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https://github.com/Melledy/Grasscutter.git
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Implement Resin (#1257)
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
This commit is contained in:
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@ -15,6 +15,9 @@ public class DungeonData extends GameResource {
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private String involveType; // TODO enum
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private RewardPreviewData previewData;
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private int statueCostID;
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private int statueCostCount;
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@Override
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public int getId() {
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@ -33,6 +36,14 @@ public class DungeonData extends GameResource {
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return previewData;
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}
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public int getStatueCostID() {
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return statueCostID;
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}
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public int getStatueCostCount() {
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return statueCostCount;
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}
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@Override
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public void onLoad() {
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if (this.passRewardPreviewID > 0) {
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@ -3,13 +3,17 @@ package emu.grasscutter.game.combine;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.CombineData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.net.proto.RetcodeOuterClass;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketCombineFormulaDataNotify;
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import emu.grasscutter.server.packet.send.PacketCombineRsp;
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import it.unimi.dsi.fastutil.Pair;
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import java.util.ArrayList;
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import java.util.List;
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public class CombineManger {
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@ -23,6 +27,27 @@ public class CombineManger {
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this.gameServer = gameServer;
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}
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public boolean unlockCombineDiagram(Player player, GameItem diagramItem) {
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// Make sure this is actually a diagram.
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if (!diagramItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
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return false;
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}
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// Determine the combine item we should unlock.
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int combineId = Integer.parseInt(diagramItem.getItemData().getItemUse().get(0).getUseParam().get(0));
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// Remove the diagram from the player's inventory.
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// We need to do this here, before sending CombineFormulaDataNotify, or the the combine UI won't correctly
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// update when unlocking the diagram.
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player.getInventory().removeItem(diagramItem, 1);
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// Tell the client that this diagram is now unlocked and add the unlocked item to the player.
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player.getUnlockedCombines().add(combineId);
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player.sendPacket(new PacketCombineFormulaDataNotify(combineId));
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return true;
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}
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public CombineResult combineItem(Player player, int cid, int count){
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// check config exist
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if(!GameData.getCombineDataMap().containsKey(cid)){
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@ -35,36 +60,17 @@ public class CombineManger {
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if(combineData.getPlayerLevel() > player.getLevel()){
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return null;
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}
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// check enough
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var enough = combineData.getMaterialItems().stream()
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.filter(item -> player.getInventory()
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.getInventoryTab(ItemType.ITEM_MATERIAL)
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.getItemById(item.getId())
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.getCount() < item.getCount() * count
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)
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.findAny()
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.isEmpty();
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// if not enough
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if(!enough){
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player.getWorld().getHost().sendPacket(
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new PacketCombineRsp(RetcodeOuterClass.Retcode.RET_ITEM_COMBINE_COUNT_NOT_ENOUGH_VALUE)
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);
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return null;
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// consume items
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List<ItemParamData> material = new ArrayList<>(combineData.getMaterialItems());
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material.add(new ItemParamData(202, combineData.getScoinCost()));
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boolean success = player.getInventory().payItems(material.toArray(new ItemParamData[0]), count, ActionReason.Combine);
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// abort if not enough material
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if (!success) {
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player.sendPacket(new PacketCombineRsp(RetcodeOuterClass.Retcode.RET_ITEM_COMBINE_COUNT_NOT_ENOUGH_VALUE));
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}
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if (player.getMora() >= combineData.getScoinCost()) {
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player.setMora(player.getMora() - combineData.getScoinCost() * count);
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} else {
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return null;
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}
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// try to remove materials
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combineData.getMaterialItems().stream()
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.map(item -> Pair.of(player.getInventory()
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.getInventoryTab(ItemType.ITEM_MATERIAL)
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.getItemById(item.getId())
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,item.getCount() * count)
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)
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.forEach(item -> player.getInventory().removeItem(item.first(), item.second()));
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// make the result
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player.getInventory().addItem(combineData.getResultItemId(),
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@ -4,9 +4,11 @@ import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.DungeonData;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.scripts.data.ScriptArgs;
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@ -153,8 +155,20 @@ public class DungeonChallenge {
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}
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}
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public void getStatueDrops(Player player) {
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private List<GameItem> rollRewards() {
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List<GameItem> rewards = new ArrayList<>();
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for (ItemParamData param : getScene().getDungeonData().getRewardPreview().getPreviewItems()) {
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rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
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}
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return rewards;
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}
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public void getStatueDrops(Player player, GadgetInteractReq request) {
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DungeonData dungeonData = getScene().getDungeonData();
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int resinCost = dungeonData.getStatueCostCount() != 0 ? dungeonData.getStatueCostCount() : 20;
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if (!isSuccess() || dungeonData == null || dungeonData.getRewardPreview() == null || dungeonData.getRewardPreview().getPreviewItems().length == 0) {
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return;
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}
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@ -164,11 +178,43 @@ public class DungeonChallenge {
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return;
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}
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// Get rewards.
