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Add 'refinement' option to 'give' command
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@ -6,20 +6,20 @@ import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import java.util.LinkedList;
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import java.util.List;
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@Command(label = "give", usage = "give [player] <itemId|itemName> [amount] [level]", description = "Gives an item to you or the specified player", aliases = {
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"g", "item", "giveitem" }, permission = "player.give")
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"g", "item", "giveitem"}, permission = "player.give")
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public final class GiveCommand implements CommandHandler {
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@Override
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public void execute(Player sender, List<String> args) {
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int target, item, lvl, amount = 1;
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int target, item, lvl, amount = 1, refinement = 0;
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if (sender == null && args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]");
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return;
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@ -79,7 +79,28 @@ public final class GiveCommand implements CommandHandler {
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return;
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}
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break;
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case 4: // [player] <itemId|itemName> [amount] [level]
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case 4: // [player] <itemId|itemName> [amount] [level] | <itemId|itemName> [amount] [level] [refinement]
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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target = sender.getUid();
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item = Integer.parseInt(args.get(0));
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amount = Integer.parseInt(args.get(1));
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lvl = Integer.parseInt(args.get(2));
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refinement = Integer.parseInt(args.get(3));
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} else {
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item = Integer.parseInt(args.get(1));
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amount = Integer.parseInt(args.get(2));
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lvl = Integer.parseInt(args.get(3));
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, "Invalid item or player ID.");
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return;
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}
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break;
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case 5: // [player] <itemId|itemName> [amount] [level] [refinement]
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try {
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target = Integer.parseInt(args.get(0));
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@ -90,6 +111,7 @@ public final class GiveCommand implements CommandHandler {
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item = Integer.parseInt(args.get(1));
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amount = Integer.parseInt(args.get(2));
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lvl = Integer.parseInt(args.get(3));
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refinement = Integer.parseInt(args.get(4));
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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@ -111,44 +133,67 @@ public final class GiveCommand implements CommandHandler {
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CommandHandler.sendMessage(sender, "Invalid item id.");
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return;
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}
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if (refinement != 0) {
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if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
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if (refinement < 1 || refinement > 5) {
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CommandHandler.sendMessage(sender, "Refinement must be between 1 and 5.");
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return;
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}
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} else {
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CommandHandler.sendMessage(sender, "Refinement is only applicable to weapons.");
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return;
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}
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}
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this.item(targetPlayer, itemData, amount, lvl);
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this.item(targetPlayer, itemData, amount, lvl, refinement);
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if (!itemData.isEquip())
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if (!itemData.isEquip()) {
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CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
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else
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} else if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
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CommandHandler.sendMessage(sender,
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String.format("Given %s with level %s, refinement %s %s times to %s", item, lvl, refinement, amount, target));
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} else {
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CommandHandler.sendMessage(sender,
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String.format("Given %s with level %s %s times to %s", item, lvl, amount, target));
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}
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}
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private void item(Player player, ItemData itemData, int amount, int lvl) {
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private boolean item(Player player, ItemData itemData, int amount, int lvl, int refinement) {
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if (itemData.isEquip()) {
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List<GameItem> items = new LinkedList<>();
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for (int i = 0; i < amount; i++) {
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GameItem item = new GameItem(itemData);
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item.setCount(amount);
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item.setLevel(lvl);
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item.setPromoteLevel(0);
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if (lvl > 20) { // 20/40
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if (lvl > 20 && lvl < 40) {
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item.setPromoteLevel(1);
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} else if (lvl > 40) { // 40/50
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} else if (lvl > 40 && lvl <= 50) {
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item.setPromoteLevel(2);
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} else if (lvl > 50) { // 50/60
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} else if (lvl > 50 && lvl <= 60) {
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item.setPromoteLevel(3);
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} else if (lvl > 60) { // 60/70
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} else if (lvl > 60 && lvl <= 70) {
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item.setPromoteLevel(4);
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} else if (lvl > 70) { // 70/80
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} else if (lvl > 70 && lvl <= 80) {
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item.setPromoteLevel(5);
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} else if (lvl > 80) { // 80/90
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} else if (lvl > 80 && lvl <= 90) {
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item.setPromoteLevel(6);
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}
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if (item.getItemType() == ItemType.ITEM_WEAPON) {
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if (refinement > 0) {
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item.setRefinement(refinement - 1);
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} else {
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item.setRefinement(0);
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}
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}
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items.add(item);
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}
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player.getInventory().addItems(items, ActionReason.SubfieldDrop);
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return true;
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} else {
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GameItem item = new GameItem(itemData);
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item.setCount(amount);
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player.getInventory().addItem(item, ActionReason.SubfieldDrop);
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return true;
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}
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}
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}
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