Add 'refinement' option to 'give' command

This commit is contained in:
真心 2022-04-29 21:01:50 +08:00 committed by memetrollsXD
parent 9892cd8480
commit d0ccc48642

View File

@ -6,20 +6,20 @@ import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData; import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData; import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.inventory.GameItem; import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason; import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.List; import java.util.List;
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount] [level]", description = "Gives an item to you or the specified player", aliases = { @Command(label = "give", usage = "give [player] <itemId|itemName> [amount] [level]", description = "Gives an item to you or the specified player", aliases = {
"g", "item", "giveitem" }, permission = "player.give") "g", "item", "giveitem"}, permission = "player.give")
public final class GiveCommand implements CommandHandler { public final class GiveCommand implements CommandHandler {
@Override @Override
public void execute(Player sender, List<String> args) { public void execute(Player sender, List<String> args) {
int target, item, lvl, amount = 1; int target, item, lvl, amount = 1, refinement = 0;
if (sender == null && args.size() < 2) { if (sender == null && args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]"); CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]");
return; return;
@ -79,7 +79,28 @@ public final class GiveCommand implements CommandHandler {
return; return;
} }
break; break;
case 4: // [player] <itemId|itemName> [amount] [level] case 4: // [player] <itemId|itemName> [amount] [level] | <itemId|itemName> [amount] [level] [refinement]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
lvl = Integer.parseInt(args.get(2));
refinement = Integer.parseInt(args.get(3));
} else {
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
lvl = Integer.parseInt(args.get(3));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
case 5: // [player] <itemId|itemName> [amount] [level] [refinement]
try { try {
target = Integer.parseInt(args.get(0)); target = Integer.parseInt(args.get(0));
@ -90,6 +111,7 @@ public final class GiveCommand implements CommandHandler {
item = Integer.parseInt(args.get(1)); item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2)); amount = Integer.parseInt(args.get(2));
lvl = Integer.parseInt(args.get(3)); lvl = Integer.parseInt(args.get(3));
refinement = Integer.parseInt(args.get(4));
} }
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook. // TODO: Parse from item name using GM Handbook.
@ -111,44 +133,67 @@ public final class GiveCommand implements CommandHandler {
CommandHandler.sendMessage(sender, "Invalid item id."); CommandHandler.sendMessage(sender, "Invalid item id.");
return; return;
} }
if (refinement != 0) {
if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement < 1 || refinement > 5) {
CommandHandler.sendMessage(sender, "Refinement must be between 1 and 5.");
return;
}
} else {
CommandHandler.sendMessage(sender, "Refinement is only applicable to weapons.");
return;
}
}
this.item(targetPlayer, itemData, amount, lvl); this.item(targetPlayer, itemData, amount, lvl, refinement);
if (!itemData.isEquip()) if (!itemData.isEquip()) {
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target)); CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
else } else if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
CommandHandler.sendMessage(sender,
String.format("Given %s with level %s, refinement %s %s times to %s", item, lvl, refinement, amount, target));
} else {
CommandHandler.sendMessage(sender, CommandHandler.sendMessage(sender,
String.format("Given %s with level %s %s times to %s", item, lvl, amount, target)); String.format("Given %s with level %s %s times to %s", item, lvl, amount, target));
} }
}
private void item(Player player, ItemData itemData, int amount, int lvl) { private boolean item(Player player, ItemData itemData, int amount, int lvl, int refinement) {
if (itemData.isEquip()) { if (itemData.isEquip()) {
List<GameItem> items = new LinkedList<>(); List<GameItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
GameItem item = new GameItem(itemData); GameItem item = new GameItem(itemData);
item.setCount(amount); item.setCount(amount);
item.setLevel(lvl); item.setLevel(lvl);
item.setPromoteLevel(0); if (lvl > 20 && lvl < 40) {
if (lvl > 20) { // 20/40
item.setPromoteLevel(1); item.setPromoteLevel(1);
} else if (lvl > 40) { // 40/50 } else if (lvl > 40 && lvl <= 50) {
item.setPromoteLevel(2); item.setPromoteLevel(2);
} else if (lvl > 50) { // 50/60 } else if (lvl > 50 && lvl <= 60) {
item.setPromoteLevel(3); item.setPromoteLevel(3);
} else if (lvl > 60) { // 60/70 } else if (lvl > 60 && lvl <= 70) {
item.setPromoteLevel(4); item.setPromoteLevel(4);
} else if (lvl > 70) { // 70/80 } else if (lvl > 70 && lvl <= 80) {
item.setPromoteLevel(5); item.setPromoteLevel(5);
} else if (lvl > 80) { // 80/90 } else if (lvl > 80 && lvl <= 90) {
item.setPromoteLevel(6); item.setPromoteLevel(6);
} }
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement > 0) {
item.setRefinement(refinement - 1);
} else {
item.setRefinement(0);
}
}
items.add(item); items.add(item);
} }
player.getInventory().addItems(items, ActionReason.SubfieldDrop); player.getInventory().addItems(items, ActionReason.SubfieldDrop);
return true;
} else { } else {
GameItem item = new GameItem(itemData); GameItem item = new GameItem(itemData);
item.setCount(amount); item.setCount(amount);
player.getInventory().addItem(item, ActionReason.SubfieldDrop); player.getInventory().addItem(item, ActionReason.SubfieldDrop);
return true;
} }
} }
} }