries.exists()) {
|
||||
// Load from cache
|
||||
try (FileReader fileReader = new FileReader(spawnDataEntries)) {
|
||||
spawnEntryList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, SpawnGroupEntry.class).getType());
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
if (spawnEntryList == null || spawnEntryList.isEmpty()) {
|
||||
Grasscutter.getLogger().error("No spawn data loaded!");
|
||||
return;
|
||||
}
|
||||
|
||||
for (SpawnGroupEntry entry : spawnEntryList) {
|
||||
entry.getSpawns().stream().forEach(s -> {
|
||||
s.setGroup(entry);
|
||||
});
|
||||
GenshinDepot.getSpawnListById(entry.getSceneId()).insert(entry, entry.getPos().getX(), entry.getPos().getZ());
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadOpenConfig() {
|
||||
// Read from cached file if exists
|
||||
File openConfigCache = new File(Grasscutter.getConfig().DATA_FOLDER + "OpenConfig.json");
|
||||
|
@ -195,11 +195,11 @@ public class GenshinPlayer {
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public GenshinScene getScene() {
|
||||
public synchronized GenshinScene getScene() {
|
||||
return scene;
|
||||
}
|
||||
|
||||
public void setScene(GenshinScene scene) {
|
||||
public synchronized void setScene(GenshinScene scene) {
|
||||
this.scene = scene;
|
||||
}
|
||||
|
||||
@ -695,6 +695,10 @@ public class GenshinPlayer {
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
//
|
||||
if (this.getScene() != null && this.getSceneLoadState() == SceneLoadState.LOADED) {
|
||||
this.getScene().checkSpawns(this);
|
||||
}
|
||||
// Ping
|
||||
if (this.getWorld() != null) {
|
||||
// RTT notify - very important to send this often
|
||||
|
@ -3,19 +3,31 @@ package emu.grasscutter.game;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.danilopianini.util.SpatialIndex;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GenshinDepot;
|
||||
import emu.grasscutter.data.GenshinResource;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.data.def.SceneData;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityClientGadget;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.entity.GenshinEntity;
|
||||
import emu.grasscutter.game.props.ClimateType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
|
||||
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
|
||||
@ -23,6 +35,7 @@ import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
@ -32,6 +45,9 @@ public class GenshinScene {
|
||||
private final List<GenshinPlayer> players;
|
||||
private final Int2ObjectMap<GenshinEntity> entities;
|
||||
|
||||
private final Set<SpawnDataEntry> spawnedEntities;
|
||||
private final Set<SpawnDataEntry> deadSpawnedEntities;
|
||||
|
||||
private int time;
|
||||
private ClimateType climate;
|
||||
private int weather;
|
||||
@ -44,6 +60,9 @@ public class GenshinScene {
|
||||
|
||||
this.time = 8 * 60;
|
||||
this.climate = ClimateType.CLIMATE_SUNNY;
|
||||
|
||||
this.spawnedEntities = new HashSet<>();
|
||||
this.deadSpawnedEntities = new HashSet<>();
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
@ -102,6 +121,14 @@ public class GenshinScene {
|
||||
this.weather = weather;
|
||||
}
|
||||
|
||||
public Set<SpawnDataEntry> getSpawnedEntities() {
|
||||
return spawnedEntities;
|
||||
}
|
||||
|
||||
public Set<SpawnDataEntry> getDeadSpawnedEntities() {
|
||||
return deadSpawnedEntities;
|
||||
}
|
||||
|
||||
public boolean isInScene(GenshinEntity entity) {
|
||||
return this.entities.containsKey(entity.getId());
|
||||
}
|
||||
@ -277,6 +304,73 @@ public class GenshinScene {
|
||||
target.onDeath(attackerId);
|
||||
}
|
||||
|
||||
// TODO Do not use yet
|
||||
public synchronized void onTick() {
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
this.checkSpawns(player);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO - Test
|
||||
public void checkSpawns(GenshinPlayer player) {
|
||||
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
|
||||
Set<SpawnDataEntry> visible = new HashSet<>();
|
||||
|
||||
int RANGE = 100;
|
||||
Collection<SpawnGroupEntry> entries = list.query(
|
||||
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
|
||||
new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
|
||||
);
|
||||
|
||||
for (SpawnGroupEntry entry : entries) {
|
||||
for (SpawnDataEntry spawnData : entry.getSpawns()) {
|
||||
visible.add(spawnData);
|
||||
}
|
||||
}
|
||||
|
||||
// Todo
|
||||
List<GenshinEntity> toAdd = new LinkedList<>();
|
||||
List<GenshinEntity> toRemove = new LinkedList<>();
|
||||
|
||||
for (SpawnDataEntry entry : visible) {
|
||||
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
|
||||
// Spawn entity
|
||||
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
|
||||
|
||||
if (data == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityMonster entity = new EntityMonster(this, data, entry.getPos(), entry.getLevel());
|
||||
entity.getRotation().set(entry.getRot());
|
||||
entity.setGroupId(entry.getGroup().getGroupId());
|
||||
entity.setPoseId(entry.getPoseId());
|
||||
entity.setConfigId(entry.getConfigId());
|
||||
entity.setSpawnEntry(entry);
|
||||
|
||||
toAdd.add(entity);
|
||||
this.addEntityDirectly(entity);
|
||||
|
||||
// Add to spawned list
|
||||
this.getSpawnedEntities().add(entry);
|
||||
}
|
||||
}
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
|
||||
toRemove.add(entity);
|
||||
this.removeEntityDirectly(entity);
|
||||
}
|
||||
}
|
||||
|
||||
if (toAdd.size() > 0) {
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
|
||||
}
|
||||
if (toRemove.size() > 0) {
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
|
||||
}
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
|
||||
