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Merge branch 'stable' into development
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commit
d9e1ed5083
38
.github/ISSUE_TEMPLATE/bug_report.md
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38
.github/ISSUE_TEMPLATE/bug_report.md
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---
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name: Bug report
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about: Create a report to help us improve
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title: ''
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labels: ''
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assignees: ''
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---
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**Describe the bug**
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A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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**Expected behavior**
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A clear and concise description of what you expected to happen.
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**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Desktop (please complete the following information):**
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- OS: [e.g. iOS]
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- Browser [e.g. chrome, safari]
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- Version [e.g. 22]
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**Smartphone (please complete the following information):**
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- Device: [e.g. iPhone6]
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- OS: [e.g. iOS8.1]
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- Browser [e.g. stock browser, safari]
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- Version [e.g. 22]
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**Additional context**
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Add any other context about the problem here.
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10
.github/ISSUE_TEMPLATE/custom.md
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.github/ISSUE_TEMPLATE/custom.md
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---
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name: Custom issue template
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about: Describe this issue template's purpose here.
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title: ''
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labels: ''
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assignees: ''
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---
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20
.github/ISSUE_TEMPLATE/feature_request.md
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.github/ISSUE_TEMPLATE/feature_request.md
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---
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name: Feature request
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about: Suggest an idea for this project
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title: ''
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labels: ''
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assignees: ''
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---
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**Is your feature request related to a problem? Please describe.**
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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**Describe the solution you'd like**
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A clear and concise description of what you want to happen.
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**Describe alternatives you've considered**
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A clear and concise description of any alternative solutions or features you've considered.
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**Additional context**
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Add any other context or screenshots about the feature request here.
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127
CODE_OF_CONDUCT.md
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127
CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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We as members, contributors, and leaders pledge to make participation in our
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community a harassment-free experience for everyone, regardless of age, body
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size, visible or invisible disability, ethnicity, sex characteristics, gender
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identity and expression, level of experience, education, socio-economic status,
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nationality, personal appearance, race, religion, or sexual identity
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and orientation.
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We pledge to act and interact in ways that contribute to an open, welcoming,
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diverse, inclusive, and healthy community.
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## Our Standards
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Examples of behavior that contributes to a positive environment for our
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community include:
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* Demonstrating empathy and kindness toward other people
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* Being respectful of differing opinions, viewpoints, and experiences
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* Giving and gracefully accepting constructive feedback
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* Accepting responsibility and apologizing to those affected by our mistakes,
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and learning from the experience
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* Focusing on what is best not just for us as individuals, but for the
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overall community
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Examples of unacceptable behavior include:
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* The use of sexualized language or imagery, and sexual attention or
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advances of any kind
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* Trolling, insulting or derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or email
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address, without their explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Enforcement Responsibilities
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Community leaders are responsible for clarifying and enforcing our standards of
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acceptable behavior and will take appropriate and fair corrective action in
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response to any behavior that they deem inappropriate, threatening, offensive,
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or harmful.
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Community leaders have the right and responsibility to remove, edit, or reject
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comments, commits, code, wiki edits, issues, and other contributions that are
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not aligned to this Code of Conduct, and will communicate reasons for moderation
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decisions when appropriate.
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## Scope
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This Code of Conduct applies within all community spaces, and also applies when
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an individual is officially representing the community in public spaces.
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Examples of representing our community include using an official e-mail address,
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posting via an official social media account, or acting as an appointed
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representative at an online or offline event.
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|
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported to the community leaders responsible for enforcement at
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[the Discord server](https://discord.gg/T5vZU6UyeG).
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All complaints will be reviewed and investigated promptly and fairly.
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All community leaders are obligated to respect the privacy and security of the
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reporter of any incident.
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## Enforcement Guidelines
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Community leaders will follow these Community Impact Guidelines in determining
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the consequences for any action they deem in violation of this Code of Conduct:
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### 1. Correction
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**Community Impact**: Use of inappropriate language or other behavior deemed
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unprofessional or unwelcome in the community.
