mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 12:05:39 +00:00
Implement support for multiple scenes in a world
This commit is contained in:
parent
eaba8bc1b5
commit
bee654c64f
@ -170,12 +170,12 @@ public class PlayerCommands {
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float range = (5f + (.1f * count));
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for (int i = 0; i < count; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityItem entity = new EntityItem(player.getWorld(), player, itemData, pos, 1);
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player.getWorld().addEntity(entity);
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
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player.getScene().addEntity(entity);
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}
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} else {
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EntityItem entity = new EntityItem(player.getWorld(), player, itemData, player.getPos().clone().addY(3f), count);
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player.getWorld().addEntity(entity);
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), count);
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player.getScene().addEntity(entity);
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}
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}
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}
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@ -216,8 +216,8 @@ public class PlayerCommands {
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float range = (5f + (.1f * count));
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for (int i = 0; i < count; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityMonster entity = new EntityMonster(player.getWorld(), monsterData, pos, level);
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player.getWorld().addEntity(entity);
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EntityMonster entity = new EntityMonster(player.getScene(), monsterData, pos, level);
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player.getScene().addEntity(entity);
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}
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}
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}
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@ -227,12 +227,12 @@ public class PlayerCommands {
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@Override
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public void execute(GenshinPlayer player, String raw) {
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List<GenshinEntity> toRemove = new LinkedList<>();
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for (GenshinEntity entity : player.getWorld().getEntities().values()) {
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for (GenshinEntity entity : player.getScene().getEntities().values()) {
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if (entity instanceof EntityMonster) {
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toRemove.add(entity);
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}
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}
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toRemove.forEach(e -> player.getWorld().killEntity(e, 0));
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toRemove.forEach(e -> player.getScene().killEntity(e, 0));
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}
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}
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@ -286,7 +286,7 @@ public class PlayerCommands {
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}
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, hp);
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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}
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}
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@ -83,6 +83,7 @@ public class GenshinPlayer {
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@Transient private long nextGuid = 0;
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@Transient private int peerId;
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@Transient private World world;
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@Transient private GenshinScene scene;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@ -206,6 +207,14 @@ public class GenshinPlayer {
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this.world = world;
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}
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public GenshinScene getScene() {
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return scene;
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}
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public void setScene(GenshinScene scene) {
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this.scene = scene;
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}
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public int getGmLevel() {
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return 1;
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}
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@ -560,14 +569,14 @@ public class GenshinPlayer {
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}
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public void interactWith(int gadgetEntityId) {
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GenshinEntity entity = getWorld().getEntityById(gadgetEntityId);
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GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
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if (entity == null) {
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return;
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}
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// Delete
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entity.getWorld().removeEntity(entity);
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entity.getScene().removeEntity(entity);
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// Handle
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if (entity instanceof EntityItem) {
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317
src/main/java/emu/grasscutter/game/GenshinScene.java
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317
src/main/java/emu/grasscutter/game/GenshinScene.java
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@ -0,0 +1,317 @@
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package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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private final World world;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private final int id;
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private int time;
