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https://github.com/Melledy/Grasscutter.git
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Move weather from Scene to Player
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parent
aa835ecac7
commit
c9363ef5e5
@ -13,12 +13,11 @@ public final class WeatherCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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Scene scene = targetPlayer.getScene();
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int weatherId = scene.getWeather();
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int weatherId = targetPlayer.getWeatherId();
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ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
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if (args.isEmpty()) {
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climate = scene.getClimate();
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climate = targetPlayer.getClimate();
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CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", Integer.toString(weatherId), climate.getShortName());
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return;
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}
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@ -38,8 +37,8 @@ public final class WeatherCommand implements CommandHandler {
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}
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}
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scene.setWeather(weatherId, climate);
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climate = scene.getClimate(); // Might be different to what we set
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targetPlayer.setWeather(weatherId, climate);
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climate = targetPlayer.getClimate(); // Might be different to what we set
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CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", Integer.toString(weatherId), climate.getShortName());
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}
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}
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@ -5,6 +5,7 @@ import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.PlayerLevelData;
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import emu.grasscutter.data.excels.WeatherData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.CoopRequest;
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@ -38,6 +39,7 @@ import emu.grasscutter.game.managers.mapmark.*;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.game.quest.QuestManager;
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@ -71,6 +73,7 @@ import emu.grasscutter.utils.MessageHandler;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import lombok.Getter;
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import java.util.*;
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import java.util.concurrent.LinkedBlockingQueue;
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@ -112,6 +115,8 @@ public class Player {
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@Transient private int peerId;
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@Transient private World world;
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@Transient private Scene scene;
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@Transient @Getter private int weatherId = 0;
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@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@ -140,8 +145,8 @@ public class Player {
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private int regionId;
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private int mainCharacterId;
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private boolean godmode;
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private boolean stamina;
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private boolean moonCard;
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private Date moonCardStartTime;
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private int moonCardDuration;
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@ -324,6 +329,28 @@ public class Player {
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this.scene = scene;
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}
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synchronized public void setClimate(ClimateType climate) {
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this.climate = climate;
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this.session.send(new PacketSceneAreaWeatherNotify(this));
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}
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synchronized public void setWeather(int weather) {
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this.setWeather(weather, ClimateType.CLIMATE_NONE);
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}
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synchronized public void setWeather(int weatherId, ClimateType climate) {
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// Lookup default climate for this weather
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if (climate == ClimateType.CLIMATE_NONE) {
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WeatherData w = GameData.getWeatherDataMap().get(weatherId);
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if (w != null) {
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climate = w.getDefaultClimate();
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}
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}
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this.weatherId = weatherId;
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this.climate = climate;
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this.session.send(new PacketSceneAreaWeatherNotify(this));
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}
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public int getGmLevel() {
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return 1;
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}
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@ -45,8 +45,6 @@ public class Scene {
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private int autoCloseTime;
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private int time;
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private ClimateType climate;
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private int weather;
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private SceneScriptManager scriptManager;
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private WorldChallenge challenge;
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@ -61,7 +59,6 @@ public class Scene {
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this.entities = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.prevScene = 3;
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this.spawnedEntities = new HashSet<>();
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@ -130,40 +127,6 @@ public class Scene {
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this.time = time % 1440;
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}
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public ClimateType getClimate() {
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return climate;
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}
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public int getWeather() {
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return weather;
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}
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synchronized public void setClimate(ClimateType climate) {
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this.climate = climate;
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for (Player player : this.players) {
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this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
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}
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}
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synchronized public void setWeather(int weather) {
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this.setWeather(weather, ClimateType.CLIMATE_NONE);
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}
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synchronized public void setWeather(int weather, ClimateType climate) {
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// Lookup default climate for this weather
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if (climate == ClimateType.CLIMATE_NONE) {
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WeatherData w = GameData.getWeatherDataMap().get(weather);
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if (w != null) {
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climate = w.getDefaultClimate();
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}
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}
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this.weather = weather;
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this.climate = climate;
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for (Player player : this.players) {
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this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
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}
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}
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public int getPrevScene() {
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return prevScene;
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}
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@ -12,8 +12,8 @@ public class PacketSceneAreaWeatherNotify extends BasePacket {
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super(PacketOpcodes.SceneAreaWeatherNotify);
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SceneAreaWeatherNotify proto = SceneAreaWeatherNotify.newBuilder()
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.setWeatherAreaId(player.getScene().getWeather())
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.setClimateType(player.getScene().getClimate().getValue())
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.setWeatherAreaId(player.getWeatherId())
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.setClimateType(player.getClimate().getValue())
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.build();
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this.setData(proto);
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