Format code [skip actions]

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github-actions 2023-10-17 05:42:17 +00:00
parent b7a9d28f02
commit bc8e7c21ce
7 changed files with 38 additions and 44 deletions

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@ -1,7 +1,7 @@
package emu.grasscutter.data.excels.dungeon;
import emu.grasscutter.game.dungeons.enums.*;
import emu.grasscutter.data.*;
import emu.grasscutter.game.dungeons.enums.*;
import java.util.List;
import lombok.*;
@ -39,7 +39,8 @@ public class DungeonEntryData extends GameResource {
public int getLevelCondition() {
for (var cond : satisfiedCond) {
if (cond.type != null && cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_LEVEL)) {
if (cond.type != null
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_LEVEL)) {
return cond.param1;
}
}
@ -48,7 +49,8 @@ public class DungeonEntryData extends GameResource {
public int getQuestCondition() {
for (var cond : satisfiedCond) {
if (cond.type != null && cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_QUEST)) {
if (cond.type != null
&& cond.type.equals(DungeonEntrySatisfiedConditionType.DUNGEON_ENTRY_CONDITION_QUEST)) {
return cond.param1;
}
}

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@ -7,14 +7,10 @@ import emu.grasscutter.data.excels.dungeon.*;
import emu.grasscutter.game.dungeons.handlers.DungeonBaseHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.*;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.server.game.*;
import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
import emu.grasscutter.game.world.data.TeleportProperties;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import it.unimi.dsi.fastutil.ints.*;
import java.util.List;
import lombok.val;

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@ -1,8 +1,6 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.DungeonRestartReqOuterClass.DungeonRestartReq;
import emu.grasscutter.net.proto.DungeonRestartRspOuterClass.DungeonRestartRsp;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.DungeonRestartReq)

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@ -1,11 +1,9 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketGetDungeonEntryExploreConditionRsp;
import emu.grasscutter.server.packet.send.PacketDungeonEntryToBeExploreNotify;
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionReqOuterClass.GetDungeonEntryExploreConditionReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketDungeonEntryToBeExploreNotify;
@Opcodes(PacketOpcodes.GetDungeonEntryExploreConditionReq)
public class HandlerGetDungeonEntryExploreConditionReq extends PacketHandler {
@ -16,12 +14,11 @@ public class HandlerGetDungeonEntryExploreConditionReq extends PacketHandler {
// TODO Send GetDungeonEntryExploreConditionRsp if condition
// (adventurer rank or quest completion) is not met. Parse
// dungeon entry conditions from DungeonEntryExcelConfigData.json.
//session.send(new PacketGetDungeonEntryExploreConditionRsp(req.getDungeonEntryConfigId()));
// session.send(new PacketGetDungeonEntryExploreConditionRsp(req.getDungeonEntryConfigId()));
// For now, just unlock any domain the player touches.
session.send(new PacketDungeonEntryToBeExploreNotify(
req.getDungeonEntryScenePointId(),
req.getSceneId(),
req.getDungeonEntryConfigId()));
session.send(
new PacketDungeonEntryToBeExploreNotify(
req.getDungeonEntryScenePointId(), req.getSceneId(), req.getDungeonEntryConfigId()));
}
}

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@ -6,15 +6,16 @@ import emu.grasscutter.net.proto.DungeonEntryToBeExploreNotifyOuterClass.Dungeon
public class PacketDungeonEntryToBeExploreNotify extends BasePacket {
/**
* Marks the dungeon as pending exploration.
* This creates the "Unknown" text bubble above the dungeon entry in the world map.
* Marks the dungeon as pending exploration. This creates the "Unknown" text bubble above the
* dungeon entry in the world map.
*/
public PacketDungeonEntryToBeExploreNotify(int dungeonEntryScenePointId, int sceneId, int dungeonEntryConfigId) {
public PacketDungeonEntryToBeExploreNotify(
int dungeonEntryScenePointId, int sceneId, int dungeonEntryConfigId) {
super(PacketOpcodes.DungeonEntryToBeExploreNotify);
this.setData(DungeonEntryToBeExploreNotify.newBuilder()
.setDungeonEntryScenePointId(dungeonEntryScenePointId)
.setSceneId(sceneId)
.setDungeonEntryConfigId(dungeonEntryConfigId)
);
this.setData(
DungeonEntryToBeExploreNotify.newBuilder()
.setDungeonEntryScenePointId(dungeonEntryScenePointId)
.setSceneId(sceneId)
.setDungeonEntryConfigId(dungeonEntryConfigId));
}
}

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@ -2,29 +2,32 @@ package emu.grasscutter.server.packet.send;
import emu.grasscutter.data.GameData;
import emu.grasscutter.net.packet.*;
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionRspOuterClass.GetDungeonEntryExploreConditionRsp;
import emu.grasscutter.net.proto.DungeonEntryCondOuterClass.DungeonEntryCond;
import emu.grasscutter.net.proto.DungeonEntryBlockReasonOuterClass.DungeonEntryBlockReason;
import emu.grasscutter.net.proto.DungeonEntryCondOuterClass.DungeonEntryCond;
import emu.grasscutter.net.proto.GetDungeonEntryExploreConditionRspOuterClass.GetDungeonEntryExploreConditionRsp;
public class PacketGetDungeonEntryExploreConditionRsp extends BasePacket {
public PacketGetDungeonEntryExploreConditionRsp(int dungeonId) {
super(PacketOpcodes.GetDungeonEntryExploreConditionRsp);
var data = GameData.getDungeonEntryDataMap().values().stream()
.filter(d -> d.getId() == dungeonId)
.toList().get(0);
var data =
GameData.getDungeonEntryDataMap().values().stream()
.filter(d -> d.getId() == dungeonId)
.toList()
.get(0);
var level = data.getLevelCondition();
var quest = data.getQuestCondition();
var proto = GetDungeonEntryExploreConditionRsp.newBuilder()
.setRetcode(0)
.setDungeonEntryCond(DungeonEntryCond.newBuilder()
// There is also a DUNGEON_ENTRY_REASON_MULIPLE but only one param1
// field to put values in. Only report the required level for now, then.
.setCondReason(DungeonEntryBlockReason.DUNGEON_ENTRY_REASON_LEVEL)
.setParam1(level)
)
.build();
var proto =
GetDungeonEntryExploreConditionRsp.newBuilder()
.setRetcode(0)
.setDungeonEntryCond(
DungeonEntryCond.newBuilder()
// There is also a DUNGEON_ENTRY_REASON_MULIPLE but only one param1
// field to put values in. Only report the required level for now, then.
.setCondReason(DungeonEntryBlockReason.DUNGEON_ENTRY_REASON_LEVEL)
.setParam1(level))
.build();
this.setData(proto);
}

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@ -6,9 +6,6 @@ import emu.grasscutter.net.proto.UnfreezeGroupLimitNotifyOuterClass.UnfreezeGrou
public class PacketUnfreezeGroupLimitNotify extends BasePacket {
public PacketUnfreezeGroupLimitNotify(int pointId, int sceneId) {
super(PacketOpcodes.UnfreezeGroupLimitNotify);
this.setData(UnfreezeGroupLimitNotify.newBuilder()
.setPointId(pointId)
.setSceneId(sceneId)
);
this.setData(UnfreezeGroupLimitNotify.newBuilder().setPointId(pointId).setSceneId(sceneId));
}
}