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Add some usage of Inventory.payItems()
And add quantity to it
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@ -13,6 +13,7 @@ import com.google.gson.reflect.TypeToken;
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import com.sun.nio.file.SensitivityWatchEventModifier;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.avatar.Avatar;
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@ -127,15 +128,10 @@ public class GachaManager {
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}
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// Spend currency
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if (banner.getCostItem() > 0) {
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GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
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if (costItem == null || costItem.getCount() < times) {
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if (banner.getCostItem() > 0 && !player.getInventory().payItems(new ItemParamData[] {new ItemParamData(banner.getCostItem(), times)})) {
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return;
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}
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player.getInventory().removeItem(costItem, times);
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}
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// Roll
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PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner);
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IntList wonItems = new IntArrayList(times);
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@ -272,14 +272,18 @@ public class Inventory implements Iterable<GameItem> {
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}
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}
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public boolean payItems(Collection<ItemParamData> items) {
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return payItems(items, null);
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public boolean payItems(ItemParamData[] costItems) {
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return payItems(costItems, 1, null);
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}
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public synchronized boolean payItems(Collection<ItemParamData> costItems, ActionReason reason) {
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public boolean payItems(ItemParamData[] costItems, int quantity) {
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return payItems(costItems, quantity, null);
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}
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public synchronized boolean payItems(ItemParamData[] costItems, int quantity, ActionReason reason) {
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// Make sure player has requisite items
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for (ItemParamData cost : costItems) {
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if (getVirtualItemCount(cost.getId()) < cost.getCount()) {
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if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) {
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return false;
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}
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}
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@ -287,13 +291,13 @@ public class Inventory implements Iterable<GameItem> {
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for (ItemParamData cost : costItems) {
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switch (cost.getId()) {
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case 201 -> // Primogem
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player.setPrimogems(player.getPrimogems() - cost.getCount());
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player.setPrimogems(player.getPrimogems() - (cost.getCount() * quantity));
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case 202 -> // Mora
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player.setMora(player.getMora() - cost.getCount());
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player.setMora(player.getMora() - (cost.getCount() * quantity));
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case 203 -> // Genesis Crystals
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player.setCrystals(player.getCrystals() - cost.getCount());
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player.setCrystals(player.getCrystals() - (cost.getCount() * quantity));
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default ->
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removeItem(getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId()), cost.getCount());
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removeItem(getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId()), cost.getCount() * quantity);
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}
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}
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@ -1,6 +1,7 @@
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package emu.grasscutter.game.managers;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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@ -496,26 +497,15 @@ public class InventoryManager {
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return;
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}
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// Make sure player has promote items
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for (ItemParamData cost : nextPromoteData.getCostItems()) {
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
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if (feedItem == null || feedItem.getCount() < cost.getCount()) {
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// Pay materials and mora if possible
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ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
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if (nextPromoteData.getCoinCost() > 0) {
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costs = Arrays.copyOf(costs, costs.length + 1);
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costs[costs.length-1] = new ItemParamData(202, nextPromoteData.getCoinCost());
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}
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if (!player.getInventory().payItems(costs)) {
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return;
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}
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}
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// Mora check
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if (player.getMora() >= nextPromoteData.getCoinCost()) {
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player.setMora(player.getMora() - nextPromoteData.getCoinCost());
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} else {
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return;
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}
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// Consume promote filler items
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for (ItemParamData cost : nextPromoteData.getCostItems()) {
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
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player.getInventory().removeItem(feedItem, cost.getCount());
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}
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int oldPromoteLevel = weapon.getPromoteLevel();
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weapon.setPromoteLevel(nextPromoteLevel);
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@ -552,26 +542,15 @@ public class InventoryManager {
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return;
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}
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// Make sure player has cost items
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for (ItemParamData cost : nextPromoteData.getCostItems()) {
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
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if (feedItem == null || feedItem.getCount() < cost.getCount()) {
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// Pay materials and mora if possible
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ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
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if (nextPromoteData.getCoinCost() > 0) {
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costs = Arrays.copyOf(costs, costs.length + 1);
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costs[costs.length-1] = new ItemParamData(202, nextPromoteData.getCoinCost());
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}
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if (!player.getInventory().payItems(costs)) {
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return;
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}
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}
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// Mora check
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if (player.getMora() >= nextPromoteData.getCoinCost()) {
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player.setMora(player.getMora() - nextPromoteData.getCoinCost());
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} else {
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return;
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}
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// Consume promote filler items
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for (ItemParamData cost : nextPromoteData.getCostItems()) {
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
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player.getInventory().removeItem(feedItem, cost.getCount());
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}
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// Update promote level
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avatar.setPromoteLevel(nextPromoteLevel);
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@ -764,32 +743,14 @@ public class InventoryManager {
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return;
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}
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// Make sure player has cost items
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for (ItemParamData cost : proudSkill.getCostItems()) {
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if (cost.getId() == 0) {
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continue;
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// Pay materials and mora if possible
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List<ItemParamData> costs = proudSkill.getCostItems(); // Can this be null?
