Merge branch 'development' into unstable

# Conflicts:
#	src/main/java/emu/grasscutter/game/dungeons/DungeonSystem.java
#	src/main/java/emu/grasscutter/server/packet/recv/HandlerCombatInvocationsNotify.java
#	src/main/java/emu/grasscutter/server/packet/recv/HandlerDungeonEntryInfoReq.java
This commit is contained in:
KingRainbow44 2023-04-18 15:32:50 -04:00
commit c11b8a53a3
No known key found for this signature in database
GPG Key ID: FC2CB64B00D257BE
4 changed files with 332 additions and 331 deletions

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org.gradle.jvmargs=-Xmx1024m
# spikehd was here :)

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package emu.grasscutter.game.dungeons;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.ScenePointEntry;
import emu.grasscutter.data.excels.DungeonData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterDungeonRsp;
import emu.grasscutter.utils.Position;
import java.util.List;
public class DungeonSystem extends BaseGameSystem {
private static final BasicDungeonSettleListener basicDungeonSettleObserver =
new BasicDungeonSettleListener();
public DungeonSystem(GameServer server) {
super(server);
}
public void getEntryInfo(Player player, int pointId) {
ScenePointEntry entry = GameData.getScenePointEntryById(player.getScene().getId(), pointId);
if (entry == null) {
// Error
player.sendPacket(new PacketDungeonEntryInfoRsp());
return;
}
player.sendPacket(new PacketDungeonEntryInfoRsp(player, entry.getPointData()));
}
public boolean enterDungeon(Player player, int pointId, int dungeonId) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return false;
}
Grasscutter.getLogger()
.info(
"{}({}) is trying to enter dungeon {}",
player.getNickname(),
player.getUid(),
dungeonId);
int sceneId = data.getSceneId();
player.getScene().setPrevScene(sceneId);
if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
player.getScene().addDungeonSettleObserver(basicDungeonSettleObserver);
player.getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_ENTER_DUNGEON, data.getId());
}
player.getScene().setPrevScenePoint(pointId);
player.sendPacket(new PacketPlayerEnterDungeonRsp(pointId, dungeonId));
return true;
}
/** used in tower dungeons handoff */
public boolean handoffDungeon(
Player player, int dungeonId, List<DungeonSettleListener> dungeonSettleListeners) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return false;
}
Grasscutter.getLogger()
.info(
"{}({}) is trying to enter tower dungeon {}",
player.getNickname(),
player.getUid(),
dungeonId);
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
}
return true;
}
public void exitDungeon(Player player) {
Scene scene = player.getScene();
if (scene == null || scene.getSceneType() != SceneType.SCENE_DUNGEON) {
return;
}
// Get previous scene
int prevScene = scene.getPrevScene() > 0 ? scene.getPrevScene() : 3;
// Get previous position
DungeonData dungeonData = scene.getDungeonData();
Position prevPos = new Position(GameConstants.START_POSITION);
if (dungeonData != null) {
ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, scene.getPrevScenePoint());
if (entry != null) {
prevPos.set(entry.getPointData().getTranPos());
}
}
// clean temp team if it has
player.getTeamManager().cleanTemporaryTeam();
player.getTowerManager().clearEntry();
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
}
public void updateDailyDungeons() {
GameData.getScenePointEntries()
.forEach((id, entry) -> entry.getPointData().updateDailyDungeon());
}
}
package emu.grasscutter.game.dungeons;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.ScenePointEntry;
import emu.grasscutter.data.excels.DungeonData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterDungeonRsp;
import emu.grasscutter.utils.Position;
import java.util.List;
public class DungeonSystem extends BaseGameSystem {
private static final BasicDungeonSettleListener basicDungeonSettleObserver =
new BasicDungeonSettleListener();
public DungeonSystem(GameServer server) {
super(server);
}
public void getEntryInfo(Player player, int pointId, int sceneId) {
ScenePointEntry entry = GameData.getScenePointEntryById(sceneId, pointId);
if (entry == null) {
// Error
player.sendPacket(new PacketDungeonEntryInfoRsp());
return;
}
player.sendPacket(new PacketDungeonEntryInfoRsp(player, entry.getPointData()));
}