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private ClimateType climate;
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public GenshinScene(World world, int sceneId) {
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this.world = world;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.id = sceneId;
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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}
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public int getId() {
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return id;
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}
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public World getWorld() {
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return world;
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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}
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public int getPlayerCount() {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GenshinEntity> getEntities() {
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return entities;
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}
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public GenshinEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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public int getTime() {
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return time;
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}
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public void changeTime(int time) {
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this.time = time % 1440;
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}
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public ClimateType getClimate() {
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return climate;
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}
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public void setClimate(ClimateType climate) {
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this.climate = climate;
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}
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public boolean isInScene(GenshinEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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public void addPlayer(GenshinPlayer player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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}
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// Remove player from prev scene
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if (player.getScene() != null) {
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player.getScene().removePlayer(player);
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}
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// Add
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getPlayers().add(player);
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player.setSceneId(this.getId());
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player.setScene(this);
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this.setupPlayerAvatars(player);
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}
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public void removePlayer(GenshinPlayer player) {
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getPlayers().remove(player);
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player.setScene(null);
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// Remove player avatars
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this.removePlayerAvatars(player);
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// Remove player gadgets
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for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
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this.removeEntity(gadget);
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}
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}
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private void setupPlayerAvatars(GenshinPlayer player) {
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// Clear entities from old team
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player.getTeamManager().getActiveTeam().clear();
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// Add new entities for player
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TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
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for (int avatarId : teamInfo.getAvatars()) {
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EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
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player.getTeamManager().getActiveTeam().add(entity);
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}
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// Limit character index in case its out of bounds
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if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
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player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
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}
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}
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private void removePlayerAvatars(GenshinPlayer player) {
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Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
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while (it.hasNext()) {
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this.removeEntity(it.next(), VisionType.VisionRemove);
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it.remove();
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}
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}
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public void spawnPlayer(GenshinPlayer player) {
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if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
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return;
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}
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if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
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}
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this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
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}
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private void addEntityDirectly(GenshinEntity entity) {
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getEntities().put(entity.getId(), entity);
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}
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public synchronized void addEntity(GenshinEntity entity) {
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this.addEntityDirectly(entity);