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
||||
|
@ -37,6 +37,10 @@ public class EntityMonster extends GenshinEntity {
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
|
||||
private int groupId;
|
||||
private int configId;
|
||||
private int poseId;
|
||||
|
||||
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
@ -100,9 +104,35 @@ public class EntityMonster extends GenshinEntity {
|
||||
return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return groupId;
|
||||
}
|
||||
|
||||
public void setGroupId(int groupId) {
|
||||
this.groupId = groupId;
|
||||
}
|
||||
|
||||
public int getConfigId() {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public void setConfigId(int configId) {
|
||||
this.configId = configId;
|
||||
}
|
||||
|
||||
public int getPoseId() {
|
||||
return poseId;
|
||||
}
|
||||
|
||||
public void setPoseId(int poseId) {
|
||||
this.poseId = poseId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
|
||||
if (this.getSpawnEntry() != null) {
|
||||
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
|
||||
}
|
||||
}
|
||||
|
||||
public void recalcStats() {
|
||||
@ -190,11 +220,11 @@ public class EntityMonster extends GenshinEntity {
|
||||
|
||||
SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(133003095)
|
||||
.setConfigId(95001)
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(getMonsterData().getAffix())
|
||||
.setAuthorityPeerId(getWorld().getHostPeerId())
|
||||
.setPoseId(0)
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(3001)
|
||||
.setBornType(MonsterBornType.MonsterBornDefault)
|
||||
.setSpecialNameId(40);
|
||||
|
@ -4,6 +4,7 @@ import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.game.world.SpawnDataEntry;
|
||||
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
@ -14,6 +15,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
public abstract class GenshinEntity {
|
||||
protected int id;
|
||||
private final GenshinScene scene;
|
||||
private SpawnDataEntry spawnEntry;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
@ -104,4 +106,12 @@ public abstract class GenshinEntity {
|
||||
|
||||
return proto;
|
||||
}
|
||||
|
||||
public SpawnDataEntry getSpawnEntry() {
|
||||
return spawnEntry;
|
||||
}
|
||||
|
||||
public void setSpawnEntry(SpawnDataEntry spawnEntry) {
|
||||
this.spawnEntry = spawnEntry;
|
||||
}
|
||||
}
|
||||
|
80
src/main/java/emu/grasscutter/game/world/SpawnDataEntry.java
Normal file
80
src/main/java/emu/grasscutter/game/world/SpawnDataEntry.java
Normal file
@ -0,0 +1,80 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
public class SpawnDataEntry {
|
||||
private transient SpawnGroupEntry group;
|
||||
private int monsterId;
|
||||
private int configId;
|
||||
private int level;
|
||||
private int poseId;
|
||||
private Position pos;
|
||||
private Position rot;
|
||||
|
||||
public SpawnGroupEntry getGroup() {
|
||||
return group;
|
||||
}
|
||||
|
||||
public void setGroup(SpawnGroupEntry group) {
|
||||
this.group = group;
|
||||
}
|
||||
|
||||
public int getMonsterId() {
|
||||
return monsterId;
|
||||
}
|
||||
|
||||
public int getConfigId() {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getPoseId() {
|
||||
return poseId;
|
||||
}
|
||||
|
||||
public Position getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public Position getRot() {
|
||||
return rot;
|
||||
}
|
||||
|
||||
public static class SpawnGroupEntry {
|
||||
private int sceneId;
|
||||
private int groupId;
|
||||
private int blockId;
|
||||
private Position pos;
|
||||
private List<SpawnDataEntry> spawns;
|
||||
|
||||
public int getSceneId() {
|
||||
return sceneId;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return groupId;
|
||||
}
|
||||
|
||||
public int getBlockId() {
|
||||
return blockId;
|
||||
}
|
||||
|
||||
public void setBlockId(int blockId) {
|
||||
this.blockId = blockId;
|
||||
}
|
||||
|
||||
public Position getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
||||
public List<SpawnDataEntry> getSpawns() {
|
||||
return spawns;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,8 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.game.entity.GenshinEntity;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
@ -18,4 +21,15 @@ public class PacketSceneEntityDisappearNotify extends GenshinPacket {
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
|
||||
public PacketSceneEntityDisappearNotify(Collection<GenshinEntity> entities, VisionType disappearType) {
|
||||
super(PacketOpcodes.SceneEntityDisappearNotify);
|
||||
|
||||
SceneEntityDisappearNotify.Builder proto = SceneEntityDisappearNotify.newBuilder()
|
||||
.setDisappearType(disappearType);
|
||||
|
||||
entities.forEach(e -> proto.addEntityList(e.getId()));
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ import emu.grasscutter.Grasscutter;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import io.netty.buffer.ByteBufUtil;
|
||||
import io.netty.buffer.Unpooled;
|
||||
|
||||
import org.slf4j.Logger;
|
||||
|
||||
@SuppressWarnings({"UnusedReturnValue", "BooleanMethodIsAlwaysInverted"})
|
||||
@ -24,6 +25,19 @@ public final class Utils {
|
||||
return random.nextFloat() * (max - min) + min;
|
||||
}
|
||||
|
||||
public static double getDist(Position pos1, Position pos2) {
|
||||
double xs = pos1.getX() - pos2.getX();
|
||||
xs = xs * xs;
|
||||
|
||||
double ys = pos1.getY() - pos2.getY();
|
||||
ys = ys * ys;
|
||||
|
||||
double zs = pos1.getZ() - pos2.getZ();
|
||||
zs = zs * zs;
|
||||
|
||||
return Math.sqrt(xs + zs + ys);
|
||||
}
|
||||
|
||||
public static int getCurrentSeconds() {
|
||||
return (int) (System.currentTimeMillis() / 1000.0);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user