Synchronize scene entity map

This commit is contained in:
Melledy 2022-04-25 13:59:42 -07:00
parent 1c691748f5
commit c3f9fd3ce3

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@ -38,6 +38,7 @@ import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify; import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.utils.Utils; import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinScene { public class GenshinScene {
@ -58,7 +59,7 @@ public class GenshinScene {
this.world = world; this.world = world;
this.sceneData = sceneData; this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>()); this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = new Int2ObjectOpenHashMap<>(); this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
this.time = 8 * 60; this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY; this.climate = ClimateType.CLIMATE_SUNNY;