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Uids will not be showed until the parameter <uid> is added,
like this: /list uid
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parent
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@ -8,29 +8,41 @@ import emu.grasscutter.game.player.Player;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@Command(label = "list", description = "List online players")
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@Command(label = "list", usage = "list [uid]",
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description = "List online players", aliases = {"players"})
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public final class ListCommand implements CommandHandler {
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public final class ListCommand implements CommandHandler {
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@Override
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@Override
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public void execute(Player sender, List<String> args) {
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public void execute(Player sender, List<String> args) {
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Map<Integer, Player> playersMap = Grasscutter.getGameServer().getPlayers();
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Map<Integer, Player> playersMap = Grasscutter.getGameServer().getPlayers();
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boolean needUID = false;
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if (args.size() > 0) {
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needUID = args.get(0).equals("uid");
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}
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CommandHandler.sendMessage(sender, String.format("There are %s player(s) online:", playersMap.size()));
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CommandHandler.sendMessage(sender, String.format("There are %s player(s) online:", playersMap.size()));
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if (playersMap.size() != 0) {
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if (playersMap.size() != 0) {
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StringBuilder playerSet = new StringBuilder();
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StringBuilder playerSet = new StringBuilder();
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boolean finalNeedUID = needUID;
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playersMap.values().forEach(player -> {
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playersMap.values().forEach(player -> {
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playerSet.append(player.getNickname());
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playerSet.append(player.getNickname());
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if (finalNeedUID) {
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if (sender != null) {
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if (sender != null) {
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playerSet.append("<color=green><UID:")
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playerSet.append("<color=green><UID:")
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.append(player.getUid())
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.append(player.getUid())
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.append("></color>, ");
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.append("></color>");
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} else {
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} else {
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playerSet.append("<UID:")
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playerSet.append("<UID:")
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.append(player.getUid())
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.append(player.getUid())
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.append(">, ");
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.append(">");
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}
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}
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}
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playerSet.append(", ");
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});
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});
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String players = playerSet.toString();
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String players = playerSet.toString();
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