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calculate ascension based on level provided to givechar command
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@ -181,7 +181,7 @@ public final class PlayerCommands {
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@Command(label = "givechar", aliases = { "givec" }, usage = "Usage: givechar <playerId> <avatarId> [level]")
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public static class GiveCharCommand implements CommandHandler {
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@Override public void execute(GenshinPlayer player, List<String> args) {
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int target, avatarID, level = 1;
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int target, avatarID, level = 1, ascension = 1;
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <avatarId> [level]");
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@ -244,8 +244,16 @@ public final class PlayerCommands {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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targetPlayer.addAvatar(avatar);
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}
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@ -261,6 +269,7 @@ public final class PlayerCommands {
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int target = Integer.parseInt(args.get(0));
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int avatarID = Integer.parseInt(args.get(1));
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int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
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int ascension = 1;
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerById(target);
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if(targetPlayer == null) {
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@ -272,8 +281,16 @@ public final class PlayerCommands {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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}
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// Calculate ascension level.
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if (level <= 40) {
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ascension = (int)Math.ceil(level / 20);
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} else if (level > 20) {
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ascension = (int)Math.ceil(level / 10) - 3;
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}
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GenshinAvatar avatar = new GenshinAvatar(avatarID);
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avatar.setLevel(level);
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avatar.setPromoteLevel(ascension);
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targetPlayer.addAvatar(avatar);
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} catch (NumberFormatException ignored) {
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