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if (proudSkill.getCoinCost() > 0) {
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costs.add(new ItemParamData(202, proudSkill.getCoinCost()));
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}
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
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if (feedItem == null || feedItem.getCount() < cost.getCount()) {
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if (!player.getInventory().payItems(costs.toArray(new ItemParamData[0]))) {
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return;
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}
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}
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// Mora check
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if (player.getMora() >= proudSkill.getCoinCost()) {
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player.setMora(player.getMora() - proudSkill.getCoinCost());
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} else {
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return;
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}
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// Consume promote filler items
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for (ItemParamData cost : proudSkill.getCostItems()) {
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if (cost.getId() == 0) {
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continue;
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}
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GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
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player.getInventory().removeItem(feedItem, cost.getCount());
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}
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// Upgrade skill
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avatar.getSkillLevelMap().put(skillId, nextLevel);
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@ -18,7 +18,7 @@ import emu.grasscutter.server.packet.send.PacketBuyGoodsRsp;
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import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
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import emu.grasscutter.utils.Utils;
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import java.util.HashMap;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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@ -56,36 +56,13 @@ public class HandlerBuyGoodsReq extends PacketHandler {
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return;
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}
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if (sg.getScoin() > 0 && session.getPlayer().getMora() < buyGoodsReq.getBoughtNum() * sg.getScoin()) {
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List<ItemParamData> costs = sg.getCostItemList(); // Can this even be null?
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costs.add(new ItemParamData(202, sg.getScoin()));
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costs.add(new ItemParamData(201, sg.getHcoin()));
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costs.add(new ItemParamData(203, sg.getMcoin()));
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if (!session.getPlayer().getInventory().payItems(costs.toArray(new ItemParamData[0]), buyGoodsReq.getBoughtNum())) {
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return;
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}
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if (sg.getHcoin() > 0 && session.getPlayer().getPrimogems() < buyGoodsReq.getBoughtNum() * sg.getHcoin()) {
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return;
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}
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if (sg.getMcoin() > 0 && session.getPlayer().getCrystals() < buyGoodsReq.getBoughtNum() * sg.getMcoin()) {
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return;
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}
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HashMap<GameItem, Integer> itemsCache = new HashMap<>();
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if (sg.getCostItemList() != null) {
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for (ItemParamData p : sg.getCostItemList()) {
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Optional<GameItem> invItem = session.getPlayer().getInventory().getItems().values().stream().filter(x -> x.getItemId() == p.getId()).findFirst();
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if (invItem.isEmpty() || invItem.get().getCount() < p.getCount())
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return;
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itemsCache.put(invItem.get(), p.getCount() * buyGoodsReq.getBoughtNum());
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}
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}
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session.getPlayer().setMora(session.getPlayer().getMora() - buyGoodsReq.getBoughtNum() * sg.getScoin());
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session.getPlayer().setPrimogems(session.getPlayer().getPrimogems() - buyGoodsReq.getBoughtNum() * sg.getHcoin());
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session.getPlayer().setCrystals(session.getPlayer().getCrystals() - buyGoodsReq.getBoughtNum() * sg.getMcoin());
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if (!itemsCache.isEmpty()) {
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for (GameItem gi : itemsCache.keySet()) {
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session.getPlayer().getInventory().removeItem(gi, itemsCache.get(gi));
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}
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itemsCache.clear();
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}
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session.getPlayer().addShopLimit(sg.getGoodsId(), buyGoodsReq.getBoughtNum(), ShopManager.getShopNextRefreshTime(sg));
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GameItem item = new GameItem(GameData.getItemDataMap().get(sg.getGoodsItem().getId()));
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