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Make NA/CA energy not scale with ER.
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@ -286,7 +286,7 @@ public class EnergyManager {
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// If the player wins the roll, we increase the avatar's energy and reset the probability.
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// If the player wins the roll, we increase the avatar's energy and reset the probability.
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if (roll < currentProbability) {
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if (roll < currentProbability) {
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avatar.addEnergy(1.0f, PropChangeReason.PROP_CHANGE_REASON_ABILITY, false);
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avatar.addEnergy(1.0f, PropChangeReason.PROP_CHANGE_REASON_ABILITY, true);
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this.avatarNormalProbabilities.put(avatar, initialNormalProbability.get(weaponType));
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this.avatarNormalProbabilities.put(avatar, initialNormalProbability.get(weaponType));
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}
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}
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// Otherwise, we increase the probability for the next hit.
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// Otherwise, we increase the probability for the next hit.
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