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
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}
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public synchronized void addEntities(Collection<GenshinEntity> entities) {
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for (GenshinEntity entity : entities) {
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this.addEntityDirectly(entity);
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}
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
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}
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private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
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return getEntities().remove(entity.getId());
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}
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public void removeEntity(GenshinEntity entity) {
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this.removeEntity(entity, VisionType.VisionDie);
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}
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public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
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GenshinEntity removed = this.removeEntityDirectly(entity);
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if (removed != null) {
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
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}
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}
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public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
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this.removeEntityDirectly(oldEntity);
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this.addEntityDirectly(newEntity);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
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this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
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}
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public void showOtherEntities(GenshinPlayer player) {
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List<GenshinEntity> entities = new LinkedList<>();
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GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
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for (GenshinEntity entity : this.getEntities().values()) {
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if (entity == currentEntity) {
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continue;
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}
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entities.add(entity);
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}
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player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
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}
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public void handleAttack(AttackResult result) {
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//GenshinEntity attacker = getEntityById(result.getAttackerId());
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GenshinEntity target = getEntityById(result.getDefenseId());
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if (target == null) {
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return;
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}
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// Godmode check
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if (target instanceof EntityAvatar) {
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if (((EntityAvatar) target).getPlayer().hasGodmode()) {
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return;
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}
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}
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// Lose hp
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target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
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// Check if dead
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boolean isDead = false;
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if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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}
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// Packets
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this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead
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if (isDead) {
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this.killEntity(target, result.getAttackerId());
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}
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}
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public void killEntity(GenshinEntity target, int attackerId) {
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// Packet
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this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
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this.removeEntity(target);
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// Death event
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target.onDeath(attackerId);
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}
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// Gadgets
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public void onPlayerCreateGadget(EntityClientGadget gadget) {
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// Directly add
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this.addEntityDirectly(gadget);
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// Add to owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().add(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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return;
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}
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this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
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}
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public void onPlayerDestroyGadget(int entityId) {
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GenshinEntity entity = getEntities().get(entityId);
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if (entity == null || !(entity instanceof EntityClientGadget)) {
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return;
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}
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// Get and remove entity
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EntityClientGadget gadget = (EntityClientGadget) entity;
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this.removeEntityDirectly(gadget);
