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Format code [skip actions]
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@ -6,12 +6,15 @@ import emu.grasscutter.data.excels.scene.SceneTagData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.*;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import java.util.*;
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import lombok.val;
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import java.util.*;
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@Command(label = "setSceneTag", aliases = { "tag" }, usage = {
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"<add|remove|unlockall> <sceneTagId>" }, permission = "player.setscenetag", permissionTargeted = "player.setscenetag.others")
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@Command(
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label = "setSceneTag",
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aliases = {"tag"},
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usage = {"<add|remove|unlockall> <sceneTagId>"},
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permission = "player.setscenetag",
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permissionTargeted = "player.setscenetag.others")
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public final class SetSceneTagCommand implements CommandHandler {
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private final Int2ObjectMap<SceneTagData> sceneTagData = GameData.getSceneTagDataMap();
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@ -44,7 +47,8 @@ public final class SetSceneTagCommand implements CommandHandler {
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val userVal = value;
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var sceneData = sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
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var sceneData =
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sceneTagData.values().stream().filter(sceneTag -> sceneTag.getId() == userVal).findFirst();
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if (sceneData == null) {
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
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return;
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@ -58,7 +62,6 @@ public final class SetSceneTagCommand implements CommandHandler {
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}
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", value, actionStr);
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}
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private void addSceneTag(Player targetPlayer, int scene, int value) {
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@ -73,7 +76,10 @@ public final class SetSceneTagCommand implements CommandHandler {
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var allData = sceneTagData.values();
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// Add all SceneTags
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allData.stream().toList().forEach(sceneTag -> {
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allData.stream()
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.toList()
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.forEach(
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sceneTag -> {
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if (targetPlayer.getSceneTags().get(sceneTag.getSceneId()) == null) {
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targetPlayer.getSceneTags().put(sceneTag.getSceneId(), new HashSet<>());
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}
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@ -81,10 +87,12 @@ public final class SetSceneTagCommand implements CommandHandler {
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});
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// Remove default SceneTags, as most are "before" or "locked" states
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allData.stream().filter(sceneTag -> sceneTag.isDefaultValid())
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allData.stream()
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.filter(sceneTag -> sceneTag.isDefaultValid())
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// Only remove for big world as some other scenes only have defaults
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.filter(sceneTag -> sceneTag.getSceneId() == 3)
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.forEach(sceneTag -> {
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.forEach(
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sceneTag -> {
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targetPlayer.getSceneTags().get(sceneTag.getSceneId()).remove(sceneTag.getId());
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});
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@ -94,5 +102,4 @@ public final class SetSceneTagCommand implements CommandHandler {
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private void setSceneTags(Player targetPlayer) {
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targetPlayer.sendPacket(new PacketPlayerWorldSceneInfoListNotify(targetPlayer));
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}
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}
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@ -12,7 +12,6 @@ import emu.grasscutter.game.quest.enums.*;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.server.packet.send.*;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.stream.Collectors;
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@ -6,7 +6,6 @@ import emu.grasscutter.net.packet.*;
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import emu.grasscutter.net.proto.MapLayerInfoOuterClass;
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import emu.grasscutter.net.proto.PlayerWorldSceneInfoListNotifyOuterClass.PlayerWorldSceneInfoListNotify;
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import emu.grasscutter.net.proto.PlayerWorldSceneInfoOuterClass.PlayerWorldSceneInfo;
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import java.util.Map;
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public class PacketPlayerWorldSceneInfoListNotify extends BasePacket {
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@ -18,26 +17,23 @@ public class PacketPlayerWorldSceneInfoListNotify extends BasePacket {
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PlayerWorldSceneInfoListNotify.Builder proto =
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PlayerWorldSceneInfoListNotify.newBuilder()
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.addInfoList(PlayerWorldSceneInfo.newBuilder().setSceneId(1).setIsLocked(false).build());
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.addInfoList(
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PlayerWorldSceneInfo.newBuilder().setSceneId(1).setIsLocked(false).build());
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// Iterate over all scenes
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for (int scene : GameData.getSceneDataMap().keySet()) {
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var worldInfoBuilder = PlayerWorldSceneInfo.newBuilder()
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.setSceneId(scene)
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.setIsLocked(false);
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var worldInfoBuilder = PlayerWorldSceneInfo.newBuilder().setSceneId(scene).setIsLocked(false);
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/** Add scene-specific data */
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// Scenetags
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if (sceneTags.keySet().contains(scene)) {
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worldInfoBuilder
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.addAllSceneTagIdList(
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worldInfoBuilder.addAllSceneTagIdList(
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sceneTags.entrySet().stream()
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.filter(e -> e.getKey().equals(scene))
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.map(Map.Entry::getValue)
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.toList()
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.get(0)
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);
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.get(0));
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}
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// Map layer information (Big world)
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@ -46,8 +42,7 @@ public class PacketPlayerWorldSceneInfoListNotify extends BasePacket {
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MapLayerInfoOuterClass.MapLayerInfo.newBuilder()
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.addAllUnlockedMapLayerIdList(
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GameData.getMapLayerDataMap().keySet()) // MapLayer Ids
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.addAllUnlockedMapLayerFloorIdList(
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GameData.getMapLayerFloorDataMap().keySet())
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.addAllUnlockedMapLayerFloorIdList(GameData.getMapLayerFloorDataMap().keySet())
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.addAllUnlockedMapLayerGroupIdList(
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GameData.getMapLayerGroupDataMap()
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.keySet()) // will show MapLayer options when hovered over
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