public boolean enterDungeon(Player player, int pointId, int dungeonId) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return false;
}
Grasscutter.getLogger()
.info(
"{}({}) is trying to enter dungeon {}",
player.getNickname(),
player.getUid(),
dungeonId);
int sceneId = data.getSceneId();
player.getScene().setPrevScene(sceneId);
if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
player.getScene().addDungeonSettleObserver(basicDungeonSettleObserver);
player.getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_ENTER_DUNGEON, data.getId());
}
player.getScene().setPrevScenePoint(pointId);
player.sendPacket(new PacketPlayerEnterDungeonRsp(pointId, dungeonId));
return true;
}
/** used in tower dungeons handoff */
public boolean handoffDungeon(
Player player, int dungeonId, List<DungeonSettleListener> dungeonSettleListeners) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return false;
}
Grasscutter.getLogger()
.info(
"{}({}) is trying to enter tower dungeon {}",
player.getNickname(),
player.getUid(),
dungeonId);
if (player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)) {
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
}
return true;
}
public void exitDungeon(Player player) {
Scene scene = player.getScene();
if (scene == null || scene.getSceneType() != SceneType.SCENE_DUNGEON) {
return;
}
// Get previous scene
int prevScene = scene.getPrevScene() > 0 ? scene.getPrevScene() : 3;
// Get previous position
DungeonData dungeonData = scene.getDungeonData();
Position prevPos = new Position(GameConstants.START_POSITION);
if (dungeonData != null) {
ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, scene.getPrevScenePoint());
if (entry != null) {
prevPos.set(entry.getPointData().getTranPos());
}
}
// clean temp team if it has
player.getTeamManager().cleanTemporaryTeam();
player.getTowerManager().clearEntry();
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));
}
public void updateDailyDungeons() {
GameData.getScenePointEntries()
.forEach((id, entry) -> entry.getPointData().updateDailyDungeon());
}
}

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package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
import emu.grasscutter.net.proto.EvtAnimatorParameterInfoOuterClass.EvtAnimatorParameterInfo;
import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
import emu.grasscutter.server.event.entity.EntityMoveEvent;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.CombatInvocationsNotify)
public class HandlerCombatInvocationsNotify extends PacketHandler {
private float cachedLandingSpeed = 0;
private long cachedLandingTimeMillisecond = 0;
private boolean monitorLandingEvent = false;
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
CombatInvocationsNotify notif = CombatInvocationsNotify.parseFrom(payload);
for (CombatInvokeEntry entry : notif.getInvokeListList()) {
// Handle combat invoke
switch (entry.getArgumentType()) {
case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT -> {
EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
AttackResult attackResult = hitInfo.getAttackResult();
Player player = session.getPlayer();
// Check if the player is invulnerable.
if (attackResult.getAttackerId()
!= player.getTeamManager().getCurrentAvatarEntity().getId()
&& player.getAbilityManager().isAbilityInvulnerable()) break;
// Handle damage
player.getAttackResults().add(attackResult);
player.getEnergyManager().handleAttackHit(hitInfo);
}
case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE -> {
// Handle movement
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
if (entity != null) {
// Move player
MotionInfo motionInfo = moveInfo.getMotionInfo();
MotionState motionState = motionInfo.getState();
// Call entity move event.
EntityMoveEvent event =
new EntityMoveEvent(
entity,
new Position(motionInfo.getPos()),
new Position(motionInfo.getRot()),
motionState);
event.call();
entity.move(event.getPosition(), event.getRotation());
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
entity.setMotionState(motionState);
session
.getPlayer()
.getStaminaManager()
.handleCombatInvocationsNotify(session, moveInfo, entity);
// TODO: handle MOTION_FIGHT landing which has a different damage factor
// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
// May need the height when starting plunge attack.