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// Remove from owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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return;
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}
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this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
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}
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// Broadcasting
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public void broadcastPacket(GenshinPacket packet) {
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// Send to all players - might have to check if player has been sent data packets
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for (GenshinPlayer player : this.getPlayers()) {
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player.getSession().send(packet);
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}
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}
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public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
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return;
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}
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// Send to all players - might have to check if player has been sent data packets
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for (GenshinPlayer player : this.getPlayers()) {
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if (player == excludedPlayer) {
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continue;
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}
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// Send
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player.getSession().send(packet);
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}
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}
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}
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@ -46,12 +46,12 @@ public class InvokeHandler<T> {
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try {
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if (entryListForwardAll.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
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player.getWorld().broadcastPacket(packet);
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player.getScene().broadcastPacket(packet);
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this.entryListForwardAll.clear();
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}
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if (entryListForwardAllExceptCur.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
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player.getWorld().broadcastPacketToOthers(player, packet);
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player.getScene().broadcastPacketToOthers(player, packet);
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this.entryListForwardAllExceptCur.clear();
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}
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if (entryListForwardHost.size() > 0) {
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@ -158,7 +158,7 @@ public class TeamManager {
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}
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public boolean isSpawned() {
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return getPlayer().getWorld() != null && getPlayer().getWorld().getEntities().containsKey(getCurrentAvatarEntity().getId());
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return getPlayer().getWorld() != null && getPlayer().getScene().getEntities().containsKey(getCurrentAvatarEntity().getId());
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}
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public int getMaxTeamSize() {
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@ -233,7 +233,7 @@ public class TeamManager {
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prevSelectedAvatarIndex = i;
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}
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} else {
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entity = new EntityAvatar(getPlayer().getWorld(), getPlayer().getAvatars().getAvatarById(avatarId));
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entity = new EntityAvatar(getPlayer().getScene(), getPlayer().getAvatars().getAvatarById(avatarId));
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}
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this.getActiveTeam().add(entity);
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@ -241,7 +241,7 @@ public class TeamManager {
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// Unload removed entities
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for (EntityAvatar entity : existingAvatars.values()) {
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getPlayer().getWorld().removeEntity(entity);
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getPlayer().getScene().removeEntity(entity);
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entity.getAvatar().save();
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}
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@ -256,7 +256,7 @@ public class TeamManager {
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updateTeamResonances();
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// Packets
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getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(getPlayer()));
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getPlayer().getScene().broadcastPacket(new PacketSceneTeamUpdateNotify(getPlayer()));
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// Run callback
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if (responsePacket != null) {
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@ -266,7 +266,7 @@ public class TeamManager {
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// Check if character changed
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if (currentEntity != getCurrentAvatarEntity()) {
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// Remove and Add
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getWorld().replaceEntity(currentEntity, getCurrentAvatarEntity());
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getPlayer().getScene().replaceEntity(currentEntity, getCurrentAvatarEntity());
|
||||
}
|
||||
}
|
||||
|
||||
@ -396,7 +396,7 @@ public class TeamManager {
|
||||
oldEntity.setMotionState(MotionState.MotionStandby);
|
||||
|
||||
// Remove and Add
|
||||
getWorld().replaceEntity(oldEntity, newEntity);
|
||||
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
|
||||
getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
|
||||
}
|
||||
|
||||
@ -426,7 +426,7 @@ public class TeamManager {
