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https://github.com/Melledy/Grasscutter.git
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Implement working* burst/ultimate invincibility
Merge pull request #1622 from Grasscutters/ult-invincibility
This commit is contained in:
commit
d56ca2091f
@ -17,43 +17,84 @@ import emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityM
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import emu.grasscutter.net.proto.AbilityMixinCostStaminaOuterClass.AbilityMixinCostStamina;
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import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry;
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import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
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import lombok.Getter;
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public class AbilityManager extends BasePlayerManager {
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public final class AbilityManager extends BasePlayerManager {
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HealAbilityManager healAbilityManager;
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@Getter private boolean abilityInvulnerable = false;
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public AbilityManager(Player player) {
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super(player);
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this.healAbilityManager = new HealAbilityManager(player);
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}
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public void onAbilityInvoke(AbilityInvokeEntry invoke) throws Exception {
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healAbilityManager.healHandler(invoke);
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this.healAbilityManager.healHandler(invoke);
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//Grasscutter.getLogger().info(invoke.getArgumentType() + " (" + invoke.getArgumentTypeValue() + "): " + Utils.bytesToHex(invoke.toByteArray()));
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switch (invoke.getArgumentType()) {
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case ABILITY_INVOKE_ARGUMENT_META_OVERRIDE_PARAM:
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handleOverrideParam(invoke);
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break;
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case ABILITY_INVOKE_ARGUMENT_META_REINIT_OVERRIDEMAP:
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handleReinitOverrideMap(invoke);
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break;
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case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE:
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handleModifierChange(invoke);
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break;
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case ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA:
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handleMixinCostStamina(invoke);
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break;
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case ABILITY_INVOKE_ARGUMENT_ACTION_GENERATE_ELEM_BALL:
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handleGenerateElemBall(invoke);
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break;
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default:
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break;
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case ABILITY_INVOKE_ARGUMENT_META_OVERRIDE_PARAM -> this.handleOverrideParam(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_REINIT_OVERRIDEMAP -> this.handleReinitOverrideMap(invoke);
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case ABILITY_INVOKE_ARGUMENT_META_MODIFIER_CHANGE -> this.handleModifierChange(invoke);
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case ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA -> this.handleMixinCostStamina(invoke);
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case ABILITY_INVOKE_ARGUMENT_ACTION_GENERATE_ELEM_BALL -> this.handleGenerateElemBall(invoke);
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default -> {}
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}
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}
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/**
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* Invoked when a player starts a skill.
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* @param player The player who started the skill.
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* @param skillId The skill ID.
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* @param casterId The caster ID.
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*/
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public void onSkillStart(Player player, int skillId, int casterId) {
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// Check if the player matches this player.
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if (player.getUid() != this.player.getUid()) {
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return;
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}
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// Check if the caster matches the player.
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if(player.getTeamManager().getCurrentAvatarEntity().getId() != casterId) {
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return;
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}
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var skillData = GameData.getAvatarSkillDataMap().get(skillId);
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if (skillData == null) {
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return;
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}
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// Check if the skill is an elemental burst.
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if(skillData.getCostElemVal() <= 0) {
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return;
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}
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// Set the player as invulnerable.
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this.abilityInvulnerable = true;
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}
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/**
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* Invoked when a player ends a skill.
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* @param player The player who started the skill.
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*/
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public void onSkillEnd(Player player) {
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// Check if the player matches this player.
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if (player.getUid() != this.player.getUid()) {
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return;
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}
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// Check if the player is invulnerable.
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if(!this.abilityInvulnerable) {
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return;
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}
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// Set the player as not invulnerable.
