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Implement AddExtraGroupSuite
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72e9a21ce3
commit
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@ -55,6 +55,10 @@ public class ScriptLib {
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.filter(e -> e.getGroupId() == groupId).toList();
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for (GameEntity entity : list) {
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if (!(entity instanceof EntityGadget)) {
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continue;
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}
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EntityGadget gadget = (EntityGadget) entity;
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gadget.setState(gadgetState);
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@ -140,9 +144,42 @@ public class ScriptLib {
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}
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public int AddExtraGroupSuite(int groupId, int param2) {
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SceneGroup group = getSceneScriptManager().getGroupById(groupId);
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if (group == null || group.monsters == null) {
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return 1;
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}
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// TODO just spawn all from group for now
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List<GameEntity> toAdd = new ArrayList<>();
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for (SceneMonster monster : group.monsters) {
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MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
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if (data == null) {
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continue;
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}
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EntityMonster entity = new EntityMonster(getSceneScriptManager().getScene(), data, monster.pos, monster.level);
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entity.getRotation().set(monster.rot);
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entity.setGroupId(group.id);
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entity.setConfigId(monster.config_id);
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toAdd.add(entity);
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}
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if (toAdd.size() > 0) {
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getSceneScriptManager().getScene().addEntities(toAdd);
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for (GameEntity entity : toAdd) {
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this.getSceneScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
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}
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}
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return 0;
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}
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// param3 (probably time limit for timed dungeons)
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public int ActiveChallenge(int challengeId, int challengeIndex, int param3, int groupId, int param4, int param5) {
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SceneGroup group = getSceneScriptManager().getGroupById(groupId);
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