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Set scene names to generate in the handbook
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@ -20,6 +20,7 @@ import emu.grasscutter.data.ResourceLoader;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.SceneData;
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public final class Tools {
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public final class Tools {
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@ -63,6 +64,17 @@ public final class Tools {
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writer.println();
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writer.println();
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writer.println("// Scenes");
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list = new ArrayList<>(GenshinData.getSceneDataMap().keySet());
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Collections.sort(list);
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for (Integer id : list) {
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SceneData data = GenshinData.getSceneDataMap().get(id);
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writer.println(data.getId() + " : " + data.getScriptData());
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}
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writer.println();
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writer.println("// Monsters");
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writer.println("// Monsters");
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list = new ArrayList<>(GenshinData.getMonsterDataMap().keySet());
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list = new ArrayList<>(GenshinData.getMonsterDataMap().keySet());
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Collections.sort(list);
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Collections.sort(list);
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