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Fix traveller not being able to gain energy.
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@ -497,7 +497,7 @@ public class Avatar {
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float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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// Store current energy value for later
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float currentEnergy = (data.getSkillDepot() != null) ? this.getFightProperty(data.getSkillDepot().getElementType().getCurEnergyProp()) : 0f;
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float currentEnergy = (this.getSkillDepot() != null) ? this.getFightProperty(this.getSkillDepot().getElementType().getCurEnergyProp()) : 0f;
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// Clear properties
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this.getFightProperties().clear();
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@ -517,15 +517,15 @@ public class Avatar {
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}
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// Set energy usage
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if (data.getSkillDepot() != null && data.getSkillDepot().getEnergySkillData() != null) {
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ElementType element = data.getSkillDepot().getElementType();
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this.setFightProperty(element.getMaxEnergyProp(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
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if (this.getSkillDepot() != null && this.getSkillDepot().getEnergySkillData() != null) {
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ElementType element = this.getSkillDepot().getElementType();
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this.setFightProperty(element.getMaxEnergyProp(), this.getSkillDepot().getEnergySkillData().getCostElemVal());
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if (GAME_OPTIONS.energyUsage) {
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this.setFightProperty(element.getCurEnergyProp(), currentEnergy);
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}
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else {
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this.setFightProperty(element.getCurEnergyProp(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
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this.setFightProperty(element.getCurEnergyProp(), this.getSkillDepot().getEnergySkillData().getCostElemVal());
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}
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}
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