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https://github.com/Melledy/Grasscutter.git
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Reset forge points every day to enable crafting of enhancement ores.
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parent
e117bfac91
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@ -6,7 +6,6 @@ import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.common.OpenCondData;
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@ResourceType(name = {"ForgeExcelConfigData.json"}, loadPriority = LoadPriority.HIGHEST)
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public class ForgeData extends GameResource {
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@ -19,6 +18,7 @@ public class ForgeData extends GameResource {
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private int queueNum;
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private int scoinCost;
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private int priority;
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private int forgePoint;
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private List<ItemParamData> materialItems;
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@Override
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@ -58,6 +58,10 @@ public class ForgeData extends GameResource {
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return priority;
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}
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public int getForgePoint() {
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return forgePoint;
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}
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public List<ItemParamData> getMaterialItems() {
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return materialItems;
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}
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@ -5,19 +5,15 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import com.mongodb.QueryBuilder;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.ForgeData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.net.proto.ForgeStartReqOuterClass;
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import emu.grasscutter.net.proto.ForgeQueueDataOuterClass.ForgeQueueData;
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import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueManipulateReq;
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import emu.grasscutter.net.proto.ForgeQueueManipulateTypeOuterClass.ForgeQueueManipulateType;
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@ -149,6 +145,13 @@ public class ForgingManager {
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ForgeData forgeData = GameData.getForgeDataMap().get(req.getForgeId());
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//Check if the player has sufficient forge points.
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int requiredPoints = forgeData.getForgePoint() * req.getForgeCount();
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if (requiredPoints > this.player.getForgePoints()) {
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this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH));
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return;
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}
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// Check if we have enough of each material and consume.
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List<ItemParamData> material = new ArrayList<>(forgeData.getMaterialItems());
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material.add(new ItemParamData(202, forgeData.getScoinCost()));
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@ -159,6 +162,9 @@ public class ForgingManager {
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this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
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}
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// Consume forge points.
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this.player.setForgePoints(this.player.getForgePoints() - requiredPoints);
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// Create and add active forge.
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ActiveForgeData activeForge = new ActiveForgeData();
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activeForge.setForgeId(req.getForgeId());
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@ -256,6 +262,12 @@ public class ForgingManager {
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GameItem returnMora = new GameItem(moraItem, data.getScoinCost() * forge.getCount());
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returnItems.add(returnMora);
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// Return forge points to the player.
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int requiredPoints = data.getForgePoint() * forge.getCount();
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int newPoints = Math.min(this.player.getForgePoints() + requiredPoints, 300_000);
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this.player.setForgePoints(newPoints);
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// Remove the forge queue.
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this.player.getActiveForges().remove(queueId - 1);
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this.sendForgeQueueDataNotify(true);
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@ -76,6 +76,9 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import lombok.Getter;
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import java.time.Instant;
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import java.time.LocalDate;
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import java.time.ZoneId;
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import java.util.*;
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import java.util.concurrent.LinkedBlockingQueue;
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@ -181,6 +184,7 @@ public class Player {
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private long springLastUsed;
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private HashMap<String, MapMark> mapMarks;
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private int nextResinRefresh;
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private int lastDailyReset;
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@Deprecated
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@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
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@ -447,7 +451,7 @@ public class Player {
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}
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public void setWorldLevel(int level) {
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this.getWorld().setWorldLevel(newWorldLevel);
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this.getWorld().setWorldLevel(level);
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this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL));
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@ -455,6 +459,19 @@ public class Player {
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this.updateProfile();
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}
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public int getForgePoints() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT);
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}
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public void setForgePoints(int value) {
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if (value == this.getForgePoints()) {
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return;
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}
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this.setProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT, value);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_FORGE_POINT));
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}
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public int getPrimogems() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
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}
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@ -796,6 +813,14 @@ public class Player {
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return showAvatarList;
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}
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public int getLastDailyReset() {
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return this.lastDailyReset;
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}
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public void setLastDailyReset(int value) {
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this.lastDailyReset = value;
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}
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public boolean inMoonCard() {
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return moonCard;
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}
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@ -1316,6 +1341,10 @@ public class Player {
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this.resetSendPlayerLocTime();
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}
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}
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// Handle daily reset.
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this.doDailyReset();
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// Expedition
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var timeNow = Utils.getCurrentSeconds();
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var needNotify = false;
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@ -1340,8 +1369,26 @@ public class Player {
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this.getResinManager().rechargeResin();
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}
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private void doDailyReset() {
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// Check if we should execute a daily reset on this tick.
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int currentTime = Utils.getCurrentSeconds();
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var currentDate = LocalDate.ofInstant(Instant.ofEpochSecond(currentTime), ZoneId.systemDefault());
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var lastResetDate = LocalDate.ofInstant(Instant.ofEpochSecond(this.getLastDailyReset()), ZoneId.systemDefault());
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if (!currentDate.isAfter(lastResetDate)) {
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return;
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}
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Grasscutter.getLogger().info("Executing daily reset logic ...");
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// We should - now execute all the resetting logic we need.
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// Reset forge points.
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this.setForgePoints(300_000);
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// Done. Update last reset time.
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this.setLastDailyReset(currentTime);
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}
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public void resetSendPlayerLocTime() {
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this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
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