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
// Cache land speed for later use.
if (motionState == MotionState.MOTION_STATE_LAND_SPEED) {
cachedLandingSpeed = motionInfo.getSpeed().getY();
cachedLandingTimeMillisecond = System.currentTimeMillis();
monitorLandingEvent = true;
}
if (monitorLandingEvent) {
if (motionState == MotionState.MOTION_STATE_FALL_ON_GROUND) {
monitorLandingEvent = false;
handleFallOnGround(session, entity, motionState);
}
}
// MOTION_STATE_NOTIFY = Dont send to other players
if (motionState == MotionState.MOTION_STATE_NOTIFY) {
continue;
}
}
}
case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED -> {
EvtAnimatorParameterInfo paramInfo =
EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
if (paramInfo.getIsServerCache()) {
paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
}
}
default -> {}
}
session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
}
}
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
if (session.getPlayer().inGodmode()) {
return;
}
// People have reported that after plunge attack (client sends a FIGHT instead of
// FALL_ON_GROUND) they will die
// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping
// again.
// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
// 200ms seems to be a reasonable delay.
int maxDelay = 200;
long actualDelay = System.currentTimeMillis() - cachedLandingTimeMillisecond;
Grasscutter.getLogger()
.trace(
"MOTION_FALL_ON_GROUND received after "
+ actualDelay
+ "/"
+ maxDelay
+ "ms."
+ (actualDelay > maxDelay ? " Discard" : ""));
if (actualDelay > maxDelay) {
return;
}
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float damageFactor = 0;
if (cachedLandingSpeed < -23.5) {
damageFactor = 0.33f;
}
if (cachedLandingSpeed < -25) {
damageFactor = 0.5f;
}
if (cachedLandingSpeed < -26.5) {
damageFactor = 0.66f;
}
if (cachedLandingSpeed < -28) {
damageFactor = 1f;
}
float damage = maxHP * damageFactor;
float newHP = currentHP - damage;
if (newHP < 0) {
newHP = 0;
}
if (damageFactor > 0) {
Grasscutter.getLogger()
.debug(
currentHP
+ "/"
+ maxHP
+ "\tLandingSpeed: "
+ cachedLandingSpeed
+ "\tDamageFactor: "
+ damageFactor
+ "\tDamage: "
+ damage
+ "\tNewHP: "
+ newHP);
} else {
Grasscutter.getLogger().trace(currentHP + "/" + maxHP + "\tLandingSpeed: 0\tNo damage");
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
entity
.getWorld()
.broadcastPacket(
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
if (newHP == 0) {
session
.getPlayer()
.getStaminaManager()
.killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_TYPE_FALL);
}
cachedLandingSpeed = 0;
}
}
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
import emu.grasscutter.net.proto.EvtAnimatorParameterInfoOuterClass.EvtAnimatorParameterInfo;
import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
import emu.grasscutter.server.event.entity.EntityMoveEvent;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.CombatInvocationsNotify)
public class HandlerCombatInvocationsNotify extends PacketHandler {
private float cachedLandingSpeed = 0;
private long cachedLandingTimeMillisecond = 0;
private boolean monitorLandingEvent = false;
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
CombatInvocationsNotify notif = CombatInvocationsNotify.parseFrom(payload);
for (CombatInvokeEntry entry : notif.getInvokeListList()) {
// Handle combat invoke
switch (entry.getArgumentType()) {
case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT -> {
EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
AttackResult attackResult = hitInfo.getAttackResult();
Player player = session.getPlayer();
// Check if the player is invulnerable.
if (attackResult.getAttackerId()
!= player.getTeamManager().getCurrentAvatarEntity().getId()
&& player.getAbilityManager().isAbilityInvulnerable()) break;
// Handle damage
player.getAttackResults().add(attackResult);
player.getEnergyManager().handleAttackHit(hitInfo);
}
case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE -> {
// Handle movement
EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
if (entity != null) {
// Move player
MotionInfo motionInfo = moveInfo.getMotionInfo();
MotionState motionState = motionInfo.getState();
// Call entity move event.