|
||||
} else {
|
||||
// Set index and spawn replacement member
|
||||
this.setCurrentCharacterIndex(replaceIndex);
|
||||
getWorld().addEntity(replacement);
|
||||
getPlayer().getScene().addEntity(replacement);
|
||||
}
|
||||
|
||||
// Response packet
|
||||
|
@ -33,24 +33,21 @@ import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class World implements Iterable<GenshinPlayer> {
|
||||
private final GenshinPlayer owner;
|
||||
private final List<GenshinPlayer> players;
|
||||
private final Int2ObjectMap<GenshinScene> scenes;
|
||||
|
||||
private int levelEntityId;
|
||||
private int nextEntityId = 0;
|
||||
private int nextPeerId = 0;
|
||||
private final Int2ObjectMap<GenshinEntity> entities;
|
||||
|
||||
private int worldLevel;
|
||||
private int sceneId;
|
||||
private int time;
|
||||
private ClimateType climate;
|
||||
|
||||
private boolean isMultiplayer;
|
||||
private boolean isDungeon;
|
||||
|
||||
public World(GenshinPlayer player) {
|
||||
this(player, false);
|
||||
@ -59,11 +56,9 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
public World(GenshinPlayer player, boolean isMultiplayer) {
|
||||
this.owner = player;
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.entities = new Int2ObjectOpenHashMap<>();
|
||||
this.scenes = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
|
||||
this.sceneId = player.getSceneId();
|
||||
this.time = 8 * 60;
|
||||
this.climate = ClimateType.CLIMATE_SUNNY;
|
||||
this.worldLevel = player.getWorldLevel();
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
}
|
||||
@ -87,22 +82,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
return ++this.nextPeerId;
|
||||
}
|
||||
|
||||
public int getSceneId() {
|
||||
return sceneId;
|
||||
}
|
||||
|
||||
public void setSceneId(int sceneId) {
|
||||
this.sceneId = sceneId;
|
||||
}
|
||||
|
||||
public int getTime() {
|
||||
return time;
|
||||
}
|
||||
|
||||
public void changeTime(int time) {
|
||||
this.time = time % 1440;
|
||||
}
|
||||
|
||||
public int getWorldLevel() {
|
||||
return worldLevel;
|
||||
}
|
||||
@ -111,46 +90,30 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
this.worldLevel = worldLevel;
|
||||
}
|
||||
|
||||
public ClimateType getClimate() {
|
||||
return climate;
|
||||
}
|
||||
|
||||
public void setClimate(ClimateType climate) {
|
||||
this.climate = climate;
|
||||
}
|
||||
|
||||
public List<GenshinPlayer> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinScene> getScenes() {
|
||||
return this.scenes;
|
||||
}
|
||||
|
||||
public GenshinScene getSceneById(int sceneId) {
|
||||
return getScenes().computeIfAbsent(sceneId, id -> new GenshinScene(this, id));
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return getPlayers().size();
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinEntity> getEntities() {
|
||||
return this.entities;
|
||||
}
|
||||
|
||||
public boolean isInWorld(GenshinEntity entity) {
|
||||
return this.entities.containsKey(entity.getId());
|
||||
}
|
||||
|
||||
public boolean isMultiplayer() {
|
||||
return isMultiplayer;
|
||||
}
|
||||
|
||||
public boolean isDungeon() {
|
||||
return isDungeon;
|
||||
}
|
||||
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
public GenshinEntity getEntityById(int id) {
|
||||
return this.entities.get(id);
|
||||
}
|
||||
|
||||
public synchronized void addPlayer(GenshinPlayer player) {
|
||||
// Check if player already in
|
||||
if (getPlayers().contains(player)) {
|
||||
@ -165,13 +128,20 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
// Register
|
||||
player.setWorld(this);
|
||||
getPlayers().add(player);
|
||||
|
||||
|
||||
// Set player variables
|
||||
player.setPeerId(this.getNextPeerId());
|
||||
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Setup team avatars
|
||||
this.setupPlayerAvatars(player);
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 1) {
|
||||
this.updatePlayerInfos(player);
|
||||
@ -191,18 +161,15 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
getPlayers().remove(player);
|
||||
player.setWorld(null);
|
||||
|
||||
this.removePlayerAvatars(player);
|
||||
|
||||
// Remove from scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
// Remove player gadgets
|
||||
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
|
||||
this.removeEntity(gadget);
|
||||
}
|
||||
|
||||
|
||||
// Disband world if host leaves
|
||||
if (getHost() == player) {
|
||||
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
|
||||
@ -210,11 +177,24 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
|
||||
if (player.getScene() != null) {
|
||||
player.getScene().removePlayer(player);
|
||||
}
|
||||
|
||||
GenshinScene scene = this.getSceneById(sceneId);
|
||||
scene.addPlayer(player);
|
||||
|
||||
player.getPos().set(pos);
|
||||
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
|
||||
for (GenshinPlayer player : getPlayers()) {
|
||||
// Dont send packets if player is loading in and filter out joining player
|
||||
@ -239,185 +219,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
private void addEntityDirectly(GenshinEntity entity) {
|
||||
getEntities().put(entity.getId(), entity);
|
||||
}
|
||||
|
||||
public synchronized void addEntity(GenshinEntity entity) {
|
||||
this.addEntityDirectly(entity);
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
|
||||
}
|
||||
|
||||
public synchronized void addEntities(Collection<GenshinEntity> entities) {
|
||||
for (GenshinEntity entity : entities) {
|
||||
this.addEntityDirectly(entity);
|
||||
}
|
||||
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
|
||||
}
|
||||
|
||||
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
|
||||
return getEntities().remove(entity.getId());
|
||||
}
|
||||
|
||||
public void removeEntity(GenshinEntity entity) {
|
||||
this.removeEntity(entity, VisionType.VisionDie);
|
||||
}
|
||||
|
||||
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
|
||||
GenshinEntity removed = this.removeEntityDirectly(entity);
|
||||
if (removed != null) {
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
|
||||
this.removeEntityDirectly(oldEntity);
|
||||
this.addEntityDirectly(newEntity);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
|
||||
}
|
||||
|
||||
private void setupPlayerAvatars(GenshinPlayer player) {
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
}
|
||||
|
||||
// Clear entities from old team
|
||||
player.getTeamManager().getActiveTeam().clear();
|
||||
|
||||
// Add new entities for player
|
||||
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
|
||||
for (int avatarId : teamInfo.getAvatars()) {
|
||||
EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
|
||||
player.getTeamManager().getActiveTeam().add(entity);
|
||||
}
|
||||
|
||||
// Limit character index in case its out of bounds
|
||||
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
|
||||
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void removePlayerAvatars(GenshinPlayer player) {
|
||||
