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Small putItem refactor
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bcc20c2d03
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bb37201105
@ -174,22 +174,29 @@ public class Inventory implements Iterable<GameItem> {
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InventoryTab tab = getInventoryTab(type);
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// Add
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if (type == ItemType.ITEM_WEAPON || type == ItemType.ITEM_RELIQUARY) {
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switch (type) {
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case ITEM_WEAPON:
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case ITEM_RELIQUARY:
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if (tab.getSize() >= tab.getMaxCapacity()) {
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return null;
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}
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// Duplicates cause problems
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item.setCount(Math.max(item.getCount(), 1));
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// Adds to inventory
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putItem(item, tab);
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} else if (type == ItemType.ITEM_VIRTUAL) {
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this.putItem(item, tab);
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// Set ownership and save to db
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item.save();
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return item;
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case ITEM_VIRTUAL:
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// Handle
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this.addVirtualItem(item.getItemId(), item.getCount());
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return item;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_ADSORBATE) {
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default:
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switch (item.getItemData().getMaterialType()) {
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case MATERIAL_ADSORBATE:
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this.player.getEnergyManager().handlePickupElemBall(item);
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return null;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) {
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case MATERIAL_AVATAR:
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// Get avatar id
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int avatarId = (item.getItemId() % 1000) + 10000000;
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// Dont let people give themselves extra main characters
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@ -198,56 +205,55 @@ public class Inventory implements Iterable<GameItem> {
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}
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// Add avatar
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AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
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if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) {
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this.getPlayer().addAvatar(new Avatar(avatarData));
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if (avatarData != null && !this.player.getAvatars().hasAvatar(avatarId)) {
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this.player.addAvatar(new Avatar(avatarData));
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}
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return null;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) {
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case MATERIAL_FLYCLOAK:
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AvatarFlycloakData flycloakData = GameData.getAvatarFlycloakDataMap().get(item.getItemId());
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if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) {
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getPlayer().addFlycloak(item.getItemId());
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if (flycloakData != null && !this.player.getFlyCloakList().contains(item.getItemId())) {
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this.player.addFlycloak(item.getItemId());
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}
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return null;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) {
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case MATERIAL_COSTUME:
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AvatarCostumeData costumeData = GameData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
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if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) {
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getPlayer().addCostume(costumeData.getId());
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if (costumeData != null && !this.player.getCostumeList().contains(costumeData.getId())) {
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this.player.addCostume(costumeData.getId());
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}
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return null;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_NAMECARD) {
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if (!player.getNameCardList().contains(item.getItemId())) {
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getPlayer().addNameCard(item.getItemId());
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case MATERIAL_NAMECARD:
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if (!this.player.getNameCardList().contains(item.getItemId())) {
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this.player.addNameCard(item.getItemId());
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}
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return null;
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} else if (tab != null) {
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default:
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if (tab == null) {
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return null;
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}
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GameItem existingItem = tab.getItemById(item.getItemId());
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if (existingItem == null) {
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// Item type didnt exist before, we will add it to main inventory map if there is enough space
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if (tab.getSize() >= tab.getMaxCapacity()) {
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return null;
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}
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putItem(item, tab);
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this.putItem(item, tab);
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// Set ownership and save to db
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item.save();
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return item;
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} else {
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// Add count
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existingItem.setCount(Math.min(existingItem.getCount() + item.getCount(), item.getItemData().getStackLimit()));
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existingItem.save();
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return existingItem;
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}
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} else {
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return null;
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}
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// Set ownership and save to db
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if (item.getItemData().getItemType() != ItemType.ITEM_VIRTUAL)
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item.save();
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return item;
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}
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}
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private synchronized void putItem(GameItem item, InventoryTab tab) {
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getPlayer().getCodex().checkAddedItem(item);
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this.player.getCodex().checkAddedItem(item);
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// Set owner and guid FIRST!
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item.setOwner(getPlayer());
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item.setOwner(this.player);
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// Put in item store
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getItems().put(item.getGuid(), item);
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if (tab != null) {
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@ -258,36 +264,36 @@ public class Inventory implements Iterable<GameItem> {
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private void addVirtualItem(int itemId, int count) {
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switch (itemId) {
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case 101 -> // Character exp
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getPlayer().getServer().getInventoryManager().upgradeAvatar(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
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this.player.getServer().getInventoryManager().upgradeAvatar(this.player, this.player.getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
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case 102 -> // Adventure exp
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getPlayer().addExpDirectly(count);
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this.player.addExpDirectly(count);
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case 105 -> // Companionship exp
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getPlayer().getServer().getInventoryManager().upgradeAvatarFetterLevel(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
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this.player.getServer().getInventoryManager().upgradeAvatarFetterLevel(this.player, this.player.getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
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case 106 -> // Resin
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getPlayer().getResinManager().addResin(count);
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this.player.getResinManager().addResin(count);
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case 201 -> // Primogem
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getPlayer().setPrimogems(player.getPrimogems() + count);
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this.player.setPrimogems(this.player.getPrimogems() + count);
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case 202 -> // Mora
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getPlayer().setMora(player.getMora() + count);
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this.player.setMora(this.player.getMora() + count);
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case 203 -> // Genesis Crystals
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getPlayer().setCrystals(player.getCrystals() + count);
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this.player.setCrystals(this.player.getCrystals() + count);
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case 204 -> // Home Coin
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getPlayer().setHomeCoin(player.getHomeCoin() + count);
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this.player.setHomeCoin(this.player.getHomeCoin() + count);
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}
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}
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private int getVirtualItemCount(int itemId) {
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switch (itemId) {
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case 201: // Primogem
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return player.getPrimogems();
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return this.player.getPrimogems();
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case 202: // Mora
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return player.getMora();
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return this.player.getMora();
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case 203: // Genesis Crystals
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return player.getCrystals();
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return this.player.getCrystals();
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case 106: // Resin
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return player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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return this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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case 204: // Home Coin
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return player.getHomeCoin();
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return this.player.getHomeCoin();
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default:
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GameItem item = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); // What if we ever want to operate on weapons/relics/furniture? :S
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return (item == null) ? 0 : item.getCount();
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