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List<GameItem> rewards = new ArrayList<>();
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for (ItemParamData param : getScene().getDungeonData().getRewardPreview().getPreviewItems()) {
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rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
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if (request.getIsUseCondenseResin()) {
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// Check if condensed resin is usable here.
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// For this, we use the following logic for now:
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// The normal resin cost of the dungeon has to be 20.
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if (resinCost != 20) {
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return;
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}
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// Make sure the player has condensed resin.
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GameItem condensedResin = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(220007);
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if (condensedResin == null || condensedResin.getCount() <= 0) {
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return;
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}
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// Deduct.
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player.getInventory().removeItem(condensedResin, 1);
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// Roll rewards, twice (because condensed).
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rewards.addAll(this.rollRewards());
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rewards.addAll(this.rollRewards());
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}
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else {
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// If the player used regular resin, try to deduct.
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// Stop if insufficient resin.
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boolean success = player.getResinManager().useResin(resinCost);
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if (!success) {
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return;
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}
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// Roll rewards.
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rewards.addAll(this.rollRewards());
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}
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// Add rewards to player and send notification.
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player.getInventory().addItems(rewards, ActionReason.DungeonStatueDrop);
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player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(rewards));
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@ -17,6 +17,7 @@ import emu.grasscutter.game.avatar.AvatarStorage;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
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import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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@ -258,6 +259,8 @@ public class Inventory implements Iterable<GameItem> {
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getPlayer().addExpDirectly(count);
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case 105 -> // Companionship exp
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getPlayer().getServer().getInventoryManager().upgradeAvatarFetterLevel(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
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case 106 -> // Resin
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getPlayer().getResinManager().addResin(count);
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case 201 -> // Primogem
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getPlayer().setPrimogems(player.getPrimogems() + count);
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case 202 -> // Mora
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@ -275,6 +278,8 @@ public class Inventory implements Iterable<GameItem> {
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return player.getMora();
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case 203: // Genesis Crystals
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return player.getCrystals();
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case 106: // Resin
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return player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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default:
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GameItem item = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); // What if we ever want to operate on weapons/relics/furniture? :S
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return (item == null) ? 0 : item.getCount();
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@ -313,6 +318,8 @@ public class Inventory implements Iterable<GameItem> {
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player.setMora(player.getMora() - (cost.getCount() * quantity));
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case 203 -> // Genesis Crystals
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player.setCrystals(player.getCrystals() - (cost.getCount() * quantity));
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case 106 -> // Resin
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player.getResinManager().useResin(cost.getCount() * quantity);
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default ->
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removeItem(getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId()), cost.getCount() * quantity);
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}
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@ -15,6 +15,7 @@ import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.net.proto.ForgeStartReqOuterClass;
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import emu.grasscutter.net.proto.ForgeQueueDataOuterClass.ForgeQueueData;
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import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueManipulateReq;
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@ -147,38 +148,16 @@ public class ForgingManager {
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ForgeData forgeData = GameData.getForgeDataMap().get(req.getForgeId());
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// Check if we have enough of each material.
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for (var material : forgeData.getMaterialItems()) {
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if (material.getItemId() == 0) {
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continue;
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}
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// Check if we have enough of each material and consume.