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this.abilityInvulnerable = false;
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}
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private void handleOverrideParam(AbilityInvokeEntry invoke) throws Exception {
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GameEntity entity = player.getScene().getEntityById(invoke.getEntityId());
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GameEntity entity = this.player.getScene().getEntityById(invoke.getEntityId());
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if (entity == null) {
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return;
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@ -65,7 +106,7 @@ public class AbilityManager extends BasePlayerManager {
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}
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private void handleReinitOverrideMap(AbilityInvokeEntry invoke) throws Exception {
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GameEntity entity = player.getScene().getEntityById(invoke.getEntityId());
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GameEntity entity = this.player.getScene().getEntityById(invoke.getEntityId());
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if (entity == null) {
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return;
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@ -80,7 +121,7 @@ public class AbilityManager extends BasePlayerManager {
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private void handleModifierChange(AbilityInvokeEntry invoke) throws Exception {
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// Sanity checks
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GameEntity target = player.getScene().getEntityById(invoke.getEntityId());
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GameEntity target = this.player.getScene().getEntityById(invoke.getEntityId());
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if (target == null) {
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return;
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}
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@ -104,7 +145,7 @@ public class AbilityManager extends BasePlayerManager {
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return;
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}
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GameEntity sourceEntity = player.getScene().getEntityById(data.getApplyEntityId());
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GameEntity sourceEntity = this.player.getScene().getEntityById(data.getApplyEntityId());
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if (sourceEntity == null) {
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return;
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}
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@ -117,7 +158,7 @@ public class AbilityManager extends BasePlayerManager {
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if (modifier != null && modifier.getOnAdded().size() > 0) {
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for (AbilityModifierAction action : modifier.getOnAdded()) {
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invokeAction(action, target, sourceEntity);
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this.invokeAction(action, target, sourceEntity);
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}
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}
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@ -133,7 +174,7 @@ public class AbilityManager extends BasePlayerManager {
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if (modifier != null && modifier.getOnRemoved().size() > 0) {
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for (AbilityModifierAction action : modifier.getOnRemoved()) {
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invokeAction(action, target, sourceEntity);
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this.invokeAction(action, target, sourceEntity);
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}
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}
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@ -145,7 +186,7 @@ public class AbilityManager extends BasePlayerManager {
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private void handleMixinCostStamina(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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AbilityMixinCostStamina costStamina = AbilityMixinCostStamina.parseFrom((invoke.getAbilityData()));
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getPlayer().getStaminaManager().handleMixinCostStamina(costStamina.getIsSwim());
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this.getPlayer().getStaminaManager().handleMixinCostStamina(costStamina.getIsSwim());
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}
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private void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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@ -17,6 +17,10 @@ public class HandlerClientAbilityInitFinishNotify extends PacketHandler {
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ClientAbilityInitFinishNotify notif = ClientAbilityInitFinishNotify.parseFrom(payload);
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Player player = session.getPlayer();
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// Call skill end in the player's ability manager.
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player.getAbilityManager().onSkillEnd(player);
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for (AbilityInvokeEntry entry : notif.getInvokesList()) {
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player.getAbilityManager().onAbilityInvoke(entry);
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player.getClientAbilityInitFinishHandler().addEntry(entry.getForwardType(), entry);
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@ -26,5 +30,4 @@ public class HandlerClientAbilityInitFinishNotify extends PacketHandler {
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session.getPlayer().getClientAbilityInitFinishHandler().update(session.getPlayer());
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}
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}
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}
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@ -6,7 +6,6 @@ import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.AttackResultOuterClass;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvocationsNotifyOuterClass.CombatInvocationsNotify;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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@ -18,7 +17,6 @@ import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass;
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import emu.grasscutter.server.event.entity.EntityMoveEvent;
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import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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@ -35,23 +33,29 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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CombatInvocationsNotify notif = CombatInvocationsNotify.parseFrom(payload);
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for (CombatInvokeEntry entry : notif.getInvokeListList()) {
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// Handle combat invoke
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switch (entry.getArgumentType()) {
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case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT:
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EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
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AttackResult attackResult = hitInfo.getAttackResult();
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Player player = session.getPlayer();
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switch (entry.getArgumentType()) {
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case COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT -> {
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EvtBeingHitInfo hitInfo = EvtBeingHitInfo.parseFrom(entry.getCombatData());
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AttackResult attackResult = hitInfo.getAttackResult();
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Player player = session.getPlayer();
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// Handle damage
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player.getAttackResults().add(attackResult);
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player.getEnergyManager().handleAttackHit(hitInfo);
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break;
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case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE:
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// Handle movement
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EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
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GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
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if (entity != null) {
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// Move player
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MotionInfo motionInfo = moveInfo.getMotionInfo();
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// Check if the player is invulnerable.