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
|
||||
while (it.hasNext()) {
|
||||
this.removeEntity(it.next(), VisionType.VisionRemove);
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
public void spawnPlayer(GenshinPlayer player) {
|
||||
if (isInWorld(player.getTeamManager().getCurrentAvatarEntity())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
|
||||
}
|
||||
|
||||
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
|
||||
}
|
||||
|
||||
public void showOtherEntities(GenshinPlayer player) {
|
||||
List<GenshinEntity> entities = new LinkedList<>();
|
||||
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
if (entity == currentEntity) {
|
||||
continue;
|
||||
}
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
|
||||
}
|
||||
|
||||
public void handleAttack(AttackResult result) {
|
||||
//GenshinEntity attacker = getEntityById(result.getAttackerId());
|
||||
GenshinEntity target = getEntityById(result.getDefenseId());
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Godmode check
|
||||
if (target instanceof EntityAvatar) {
|
||||
if (((EntityAvatar) target).getPlayer().hasGodmode()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Lose hp
|
||||
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
|
||||
|
||||
// Check if dead
|
||||
boolean isDead = false;
|
||||
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
isDead = true;
|
||||
}
|
||||
|
||||
// Packets
|
||||
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
|
||||
// Check if dead
|
||||
if (isDead) {
|
||||
this.killEntity(target, result.getAttackerId());
|
||||
}
|
||||
}
|
||||
|
||||
public void killEntity(GenshinEntity target, int attackerId) {
|
||||
// Packet
|
||||
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
|
||||
this.removeEntity(target);
|
||||
|
||||
// Death event
|
||||
target.onDeath(attackerId);
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
|
||||
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
||||
// Directly add
|
||||
this.addEntityDirectly(gadget);
|
||||
|
||||
// Add to owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
|
||||
}
|
||||
|
||||
public void onPlayerDestroyGadget(int entityId) {
|
||||
GenshinEntity entity = getEntities().get(entityId);
|
||||
|
||||
if (entity == null || !(entity instanceof EntityClientGadget)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get and remove entity
|
||||
EntityClientGadget gadget = (EntityClientGadget) entity;
|
||||
this.removeEntityDirectly(gadget);
|
||||
|
||||
// Remove from owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
|
||||
public void broadcastPacket(GenshinPacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
@ -425,21 +226,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
|
||||
return;
|
||||
}
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
if (player == excludedPlayer) {
|
||||
continue;
|
||||
}
|
||||
// Send
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void close() {
|
||||
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
entity = new EntityAvatar(avatar);
|
||||
getPlayer().sendPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
} else {
|
||||
getPlayer().getWorld().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
getPlayer().getScene().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
}
|
||||
|
||||
// Done
|
||||
|
@ -5,6 +5,7 @@ import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.inventory.EquipType;
|
||||
@ -39,14 +40,14 @@ public class EntityAvatar extends GenshinEntity {
|
||||
private PlayerDieType killedType;
|
||||
private int killedBy;
|
||||
|
||||
public EntityAvatar(World world, GenshinAvatar avatar) {
|
||||
super(world);
|
||||
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
|
||||
super(scene);
|
||||
this.avatar = avatar;
|
||||
this.id = world.getNextEntityId(EntityIdType.AVATAR);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
|
||||
|
||||
GenshinItem weapon = this.getAvatar().getWeapon();
|
||||
if (weapon != null) {
|
||||
weapon.setWeaponEntityId(world.getNextEntityId(EntityIdType.WEAPON));
|
||||
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
|
||||
}
|
||||
}
|
||||
|
||||
@ -152,7 +153,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
if (this.getWorld() != null) {
|
||||
if (this.getScene() != null) {
|
||||
entityInfo.setMotionInfo(this.getMotionInfo());
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
@ -34,8 +35,8 @@ public class EntityClientGadget extends EntityGadget {
|
||||
private int targetEntityId;
|
||||
private boolean asyncLoad;
|
||||
|
||||
public EntityClientGadget(World world, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
super(world);
|
||||
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
super(scene);
|
||||
this.owner = player;
|
||||
this.id = notify.getEntityId();
|
||||
this.pos = new Position(notify.getInitPos());
|
||||
|
@ -1,11 +1,12 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
|
||||
public abstract class EntityGadget extends GenshinEntity {
|
||||
|
||||
public EntityGadget(World world) {
|
||||
super(world);
|
||||
public EntityGadget(GenshinScene scene) {
|
||||
super(scene);
|
||||
}
|
||||
|
||||
public abstract int getGadgetId();
|
||||
|
@ -2,6 +2,7 @@ package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
@ -30,9 +31,9 @@ public class EntityItem extends EntityGadget {
|
||||
private final GenshinItem item;
|
||||
private final long guid;
|
||||
|
||||
public EntityItem(World world, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.GADGET);
|
||||
public EntityItem(GenshinScene scene, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(scene);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
|
||||
this.pos = new Position(pos);
|
||||
this.rot = new Position();
|
||||
this.guid = player.getNextGuid();
|
||||
|
@ -4,6 +4,7 @@ import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.common.PropGrowCurve;
|
||||
import emu.grasscutter.data.def.MonsterCurveData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
@ -36,9 +37,9 @@ public class EntityMonster extends GenshinEntity {
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
|
||||
public EntityMonster(World world, MonsterData monsterData, Position pos, int level) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.MONSTER);
|
||||
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
this.monsterData = monsterData;
|
||||
this.fightProp = new Int2FloatOpenHashMap();
|
||||
this.pos = new Position(pos);
|
||||
@ -48,7 +49,7 @@ public class EntityMonster extends GenshinEntity {
|
||||
|
||||
// Monster weapon
|
||||
if (getMonsterWeaponId() > 0) {
|
||||
this.weaponEntityId = world.getNextEntityId(EntityIdType.WEAPON);
|
||||
this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
||||
}
|
||||
|
||||
this.recalcStats();
|
||||
|
@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
@ -12,23 +13,27 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public abstract class GenshinEntity {
|
||||
protected int id;
|