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List<ItemParamData> material = new ArrayList<>(forgeData.getMaterialItems());
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material.add(new ItemParamData(202, forgeData.getScoinCost()));
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int currentCount = this.player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(material.getItemId()).getCount();
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boolean success = player.getInventory().payItems(material.toArray(new ItemParamData[0]), req.getForgeCount(), ActionReason.ForgeCost);
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if (currentCount < material.getCount() * req.getForgeCount()) {
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this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
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return;
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}
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}
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// Check if we have enough Mora.
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if (this.player.getMora() < forgeData.getScoinCost() * req.getForgeCount()) {
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if (!success) {
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this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
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return;
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}
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// Consume material and Mora.
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for (var material : forgeData.getMaterialItems()) {
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if (material.getItemId() == 0) {
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continue;
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}
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GameItem item = this.player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(material.getItemId());
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this.player.getInventory().removeItem(item, material.getCount() * req.getForgeCount());
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}
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this.player.setMora(this.player.getMora() - forgeData.getScoinCost() * req.getForgeCount());
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// Create and add active forge.
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ActiveForgeData activeForge = new ActiveForgeData();
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activeForge.setForgeId(req.getForgeId());
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@ -856,6 +856,27 @@ public class InventoryManager {
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// Unlock.
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useSuccess = player.getForgingManager().unlockForgingBlueprint(useItem);
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}
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// Handle combine diagrams.
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if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
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// Unlock.
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useSuccess = player.getServer().getCombineManger().unlockCombineDiagram(player, useItem);
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}
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break;
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case MATERIAL_CONSUME_BATCH_USE:
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// Make sure we have usage data for this material.
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if (useItem.getItemData().getItemUse() == null) {
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break;
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}
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// Handle fragile/transient resin.
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if (useItem.getItemId() == 107009 || useItem.getItemId() == 107012){
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// Add resin to the inventory.
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ItemData resinItemData = GameData.getItemDataMap().get(106);
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player.getInventory().addItem(new GameItem(resinItemData, 60 * count), ActionReason.PlayerUseItem);
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// Set used amount.
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used = count;
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}
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break;
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case MATERIAL_CHEST:
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List<ShopChestTable> shopChestTableList = player.getServer().getShopManager().getShopChestData();
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143
src/main/java/emu/grasscutter/game/managers/ResinManager.java
Normal file
143
src/main/java/emu/grasscutter/game/managers/ResinManager.java
Normal file
@ -0,0 +1,143 @@
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package emu.grasscutter.game.managers;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
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import emu.grasscutter.server.packet.send.PacketResinChangeNotify;
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import emu.grasscutter.utils.Utils;
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import static emu.grasscutter.Configuration.GAME_OPTIONS;
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public class ResinManager {
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private final Player player;
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public ResinManager(Player player) {
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this.player = player;
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}
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/********************
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* Change resin.
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********************/
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public synchronized boolean useResin(int amount) {
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// Check if resin enabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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return true;
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}
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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// Check if the player has sufficient resin.
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if (currentResin < amount) {
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return false;
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}
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// Deduct the resin from the player.
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int newResin = currentResin - amount;
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this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
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// Check if this has taken the player under the recharge cap,
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// starting the recharging process.
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if (this.player.getNextResinRefresh() == 0 && newResin < GAME_OPTIONS.resinOptions.cap) {
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int currentTime = Utils.getCurrentSeconds();
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this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
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}
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// Send packets.
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this.player.sendPacket(new PacketPlayerPropNotify(this.player, PlayerProperty.PROP_PLAYER_RESIN));
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this.player.sendPacket(new PacketResinChangeNotify(this.player));
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return true;
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}
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public synchronized void addResin(int amount) {
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// Check if resin enabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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return;
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}
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// Add resin.
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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int newResin = currentResin + amount;
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this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
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// Stop recharging if player is now at or over the cap.
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if (newResin >= GAME_OPTIONS.resinOptions.cap) {
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this.player.setNextResinRefresh(0);
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}
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// Send packets.