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if (
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attackResult.getAttackerId() != player.getTeamManager().getCurrentAvatarEntity().getId() &&
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player.getAbilityManager().isAbilityInvulnerable()
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) break;
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// Handle damage
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player.getAttackResults().add(attackResult);
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player.getEnergyManager().handleAttackHit(hitInfo);
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}
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case COMBAT_TYPE_ARGUMENT_ENTITY_MOVE -> {
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// Handle movement
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EntityMoveInfo moveInfo = EntityMoveInfo.parseFrom(entry.getCombatData());
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GameEntity entity = session.getPlayer().getScene().getEntityById(moveInfo.getEntityId());
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if (entity != null) {
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// Move player
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MotionInfo motionInfo = moveInfo.getMotionInfo();
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MotionState motionState = motionInfo.getState();
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// Call entity move event.
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@ -60,48 +64,47 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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new Position(motionInfo.getRot()), motionState);
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event.call();
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entity.move(event.getPosition(), event.getRotation());
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entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
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entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
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entity.setMotionState(motionState);
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entity.move(event.getPosition(), event.getRotation());
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entity.setLastMoveSceneTimeMs(moveInfo.getSceneTime());
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entity.setLastMoveReliableSeq(moveInfo.getReliableSeq());
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entity.setMotionState(motionState);
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session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
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session.getPlayer().getStaminaManager().handleCombatInvocationsNotify(session, moveInfo, entity);
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// TODO: handle MOTION_FIGHT landing which has a different damage factor
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// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
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// May need the height when starting plunge attack.
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// TODO: handle MOTION_FIGHT landing which has a different damage factor
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// Also, for plunge attacks, LAND_SPEED is always -30 and is not useful.
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// May need the height when starting plunge attack.
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// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
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// Cache land speed for later use.
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if (motionState == MotionState.MOTION_STATE_LAND_SPEED) {
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cachedLandingSpeed = motionInfo.getSpeed().getY();
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cachedLandingTimeMillisecond = System.currentTimeMillis();
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monitorLandingEvent = true;
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}
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if (monitorLandingEvent) {
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if (motionState == MotionState.MOTION_STATE_FALL_ON_GROUND) {
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monitorLandingEvent = false;
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handleFallOnGround(session, entity, motionState);
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}
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}
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// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
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// Cache land speed for later use.
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if (motionState == MotionState.MOTION_STATE_LAND_SPEED) {
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cachedLandingSpeed = motionInfo.getSpeed().getY();
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cachedLandingTimeMillisecond = System.currentTimeMillis();
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monitorLandingEvent = true;
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}
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if (monitorLandingEvent) {
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if (motionState == MotionState.MOTION_STATE_FALL_ON_GROUND) {
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monitorLandingEvent = false;
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handleFallOnGround(session, entity, motionState);
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}
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}
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// MOTION_STATE_NOTIFY = Dont send to other players
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if (motionState == MotionState.MOTION_STATE_NOTIFY) {
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continue;
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}
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}
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break;
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case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED:
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EvtAnimatorParameterInfo paramInfo = EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
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if (paramInfo.getIsServerCache()) {
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paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
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entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
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}
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break;
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default:
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break;
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}
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// MOTION_STATE_NOTIFY = Dont send to other players
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if (motionState == MotionState.MOTION_STATE_NOTIFY) {
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continue;
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}
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}
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}
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case COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED -> {
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EvtAnimatorParameterInfo paramInfo = EvtAnimatorParameterInfo.parseFrom(entry.getCombatData());
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if (paramInfo.getIsServerCache()) {
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paramInfo = paramInfo.toBuilder().setIsServerCache(false).build();
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entry = entry.toBuilder().setCombatData(paramInfo.toByteString()).build();
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}
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}
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default -> {
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}
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}
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session.getPlayer().getCombatInvokeHandler().addEntry(entry.getForwardType(), entry);
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}
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@ -12,10 +12,16 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
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var player = session.getPlayer();
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int skillId = notify.getSkillId();
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int casterId = notify.getCasterId();
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session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
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session.getPlayer().getEnergyManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
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// Call skill perform in the player's ability manager.
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player.getAbilityManager().onSkillStart(session.getPlayer(), skillId, casterId);
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// Handle skill notify in other managers.
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player.getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
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player.getEnergyManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
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}
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}
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