||||
private final World world;
|
||||
private final GenshinScene scene;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
private int lastMoveReliableSeq;
|
||||
|
||||
public GenshinEntity(World world) {
|
||||
this.world = world;
|
||||
public GenshinEntity(GenshinScene scene) {
|
||||
this.scene = scene;
|
||||
this.moveState = MotionState.MotionNone;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
|
||||
public World getWorld() {
|
||||
return world;
|
||||
return this.getScene().getWorld();
|
||||
}
|
||||
|
||||
public GenshinScene getScene() {
|
||||
return this.scene;
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
|
@ -35,10 +35,12 @@ public class MultiplayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
if (target.getWorld().isDungeon()) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.SceneCannotEnter));
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
// Get request
|
||||
CoopRequest request = target.getCoopRequests().get(player.getId());
|
||||
@ -90,14 +92,14 @@ public class MultiplayerManager {
|
||||
world.addPlayer(player);
|
||||
|
||||
// Rejoin packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, player, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, player.getWorld().getSceneId(), player.getPos()));
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, player, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, player.getScene().getId(), player.getPos()));
|
||||
}
|
||||
|
||||
// Make requester join
|
||||
player.getWorld().addPlayer(requester);
|
||||
|
||||
// Packet
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, player, EnterType.EnterOther, EnterReason.TeamJoin, player.getWorld().getSceneId(), player.getPos()));
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, player, EnterType.EnterOther, EnterReason.TeamJoin, player.getScene().getId(), player.getPos()));
|
||||
requester.getPos().set(player.getPos());
|
||||
requester.getRotation().set(player.getRotation());
|
||||
}
|
||||
@ -120,7 +122,7 @@ public class MultiplayerManager {
|
||||
world.addPlayer(player);
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getWorld().getSceneId(), player.getPos()));
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -147,7 +149,7 @@ public class MultiplayerManager {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -958,6 +958,7 @@ public class PacketOpcodes {
|
||||
public static final int SceneTimeNotify = 229;
|
||||
public static final int SceneTransToPointReq = 256;
|
||||
public static final int SceneTransToPointRsp = 283;
|
||||
public static final int SceneUnlockInfoNotify = 3386;
|
||||
public static final int SceneWeatherForcastReq = 3167;
|
||||
public static final int SceneWeatherForcastRsp = 3023;
|
||||
public static final int SeaLampCoinNotify = 2028;
|
||||
|
@ -14,8 +14,8 @@ public class HandlerChangeGameTimeReq extends PacketHandler {
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
ChangeGameTimeReq req = ChangeGameTimeReq.parseFrom(payload);
|
||||
|
||||
session.getPlayer().getWorld().changeTime(req.getGameTime());
|
||||
session.getPlayer().sendPacket(new PacketChangeGameTimeRsp(session.getPlayer().getWorld()));
|
||||
session.getPlayer().getScene().changeTime(req.getGameTime());
|
||||
session.getPlayer().sendPacket(new PacketChangeGameTimeRsp(session.getPlayer()));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -22,12 +22,12 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
|
||||
case CombatEvtBeingHit:
|
||||
// Handle damage
|
||||
EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
|
||||
session.getPlayer().getWorld().handleAttack(hitInfo.getAttackResult());
|
||||
session.getPlayer().getScene().handleAttack(hitInfo.getAttackResult());
|
||||
break;
|
||||
case EntityMove:
|
||||
// Handle movement
|
||||
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
|
||||
GenshinEntity entity = session.getPlayer().getWorld().getEntityById(moveInfo.getEntityId());
|
||||
GenshinEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
|
||||
if (entity != null) {
|
||||
entity.getPosition().set(moveInfo.getMotionInfo().getPos());
|
||||
entity.getRotation().set(moveInfo.getMotionInfo().getRot());
|
||||
|
@ -24,10 +24,10 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
|
||||
session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
|
||||
|
||||
// Spawn player in world
|
||||
session.getPlayer().getWorld().spawnPlayer(session.getPlayer());
|
||||
session.getPlayer().getScene().spawnPlayer(session.getPlayer());
|
||||
|
||||
// Spawn other entites already in world
|
||||
session.getPlayer().getWorld().showOtherEntities(session.getPlayer());
|
||||
session.getPlayer().getScene().showOtherEntities(session.getPlayer());
|
||||
|
||||
// Locations
|
||||
session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
|
||||
|
@ -15,7 +15,7 @@ public class HandlerEntityAiSyncNotify extends PacketHandler {
|
||||
EntityAiSyncNotify notify = EntityAiSyncNotify.parseFrom(payload);
|
||||
|
||||
if (notify.getLocalAvatarAlertedMonsterListCount() > 0) {
|
||||
session.getPlayer().getWorld().broadcastPacket(new PacketEntityAiSyncNotify(notify));
|
||||
session.getPlayer().getScene().broadcastPacket(new PacketEntityAiSyncNotify(notify));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,13 +20,13 @@ public class HandlerEvtCreateGadgetNotify extends PacketHandler {
|
||||
}
|
||||
|
||||
// Sanity check - dont add duplicate entities
|
||||
if (session.getPlayer().getWorld().getEntityById(notify.getEntityId()) != null) {
|
||||
if (session.getPlayer().getScene().getEntityById(notify.getEntityId()) != null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create entity and summon in world
|
||||
EntityClientGadget gadget = new EntityClientGadget(session.getPlayer().getWorld(), session.getPlayer(), notify);
|
||||
session.getPlayer().getWorld().onPlayerCreateGadget(gadget);
|
||||
EntityClientGadget gadget = new EntityClientGadget(session.getPlayer().getScene(), session.getPlayer(), notify);
|
||||
session.getPlayer().getScene().onPlayerCreateGadget(gadget);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ public class HandlerEvtDestroyGadgetNotify extends PacketHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
session.getPlayer().getWorld().onPlayerDestroyGadget(notify.getEntityId());
|
||||
session.getPlayer().getScene().onPlayerDestroyGadget(notify.getEntityId());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,12 +1,16 @@
|
||||
package emu.grasscutter.server.packet.recv;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.net.proto.MarkMapReqOuterClass.MarkMapReq;
|
||||
import emu.grasscutter.net.proto.OperationOuterClass.Operation;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
|
||||
|
||||
@Opcodes(PacketOpcodes.MarkMapReq)
|
||||
@ -19,14 +23,18 @@ public class HandlerMarkMapReq extends PacketHandler {
|
||||
if (req.getOp() != Operation.Add) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
session.getPlayer().getPos().setX(req.getMark().getPos().getX());