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this.player.sendPacket(new PacketPlayerPropNotify(this.player, PlayerProperty.PROP_PLAYER_RESIN));
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this.player.sendPacket(new PacketResinChangeNotify(this.player));
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}
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/********************
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* Recharge resin.
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********************/
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public synchronized void rechargeResin() {
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// Check if resin enabled.
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if (!GAME_OPTIONS.resinOptions.resinUsage) {
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return;
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}
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int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
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int currentTime = Utils.getCurrentSeconds();
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// Make sure we are currently in "recharging mode".
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// This is denoted by Player.nextResinRefresh being greater than 0.
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if (this.player.getNextResinRefresh() <= 0) {
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return;
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}
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// Determine if we actually need to recharge yet.
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if (currentTime < this.player.getNextResinRefresh()) {
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return;
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}
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// Calculate how much resin we need to refill and update player.
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// Note that this can be more than one in case the player
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// logged off with uncapped resin and is now logging in again.
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int recharge = 1 + (int)((currentTime - this.player.getNextResinRefresh()) / GAME_OPTIONS.resinOptions.rechargeTime);
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int newResin = Math.min(GAME_OPTIONS.resinOptions.cap, currentResin + recharge);
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int resinChange = newResin - currentResin;
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||||
|
||||
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, newResin);
|
||||
|
||||
// Calculate next recharge time.
|
||||
// Set to zero to disable recharge (because on/over cap.)
|
||||
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
|
||||
this.player.setNextResinRefresh(0);
|
||||
}
|
||||
else {
|
||||
int nextRecharge = this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
|
||||
this.player.setNextResinRefresh(nextRecharge);
|
||||
}
|
||||
|
||||
// Send packets.
|
||||
this.player.sendPacket(new PacketPlayerPropNotify(this.player, PlayerProperty.PROP_PLAYER_RESIN));
|
||||
this.player.sendPacket(new PacketResinChangeNotify(this.player));
|
||||
}
|
||||
|
||||
/********************
|
||||
* Player login.
|
||||
********************/
|
||||
public synchronized void onPlayerLogin() {
|
||||
// If resin usage is disabled, set resin to cap.
|
||||
if (!GAME_OPTIONS.resinOptions.resinUsage) {
|
||||
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, GAME_OPTIONS.resinOptions.cap);
|
||||
this.player.setNextResinRefresh(0);
|
||||
}
|
||||
|
||||
// In case server administrators change the resin cap while players are capped,
|
||||
// we need to restart recharging here.
|
||||
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
|
||||
int currentTime = Utils.getCurrentSeconds();
|
||||
|
||||
if (currentResin < GAME_OPTIONS.resinOptions.cap && this.player.getNextResinRefresh() == 0) {
|
||||
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
|
||||
}
|
||||
|
||||
// Send initial notifications on logon.
|
||||
this.player.sendPacket(new PacketPlayerPropNotify(this.player, PlayerProperty.PROP_PLAYER_RESIN));
|
||||
this.player.sendPacket(new PacketResinChangeNotify(this.player));
|
||||
}
|
||||
}
|
@ -27,6 +27,7 @@ import emu.grasscutter.game.inventory.Inventory;
|
||||
import emu.grasscutter.game.mail.Mail;
|
||||
import emu.grasscutter.game.mail.MailHandler;
|
||||
import emu.grasscutter.game.managers.InsectCaptureManager;
