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Fix concurrency related error while spawning monsters
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@ -144,7 +144,7 @@ public class GenshinScene {
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return this.entities.containsKey(entity.getId());
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}
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public void addPlayer(GenshinPlayer player) {
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public synchronized void addPlayer(GenshinPlayer player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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@ -163,7 +163,7 @@ public class GenshinScene {
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this.setupPlayerAvatars(player);
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}
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public void removePlayer(GenshinPlayer player) {
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public synchronized void removePlayer(GenshinPlayer player) {
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// Remove player from scene
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getPlayers().remove(player);
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player.setScene(null);
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@ -367,7 +367,6 @@ public class GenshinScene {
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entity.setSpawnEntry(entry);
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toAdd.add(entity);
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this.addEntityDirectly(entity);
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// Add to spawned list
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this.getSpawnedEntities().add(entry);
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@ -377,14 +376,15 @@ public class GenshinScene {
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for (GenshinEntity entity : this.getEntities().values()) {
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if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
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toRemove.add(entity);
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this.removeEntityDirectly(entity);
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}
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}
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if (toAdd.size() > 0) {
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toAdd.stream().forEach(this::addEntityDirectly);
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this.broadcastPacket(new PacketSceneEntityAppearNotify(toAdd, VisionType.VisionBorn));
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}
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if (toRemove.size() > 0) {
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toRemove.stream().forEach(this::removeEntityDirectly);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VisionRemove));
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}
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}
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