|
||||
session.getPlayer().getPos().setZ(req.getMark().getPos().getZ());
|
||||
session.getPlayer().getPos().setY(300);
|
||||
|
||||
Grasscutter.getLogger().info("Player [" + session.getPlayer().getId() + ":" + session.getPlayer().getNickname() + "] tp to " + session.getPlayer().getPos());
|
||||
Grasscutter.getLogger().info("Player [" + session.getPlayer().getId() + ":" + session.getPlayer().getNickname() + "] tp to " + session.getPlayer().getPos() + " Scene id: " + req.getMark().getSceneId());
|
||||
|
||||
session.getPlayer().getWorld().broadcastPacket(new PacketSceneEntityAppearNotify(session.getPlayer()));
|
||||
if (req.getMark().getSceneId() != session.getPlayer().getSceneId()) {
|
||||
session.getPlayer().getWorld().transferPlayerToScene(session.getPlayer(), req.getMark().getSceneId(), session.getPlayer().getPos());
|
||||
} else {
|
||||
session.getPlayer().getScene().broadcastPacket(new PacketSceneEntityAppearNotify(session.getPlayer()));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ import emu.grasscutter.server.packet.send.PacketSceneInitFinishRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneTimeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneUnlockInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketServerTimeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
|
||||
@ -29,13 +30,14 @@ public class HandlerSceneInitFinishReq extends PacketHandler {
|
||||
session.send(new PacketServerTimeNotify());
|
||||
session.send(new PacketWorldPlayerInfoNotify(session.getPlayer().getWorld()));
|
||||
session.send(new PacketWorldDataNotify(session.getPlayer().getWorld()));
|
||||
session.send(new PacketSceneUnlockInfoNotify());
|
||||
session.send(new GenshinPacket(PacketOpcodes.SceneForceUnlockNotify));
|
||||
session.send(new PacketHostPlayerNotify(session.getPlayer().getWorld()));
|
||||
|
||||
session.send(new PacketSceneTimeNotify(session.getPlayer()));
|
||||
session.send(new PacketPlayerGameTimeNotify(session.getPlayer().getWorld(), session.getPlayer()));
|
||||
session.send(new PacketPlayerGameTimeNotify(session.getPlayer()));
|
||||
session.send(new PacketPlayerEnterSceneInfoNotify(session.getPlayer()));
|
||||
session.send(new PacketSceneAreaWeatherNotify(session.getPlayer().getWorld(), session.getPlayer()));
|
||||
session.send(new PacketSceneAreaWeatherNotify(session.getPlayer()));
|
||||
session.send(new PacketScenePlayerInfoNotify(session.getPlayer().getWorld()));
|
||||
session.send(new PacketSceneTeamUpdateNotify(session.getPlayer()));
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
@ -7,11 +8,11 @@ import emu.grasscutter.net.proto.ChangeGameTimeRspOuterClass.ChangeGameTimeRsp;
|
||||
|
||||
public class PacketChangeGameTimeRsp extends GenshinPacket {
|
||||
|
||||
public PacketChangeGameTimeRsp(World world) {
|
||||
public PacketChangeGameTimeRsp(GenshinPlayer player) {
|
||||
super(PacketOpcodes.ChangeGameTimeRsp);
|
||||
|
||||
ChangeGameTimeRsp proto = ChangeGameTimeRsp.newBuilder()
|
||||
.setCurGameTime(world.getTime())
|
||||
.setCurGameTime(player.getScene().getTime())
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
|
@ -16,8 +16,8 @@ public class PacketGetSceneAreaRsp extends GenshinPacket {
|
||||
this.buildHeader(0);
|
||||
|
||||
GetSceneAreaRsp p = GetSceneAreaRsp.newBuilder()
|
||||
.setSceneId(3)
|
||||
.addAllAreaIdList(Arrays.stream(new int[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19}).boxed().collect(Collectors.toList()))
|
||||
.setSceneId(sceneId)
|
||||
.addAllAreaIdList(Arrays.stream(new int[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,17,18,19,100,101,102,103,200,210,300}).boxed().collect(Collectors.toList()))
|
||||
.addCityInfoList(CityInfo.newBuilder().setCityId(1).setLevel(1).build())
|
||||
.addCityInfoList(CityInfo.newBuilder().setCityId(2).setLevel(1).build())
|
||||
.addCityInfoList(CityInfo.newBuilder().setCityId(3).setLevel(1).build())
|
||||
|
@ -29,10 +29,6 @@ public class PacketPlayerEnterSceneNotify extends GenshinPacket {
|
||||
.setWorldLevel(player.getWorldLevel())
|
||||
.setEnterReason(EnterReason.Login.getValue())
|
||||
.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
|
||||
.addSceneTagIdList(102)
|
||||
.addSceneTagIdList(107)
|
||||
.addSceneTagIdList(113)
|
||||
.addSceneTagIdList(117)
|
||||
.setUnk1(1)
|
||||
.setUnk2("3-" + player.getId() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402)
|
||||
.build();
|
||||
|
@ -8,11 +8,11 @@ import emu.grasscutter.net.proto.PlayerGameTimeNotifyOuterClass.PlayerGameTimeNo
|
||||
|
||||
public class PacketPlayerGameTimeNotify extends GenshinPacket {
|
||||
|
||||
public PacketPlayerGameTimeNotify(World world, GenshinPlayer player) {
|
||||
public PacketPlayerGameTimeNotify(GenshinPlayer player) {
|
||||
super(PacketOpcodes.PlayerGameTimeNotify);
|
||||
|
||||
PlayerGameTimeNotify proto = PlayerGameTimeNotify.newBuilder()
|
||||
.setGameTime(world.getTime())
|
||||
.setGameTime(player.getScene().getTime())
|
||||
.setUid(player.getId())
|
||||
.build();
|
||||
|
||||
|
@ -8,12 +8,12 @@ import emu.grasscutter.net.proto.SceneAreaWeatherNotifyOuterClass.SceneAreaWeath
|
||||
|
||||
public class PacketSceneAreaWeatherNotify extends GenshinPacket {
|
||||
|
||||
public PacketSceneAreaWeatherNotify(World world, GenshinPlayer player) {
|
||||
public PacketSceneAreaWeatherNotify(GenshinPlayer player) {
|
||||
super(PacketOpcodes.SceneAreaWeatherNotify);
|
||||
|
||||
SceneAreaWeatherNotify proto = SceneAreaWeatherNotify.newBuilder()
|
||||
.setWeatherAreaId(1)
|
||||
.setClimateType(world.getClimate().getValue())
|
||||
.setClimateType(player.getScene().getClimate().getValue())
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
|
@ -21,7 +21,7 @@ public class PacketScenePlayerInfoNotify extends GenshinPacket {
|
||||
.setUid(p.getId())
|
||||
.setPeerId(p.getPeerId())
|
||||
.setName(p.getNickname())
|
||||
.setSceneId(world.getSceneId())
|
||||
.setSceneId(p.getSceneId())
|
||||
.setOnlinePlayerInfo(p.getOnlinePlayerInfo())
|
||||
.build();
|
||||
|
||||
|
@ -0,0 +1,24 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.SceneUnlockInfoNotifyOuterClass.SceneUnlockInfoNotify;
|
||||
import emu.grasscutter.net.proto.SceneUnlockInfoOuterClass.SceneUnlockInfo;
|
||||
|
||||
public class PacketSceneUnlockInfoNotify extends GenshinPacket {
|
||||
|
||||
public PacketSceneUnlockInfoNotify() {
|
||||
super(PacketOpcodes.SceneUnlockInfoNotify); // Rename opcode later
|
||||
|
||||
SceneUnlockInfoNotify proto = SceneUnlockInfoNotify.newBuilder()
|
||||
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(1))
|
||||
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(3))
|
||||
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(4))
|
||||
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(5))
|
||||
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(6))
|
||||
.addUnlockInfos(SceneUnlockInfo.newBuilder().setSceneId(7))
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user