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Fix artifact & weapon generation by give command
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parent
4c1dc34c1f
commit
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@ -95,18 +95,19 @@ public final class GiveCommand implements CommandHandler {
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}
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}
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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GenshinItem genshinItem = new GenshinItem(itemData);
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if (itemData.isEquip()) {
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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List<GenshinItem> items = new LinkedList<>();
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for (int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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items.add(genshinItem);
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items.add(new GenshinItem(itemData));
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}
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}
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player.getInventory().addItems(items);
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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} else {
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} else {
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GenshinItem genshinItem = new GenshinItem(itemData);
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genshinItem.setCount(amount);
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genshinItem.setCount(amount);
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player.getInventory().addItem(genshinItem);
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player.getInventory().addItem(genshinItem);
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player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
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player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
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}
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}
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}
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}
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}
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}
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