|
||||
import emu.grasscutter.game.managers.ResinManager;
|
||||
import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
|
||||
import emu.grasscutter.game.managers.SotSManager;
|
||||
import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
|
||||
@ -48,6 +49,7 @@ import emu.grasscutter.net.proto.*;
|
||||
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
|
||||
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
|
||||
import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
|
||||
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
|
||||
import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
|
||||
import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
|
||||
import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
|
||||
@ -94,6 +96,7 @@ public class Player {
|
||||
private Set<Integer> flyCloakList;
|
||||
private Set<Integer> costumeList;
|
||||
private Set<Integer> unlockedForgingBlueprints;
|
||||
private Set<Integer> unlockedCombines;
|
||||
private List<ActiveForgeData> activeForges;
|
||||
|
||||
private Integer widgetId;
|
||||
@ -158,11 +161,13 @@ public class Player {
|
||||
@Transient private MapMarksManager mapMarksManager;
|
||||
@Transient private StaminaManager staminaManager;
|
||||
@Transient private EnergyManager energyManager;
|
||||
@Transient private ResinManager resinManager;
|
||||
@Transient private ForgingManager forgingManager;
|
||||
@Transient private DeforestationManager deforestationManager;
|
||||
|
||||
private long springLastUsed;
|
||||
private HashMap<String, MapMark> mapMarks;
|
||||
private int nextResinRefresh;
|
||||
|
||||
@Deprecated
|
||||
@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
|
||||
@ -193,6 +198,7 @@ public class Player {
|
||||
this.costumeList = new HashSet<>();
|
||||
this.towerData = new TowerData();
|
||||
this.unlockedForgingBlueprints = new HashSet<>();
|
||||
this.unlockedCombines = new HashSet<>();
|
||||
this.activeForges = new ArrayList<>();
|
||||
|
||||
this.setSceneId(3);
|
||||
@ -217,6 +223,7 @@ public class Player {
|
||||
this.staminaManager = new StaminaManager(this);
|
||||
this.sotsManager = new SotSManager(this);
|
||||
this.energyManager = new EnergyManager(this);
|
||||
this.resinManager = new ResinManager(this);
|
||||
this.forgingManager = new ForgingManager(this);
|
||||
}
|
||||
|
||||
@ -248,6 +255,7 @@ public class Player {
|
||||
this.staminaManager = new StaminaManager(this);
|
||||
this.sotsManager = new SotSManager(this);
|
||||
this.energyManager = new EnergyManager(this);
|
||||
this.resinManager = new ResinManager(this);
|
||||
this.deforestationManager = new DeforestationManager(this);
|
||||
this.forgingManager = new ForgingManager(this);
|
||||
}
|
||||
@ -540,6 +548,10 @@ public class Player {
|
||||
return this.unlockedForgingBlueprints;
|
||||
}
|
||||
|
||||
public Set<Integer> getUnlockedCombines() {
|
||||
return this.unlockedCombines;
|
||||
}
|
||||
|
||||
public List<ActiveForgeData> getActiveForges() {
|
||||
return this.activeForges;
|
||||
}
|
||||
@ -648,6 +660,14 @@ public class Player {
|
||||
springLastUsed = val;
|
||||
}
|
||||
|
||||
public int getNextResinRefresh() {
|
||||
return nextResinRefresh;
|
||||
}
|
||||
|
||||
public void setNextResinRefresh(int value) {
|
||||
this.nextResinRefresh = value;
|
||||
}
|
||||
|
||||
public SceneLoadState getSceneLoadState() {
|
||||
return sceneState;
|
||||
}
|
||||
@ -940,7 +960,7 @@ public class Player {
|
||||
return this.getMailHandler().replaceMailByIndex(index, message);
|
||||
}
|
||||
|
||||
public void interactWith(int gadgetEntityId) {
|
||||
public void interactWith(int gadgetEntityId, GadgetInteractReq request) {
|
||||
GameEntity entity = getScene().getEntityById(gadgetEntityId);
|
||||
if (entity == null) {
|
||||
return;
|
||||
@ -970,7 +990,7 @@ public class Player {
|
||||
} else if (entity instanceof EntityGadget gadget) {
|
||||
if (gadget.getGadgetData().getType() == EntityType.RewardStatue) {
|
||||
if (scene.getChallenge() != null) {
|
||||
scene.getChallenge().getStatueDrops(this);
|
||||
scene.getChallenge().getStatueDrops(this, request);
|
||||
}
|
||||
this.sendPacket(new PacketGadgetInteractRsp(gadget, InteractType.INTERACT_TYPE_OPEN_STATUE));
|
||||
}
|
||||
@ -1142,6 +1162,10 @@ public class Player {
|
||||
return this.energyManager;
|
||||
}
|
||||
|
||||
public ResinManager getResinManager() {
|
||||
return this.resinManager;
|
||||
}
|
||||
|
||||
public ForgingManager getForgingManager() {
|
||||
return this.forgingManager;
|
||||
}
|
||||
@ -1208,6 +1232,9 @@ public class Player {
|
||||
|
||||
// Send updated forge queue data, if necessary.
