Simple sanity check when changing scenes

This commit is contained in:
Melledy 2022-04-18 09:59:00 -07:00
parent a5a420da9d
commit be89a6099e

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@ -183,6 +183,10 @@ public class World implements Iterable<GenshinPlayer> {
} }
public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) { public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId) {
return;
}
if (player.getScene() != null) { if (player.getScene() != null) {
player.getScene().removePlayer(player); player.getScene().removePlayer(player);
} }