EntityMoveEvent event =
new EntityMoveEvent(
entity,
new Position(motionInfo.getPos()),
new Position(motionInfo.getRot()),
motionState);
event.call();
entity.move(event.getPosition(), event.getRotation());
entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
entity.setMotionState(motionState);
session
.getPlayer()
.getStaminaManager()
.handleCombatInvocationsNotify(session, moveInfo, entity);
// TODO: handle MOTION_FIGHT landing which has a different damage factor
// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
// May need the height when starting plunge attack.
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
// Cache land speed for later use.
if (motionState == MotionState.MOTION_STATE_LAND_SPEED) {
cachedLandingSpeed = motionInfo.getSpeed().getY();
cachedLandingTimeMillisecond = System.currentTimeMillis();
monitorLandingEvent = true;
}
if (monitorLandingEvent) {
if (motionState == MotionState.MOTION_STATE_FALL_ON_GROUND) {
monitorLandingEvent = false;
handleFallOnGround(session, entity, motionState);
}
}
// as long as one of these two packets be forwarded to client, the animation of avatar will be interrupted
if (motionState == MotionState.MOTION_STATE_NOTIFY || motionState == MotionState.MOTION_STATE_FIGHT) {
continue;
}
}
}
case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED -> {
var paramInfo =
EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
if (paramInfo.getIsServerCache()) {
paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
}
}
default -> {}
}
session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
}
}
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
if (session.getPlayer().inGodmode()) {
return;
}
// People have reported that after plunge attack (client sends a FIGHT instead of
// FALL_ON_GROUND) they will die
// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping
// again.
// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
// 200ms seems to be a reasonable delay.
int maxDelay = 200;
long actualDelay = System.currentTimeMillis() - cachedLandingTimeMillisecond;
Grasscutter.getLogger()
.trace(
"MOTION_FALL_ON_GROUND received after "
+ actualDelay
+ "/"
+ maxDelay
+ "ms."
+ (actualDelay > maxDelay ? " Discard" : ""));
if (actualDelay > maxDelay) {
return;
}
float currentHP = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
float maxHP = entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float damageFactor = 0;
if (cachedLandingSpeed < -23.5) {
damageFactor = 0.33f;
}
if (cachedLandingSpeed < -25) {
damageFactor = 0.5f;
}
if (cachedLandingSpeed < -26.5) {
damageFactor = 0.66f;
}
if (cachedLandingSpeed < -28) {
damageFactor = 1f;
}
float damage = maxHP * damageFactor;
float newHP = currentHP - damage;
if (newHP < 0) {
newHP = 0;
}
if (damageFactor > 0) {
Grasscutter.getLogger()
.debug(
currentHP
+ "/"
+ maxHP
+ "\tLandingSpeed: "
+ cachedLandingSpeed
+ "\tDamageFactor: "
+ damageFactor
+ "\tDamage: "
+ damage
+ "\tNewHP: "
+ newHP);
} else {
Grasscutter.getLogger().trace(currentHP + "/" + maxHP + "\tLandingSpeed: 0\tNo damage");
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, newHP);
entity
.getWorld()
.broadcastPacket(
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
if (newHP == 0) {
session
.getPlayer()
.getStaminaManager()
.killAvatar(session, entity, PlayerDieTypeOuterClass.PlayerDieType.PLAYER_DIE_TYPE_FALL);
}
cachedLandingSpeed = 0;
}
}

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@ -1,18 +1,18 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonEntryInfoReqOuterClass.DungeonEntryInfoReq;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.DungeonEntryInfoReq)
public class HandlerDungeonEntryInfoReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
DungeonEntryInfoReq req = DungeonEntryInfoReq.parseFrom(payload);
session.getServer().getDungeonSystem().getEntryInfo(session.getPlayer(), req.getPointId());
}
}
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonEntryInfoReqOuterClass.DungeonEntryInfoReq;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.DungeonEntryInfoReq)
public class HandlerDungeonEntryInfoReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
DungeonEntryInfoReq req = DungeonEntryInfoReq.parseFrom(payload);
session.getServer().getDungeonSystem().getEntryInfo(session.getPlayer(), req.getPointId(), req.getSceneId());
}
}