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https://github.com/Melledy/Grasscutter.git
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Validate the NPC being talked to
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parent
9c0b9afae2
commit
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@ -4,8 +4,10 @@ import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.talk.TalkExec;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import java.util.List;
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import lombok.*;
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@ResourceType(name = "TalkExcelConfigData.json")
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@EqualsAndHashCode(callSuper = false)
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@ -26,6 +28,11 @@ public final class TalkConfigData extends GameResource {
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alternate = {"_questId"})
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private int questId;
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@SerializedName(
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value = "npcId",
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alternate = {"_npcId"})
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private List<Integer> npcId;
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@Override
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public void onLoad() {
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this.finishExec =
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@ -1,15 +1,15 @@
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package emu.grasscutter.game.talk;
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import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_ANY_TALK;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_TALK;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.MainQuestData.TalkData;
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import emu.grasscutter.game.player.BasePlayerManager;
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import emu.grasscutter.game.player.Player;
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import lombok.NonNull;
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import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_ANY_TALK;
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import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_TALK;
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public final class TalkManager extends BasePlayerManager {
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public TalkManager(@NonNull Player player) {
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super(player);
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@ -19,12 +19,21 @@ public final class TalkManager extends BasePlayerManager {
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* Invoked when a talk is triggered.
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*
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* @param talkId The ID of the talk.
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* @param npcEntityId The entity ID of the NPC being talked to.
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*/
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public void triggerTalkAction(int talkId) {
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public void triggerTalkAction(int talkId, int npcEntityId) {
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var talkData = GameData.getTalkConfigDataMap().get(talkId);
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if (talkData == null) return;
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var player = this.getPlayer();
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// Check if the NPC id is valid.
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var entity = player.getScene().getEntityById(npcEntityId);
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if (entity == null) return;
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// The config ID of the entity is the NPC's ID.
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if (!talkData.getNpcId().contains(entity.getConfigId()))
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return;
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// Execute the talk action on associated handlers.
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talkData
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.getFinishExec()
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@ -13,7 +13,7 @@ public class HandlerNpcTalkReq extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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var req = NpcTalkReq.parseFrom(payload);
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session.getPlayer().getTalkManager().triggerTalkAction(req.getTalkId());
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session.getPlayer().getTalkManager().triggerTalkAction(req.getTalkId(), req.getEntityId());
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session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
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}
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}
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