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Try PlayerTokenRsp instead of LoginRsp
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@ -20,6 +20,7 @@ import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
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import emu.grasscutter.utils.Position;
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@ -544,7 +545,8 @@ public final class PlayerCommands {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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player.getSession().close();
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// player.getSession().close();
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player.getSession().send(new PacketGetPlayerTokenRsp(player.getSession(), true));
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}
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}
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}
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