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https://github.com/Melledy/Grasscutter.git
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Bug fix & Cleanup
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parent
2369f92cb4
commit
d23050ffa5
@ -3,15 +3,10 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.List;
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@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
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@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
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@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler {
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try {
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try {
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target = Integer.parseInt(args.get(0));
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target = Integer.parseInt(args.get(0));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null && sender != null) {
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if (targetPlayer == null) {
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target = sender.getUid();
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target = sender.getUid();
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} else {
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} else {
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switch (cmdSwitch){
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switch (cmdSwitch) {
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case "wp":
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case "wp" -> {
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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break;
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}
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case "art":
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case "art" -> {
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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break;
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}
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case "mat":
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case "mat" -> {
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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break;
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}
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case "all":
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case "all" -> {
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
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.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
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.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
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.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
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.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
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.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
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.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
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.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
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.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
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.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
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.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
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.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
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.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
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.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
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.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
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.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
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.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
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.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
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.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
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.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
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.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
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.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
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.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
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.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
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.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
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.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
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.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
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.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
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.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
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sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
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sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
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break;
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}
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}
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}
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}
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}
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} catch (NumberFormatException ignored) {
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} catch (NumberFormatException ignored) {
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@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler {
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sender.sendPacket(new PacketAvatarFetterDataNotify(avatar));
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sender.sendPacket(new PacketAvatarFetterDataNotify(avatar));
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CommandHandler.sendMessage(sender, "Fetter level set to " + fetterLevel);
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CommandHandler.sendMessage(sender, "Fetter level set to " + fetterLevel);
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} catch (NumberFormatException ignored) {
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(null, "Invalid fetter level.");
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CommandHandler.sendMessage(sender, "Invalid fetter level.");
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}
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}
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}
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}
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