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**Consequence**: A private, written warning from community leaders, providing
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clarity around the nature of the violation and an explanation of why the
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behavior was inappropriate. A public apology may be requested.
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|
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### 2. Warning
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**Community Impact**: A violation through a single incident or series
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of actions.
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**Consequence**: A warning with consequences for continued behavior. No
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interaction with the people involved, including unsolicited interaction with
|
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those enforcing the Code of Conduct, for a specified period of time. This
|
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includes avoiding interactions in community spaces as well as external channels
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like social media. Violating these terms may lead to a temporary or
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permanent ban.
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|
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### 3. Temporary Ban
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**Community Impact**: A serious violation of community standards, including
|
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sustained inappropriate behavior.
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|
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**Consequence**: A temporary ban from any sort of interaction or public
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communication with the community for a specified period of time. No public or
|
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private interaction with the people involved, including unsolicited interaction
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with those enforcing the Code of Conduct, is allowed during this period.
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Violating these terms may lead to a permanent ban.
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|
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### 4. Permanent Ban
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**Community Impact**: Demonstrating a pattern of violation of community
|
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standards, including sustained inappropriate behavior, harassment of an
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individual, or aggression toward or disparagement of classes of individuals.
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**Consequence**: A permanent ban from any sort of public interaction within
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the community.
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|
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
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version 2.0, available at
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https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
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Community Impact Guidelines were inspired by [Mozilla's code of conduct
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enforcement ladder](https://github.com/mozilla/diversity).
|
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|
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[homepage]: https://www.contributor-covenant.org
|
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|
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For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
14
CONTRIBUTING.md
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CONTRIBUTING.md
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# Contributing
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Please note we have a code of conduct, please follow it in all your interactions with the project. If you have any further questions please create an issue or ask in the Discord server.
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- Only fix/add the functionality in question OR address wide-spread whitespace/style issues, not both.
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- Address a single concern in the least number of changed lines as possible.
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**Do not make a pull request to merge into stable unless it is a hotfix. Use the development branch instead.**
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## Pull Request Process
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1. Ensure any install or build dependencies are removed before the end of the layer when doing a build.
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2. Update the README.md and wiki with details of changes to the interface, this includes new environment variables, exposed ports, useful file locations and container parameters.
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3. Write with detail on your pull request description what you have committed, to make it easier for the collaborators to make a changelog.
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@ -1 +1 @@
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Subproject commit dd17415b71dfcff049e72dbe8a76173611f4b0ae
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Subproject commit 0537e9cc4c7856a7c6f88bbbaa908a80c4ee677e
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq;
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import emu.grasscutter.net.proto.VisionTypeOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp;
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@Opcodes(PacketOpcodes.SceneEntityDrownReq)
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public class HandlerSceneEntityDrownReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload);
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GenshinEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId());
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PacketLifeStateChangeNotify lifeStateChangeNotify = new PacketLifeStateChangeNotify(entity, entity, LifeState.LIFE_DEAD);
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PacketSceneEntityDrownRsp drownRsp = new PacketSceneEntityDrownRsp(req.getEntityId());
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//kill entity + broadcast it
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session.getPlayer().getScene().broadcastPacket(lifeStateChangeNotify);
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session.getPlayer().getScene().broadcastPacket(drownRsp);
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//TODO: make a list somewhere of all entities to remove per tick rather than one by one
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session.getPlayer().getScene().removeEntity(entity, VisionTypeOuterClass.VisionType.VisionDie);
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}
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}
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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public class PacketSceneEntityDrownRsp extends GenshinPacket {
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public PacketSceneEntityDrownRsp(int entityId) {
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super(PacketOpcodes.SceneEntityDrownRsp);
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SceneEntityDrownRsp proto = new SceneEntityDrownRsp().toBuilder().setEntityId(entityId).build();
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this.setData(proto);
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}
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}
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|
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