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Merge branch 'Grasscutters:stable' into main
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README.md
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README.md
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# Grasscutter
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A WIP server emulator for Genshin Impact 2.3-2.6
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A WIP server reimplementation for *some anime game* 2.3-2.6
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**Documentation**: [Grasscutter Wiki](https://github.com/Melledy/Grasscutter/wiki/)
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**Note**: For support please join the [Discord server](https://discord.gg/T5vZU6UyeG).
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# Current features
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* Logging in
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* Spawning monsters via console
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* Combat
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* Spawning monsters via console
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* Inventory features (recieving items/characters, upgrading items/characters, etc)
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* Co-op does work, but movement is kind of buggy and some player ults do not spawn properly
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* Friends list
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* Gacha system
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* Friends list
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* Co-op *partially* work
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# Quick setup guide
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* For more information, we now have [Grasscutter Wiki](https://github.com/Melledy/Grasscutter/wiki/) page !
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### Prerequisites
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* JDK-8u202 ([mirror link](https://mirrors.huaweicloud.com/java/jdk/8u202-b08/) since Oracle required an account to download old builds)
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* Mongodb (recommended 4.0+)
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@ -22,11 +20,11 @@ A WIP server emulator for Genshin Impact 2.3-2.6
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### Starting up Grasscutter server (Assuming you are on Windows)
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1. Setup compile environment `gradlew.bat`
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2. Compile Grasscutter with `gradlew jar`
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3. Create a folder named `resources` in your Grasscutter directory, bring your `BinOutput` and `ExcelBinOutput` folders into it *(Check the wiki for more details where to get those.)*
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4. Run Grasscutter with `java -jar grasscutter.jar`. Make sure mongodb is running as well.
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3. Create a folder named `resources` in your Grasscutter directory, bring your `BinOutput` and `ExcelBinOutput` folders into it *(Check the wiki for more details how to get those.)*
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4. Run Grasscutter with `java -jar grasscutter.jar`. Make sure mongodb service is running as well.
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### Connecting with the client
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½. Create an account using command below
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½. Create an account using *server console command* below
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1. Run a proxy daemon: (choose either one)
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- mitmdump: `mitmdump -s proxy.py --ssl-insecure`
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- Fiddler Classic: Run Fiddler Classic, turn on `Decrypt https traffic` in setting and change the default port there (Tools -> Options -> Connections) to anything other than `8888`, and load [this script](https://github.lunatic.moe/fiddlerscript).
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@ -66,8 +64,9 @@ There is a dummy user named "Server" in every player's friends list that you can
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`!clearartifacts` - Deletes all unequipped and unlocked level 0 artifacts, **including yellow rarity ones** from your inventory
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*More commands will be updated in the [wiki](https://github.com/Melledy/Grasscutter/wiki/).*
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# Quick Troubleshooting
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* If compiling wasnt successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable)
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* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is the issue, if using Fiddler make sure it running on another port except 8888
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* If compiling wasn't successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable)
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* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is *the issue*, if using Fiddler make sure it running on another port except 8888
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* Startup sequence: Mongodb > Grasscutter > Proxy daemon (mitmdump, fiddler, etc.) > Client
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* If `4206` error constantly prompt up, try to use [jdk-8u202-b08](https://mirrors.huaweicloud.com/java/jdk/8u202-b08/) instead of other versions of JDK
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@ -53,5 +53,6 @@ public final class Config {
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public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
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public int[] WelcomeEmotes = {2007, 1002, 4010};
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public String WelcomeMotd = "Welcome to Grasscutter emu";
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public boolean AutomaticallyCreateAccounts = false;
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}
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}
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@ -91,7 +91,7 @@ public final class CommandMap {
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public void invoke(GenshinPlayer player, String rawMessage) {
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rawMessage = rawMessage.trim();
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if(rawMessage.length() == 0) {
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CommandHandler.sendMessage(player, "No command specified.");
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CommandHandler.sendMessage(player, "No command specified."); return;
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}
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// Remove prefix if present.
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@ -113,7 +113,7 @@ public final class CommandMap {
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if(player != null) {
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String permissionNode = this.annotations.get(label).permission();
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Account account = player.getAccount();
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if(permissionNode != "" && !account.hasPermission(permissionNode)) {
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if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
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CommandHandler.sendMessage(player, "You do not have permission to run this command."); return;
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}
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}
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@ -188,6 +188,7 @@ public final class ServerCommands {
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} else {
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CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
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account.addPermission("*"); // Grant the player superuser permissions.
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account.save(); // Save account to database.
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}
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return;
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case "delete":
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@ -225,11 +225,23 @@ public final class DispatchServer {
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// Login
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Account account = DatabaseHelper.getAccountByName(requestData.account);
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// Test
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// Check if account exists, else create a new one.
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if (account == null) {
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responseData.retcode = -201;
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responseData.message = "Username not found.";
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// Account doesnt exist, so we can either auto create it if the config value is set
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if (Grasscutter.getConfig().ServerOptions.AutomaticallyCreateAccounts) {
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// This account has been created AUTOMATICALLY. There will be no permissions added.
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account = DatabaseHelper.createAccountWithId(requestData.account, 0);
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responseData.message = "OK";
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responseData.data.account.uid = account.getId();
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responseData.data.account.token = account.generateSessionKey();
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responseData.data.account.email = account.getEmail();
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} else {
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responseData.retcode = -201;
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responseData.message = "Username not found.";
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}
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} else {
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// Account was found, log the player in
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responseData.message = "OK";
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responseData.data.account.uid = account.getId();
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responseData.data.account.token = account.generateSessionKey();
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