mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 21:56:09 +00:00
Move weather from Scene to Player
This commit is contained in:
parent
aa835ecac7
commit
c9363ef5e5
@ -13,12 +13,11 @@ public final class WeatherCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
Scene scene = targetPlayer.getScene();
|
||||
int weatherId = scene.getWeather();
|
||||
int weatherId = targetPlayer.getWeatherId();
|
||||
ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
|
||||
|
||||
if (args.isEmpty()) {
|
||||
climate = scene.getClimate();
|
||||
climate = targetPlayer.getClimate();
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", Integer.toString(weatherId), climate.getShortName());
|
||||
return;
|
||||
}
|
||||
@ -38,8 +37,8 @@ public final class WeatherCommand implements CommandHandler {
|
||||
}
|
||||
}
|
||||
|
||||
scene.setWeather(weatherId, climate);
|
||||
climate = scene.getClimate(); // Might be different to what we set
|
||||
targetPlayer.setWeather(weatherId, climate);
|
||||
climate = targetPlayer.getClimate(); // Might be different to what we set
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", Integer.toString(weatherId), climate.getShortName());
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.PlayerLevelData;
|
||||
import emu.grasscutter.data.excels.WeatherData;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.CoopRequest;
|
||||
@ -38,6 +39,7 @@ import emu.grasscutter.game.managers.mapmark.*;
|
||||
import emu.grasscutter.game.managers.stamina.StaminaManager;
|
||||
import emu.grasscutter.game.managers.SotSManager;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.ClimateType;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.game.quest.QuestManager;
|
||||
@ -71,6 +73,7 @@ import emu.grasscutter.utils.MessageHandler;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import lombok.Getter;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.LinkedBlockingQueue;
|
||||
@ -112,6 +115,8 @@ public class Player {
|
||||
@Transient private int peerId;
|
||||
@Transient private World world;
|
||||
@Transient private Scene scene;
|
||||
@Transient @Getter private int weatherId = 0;
|
||||
@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
|
||||
@Transient private GameSession session;
|
||||
@Transient private AvatarStorage avatars;
|
||||
@Transient private Inventory inventory;
|
||||
@ -140,8 +145,8 @@ public class Player {
|
||||
private int regionId;
|
||||
private int mainCharacterId;
|
||||
private boolean godmode;
|
||||
|
||||
private boolean stamina;
|
||||
|
||||
private boolean moonCard;
|
||||
private Date moonCardStartTime;
|
||||
private int moonCardDuration;
|
||||
@ -324,6 +329,28 @@ public class Player {
|
||||
this.scene = scene;
|
||||
}
|
||||
|
||||
synchronized public void setClimate(ClimateType climate) {
|
||||
this.climate = climate;
|
||||
this.session.send(new PacketSceneAreaWeatherNotify(this));
|
||||
}
|
||||
|
||||
synchronized public void setWeather(int weather) {
|
||||
this.setWeather(weather, ClimateType.CLIMATE_NONE);
|
||||
}
|
||||
|
||||
synchronized public void setWeather(int weatherId, ClimateType climate) {
|
||||
// Lookup default climate for this weather
|
||||
if (climate == ClimateType.CLIMATE_NONE) {
|
||||
WeatherData w = GameData.getWeatherDataMap().get(weatherId);
|
||||
if (w != null) {
|
||||
climate = w.getDefaultClimate();
|
||||
}
|
||||
}
|
||||
this.weatherId = weatherId;
|
||||
this.climate = climate;
|
||||
this.session.send(new PacketSceneAreaWeatherNotify(this));
|
||||
}
|
||||
|
||||
public int getGmLevel() {
|
||||
return 1;
|
||||
}
|
||||
|
@ -45,8 +45,6 @@ public class Scene {
|
||||
|
||||
private int autoCloseTime;
|
||||
private int time;
|
||||
private ClimateType climate;
|
||||
private int weather;
|
||||
|
||||
private SceneScriptManager scriptManager;
|
||||
private WorldChallenge challenge;
|
||||
@ -61,7 +59,6 @@ public class Scene {
|
||||
this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
|
||||
this.time = 8 * 60;
|
||||
this.climate = ClimateType.CLIMATE_SUNNY;
|
||||
this.prevScene = 3;
|
||||
|
||||
this.spawnedEntities = new HashSet<>();
|
||||
@ -129,40 +126,6 @@ public class Scene {
|
||||
public void changeTime(int time) {
|
||||
this.time = time % 1440;
|
||||
}
|
||||
|
||||
public ClimateType getClimate() {
|
||||
return climate;
|
||||
}
|
||||
|
||||
public int getWeather() {
|
||||
return weather;
|
||||
}
|
||||
|
||||
synchronized public void setClimate(ClimateType climate) {
|
||||
this.climate = climate;
|
||||
for (Player player : this.players) {
|
||||
this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
|
||||
}
|
||||
}
|
||||
|
||||
synchronized public void setWeather(int weather) {
|
||||
this.setWeather(weather, ClimateType.CLIMATE_NONE);
|
||||
}
|
||||
|
||||
synchronized public void setWeather(int weather, ClimateType climate) {
|
||||
// Lookup default climate for this weather
|
||||
if (climate == ClimateType.CLIMATE_NONE) {
|
||||
WeatherData w = GameData.getWeatherDataMap().get(weather);
|
||||
if (w != null) {
|
||||
climate = w.getDefaultClimate();
|
||||
}
|
||||
}
|
||||
this.weather = weather;
|
||||
this.climate = climate;
|
||||
for (Player player : this.players) {
|
||||
this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
|
||||
}
|
||||
}
|
||||
|
||||
public int getPrevScene() {
|
||||
return prevScene;
|
||||
|
@ -12,8 +12,8 @@ public class PacketSceneAreaWeatherNotify extends BasePacket {
|
||||
super(PacketOpcodes.SceneAreaWeatherNotify);
|
||||
|
||||
SceneAreaWeatherNotify proto = SceneAreaWeatherNotify.newBuilder()
|
||||
.setWeatherAreaId(player.getScene().getWeather())
|
||||
.setClimateType(player.getScene().getClimate().getValue())
|
||||
.setWeatherAreaId(player.getWeatherId())
|
||||
.setClimateType(player.getClimate().getValue())
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
|
Loading…
Reference in New Issue
Block a user