|
||||
this.getForgingManager().sendPlayerForgingUpdate();
|
||||
|
||||
// Recharge resin.
|
||||
this.getResinManager().rechargeResin();
|
||||
}
|
||||
|
||||
|
||||
@ -1291,7 +1318,9 @@ public class Player {
|
||||
session.send(new PacketWidgetGadgetAllDataNotify());
|
||||
session.send(new PacketPlayerHomeCompInfoNotify(this));
|
||||
session.send(new PacketHomeComfortInfoNotify(this));
|
||||
session.send(new PacketCombineDataNotify(this.unlockedCombines));
|
||||
this.forgingManager.sendForgeDataNotify();
|
||||
this.resinManager.onPlayerLogin();
|
||||
|
||||
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
|
||||
|
||||
|
@ -13,7 +13,7 @@ public class HandlerGadgetInteractReq extends PacketHandler {
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
GadgetInteractReq req = GadgetInteractReq.parseFrom(payload);
|
||||
|
||||
session.getPlayer().interactWith(req.getGadgetEntityId());
|
||||
session.getPlayer().interactWith(req.getGadgetEntityId(), req);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.CombineDataNotifyOuterClass.CombineDataNotify;
|
||||
|
||||
public class PacketCombineDataNotify extends BasePacket {
|
||||
|
||||
public PacketCombineDataNotify(Iterable<Integer> unlockedCombines) {
|
||||
super(PacketOpcodes.CombineDataNotify);
|
||||
|
||||
CombineDataNotify proto = CombineDataNotify.newBuilder()
|
||||
.addAllCombineIdList(unlockedCombines)
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
@ -0,0 +1,19 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.CombineFormulaDataNotifyOuterClass.CombineFormulaDataNotify;
|
||||
|
||||
public class PacketCombineFormulaDataNotify extends BasePacket {
|
||||
|
||||
public PacketCombineFormulaDataNotify(int combineId) {
|
||||
super(PacketOpcodes.CombineFormulaDataNotify);
|
||||
|
||||
CombineFormulaDataNotify proto = CombineFormulaDataNotify.newBuilder()
|
||||
.setCombineId(combineId)
|
||||
.setIsLocked(false)
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.ResinChangeNotifyOuterClass.ResinChangeNotify;
|
||||
|
||||
public class PacketResinChangeNotify extends BasePacket {
|
||||
|
||||
public PacketResinChangeNotify(Player player) {
|
||||
super(PacketOpcodes.ResinChangeNotify);
|
||||
|
||||
ResinChangeNotify proto = ResinChangeNotify.newBuilder()
|
||||
.setCurValue(player.getProperty(PlayerProperty.PROP_PLAYER_RESIN))
|
||||
.setNextAddTimestamp(player.getNextResinRefresh())
|
||||
.build();
|
||||
|
||||
// ToDo: Add ability to buy resin with primogems, has to be included here.
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
@ -177,6 +177,7 @@ public class ConfigContainer {
|
||||
public boolean enableShopItems = true;
|
||||
public boolean staminaUsage = true;
|
||||
public boolean energyUsage = false;
|
||||
public ResinOptions resinOptions = new ResinOptions();
|
||||
public Rates rates = new Rates();
|
||||
|
||||
public static class InventoryLimits {
|
||||
@ -197,6 +198,12 @@ public class ConfigContainer {
|
||||
public float mora = 1.0f;
|
||||
public float leyLines = 1.0f;
|
||||
}
|
||||
|
||||
public static class ResinOptions {
|
||||
public boolean resinUsage = false;
|
||||
public int cap = 160;
|
||||
public int rechargeTime = 480;
|
||||
}
|
||||
}
|
||||
|
||||
public static class JoinOptions {
|
||||
|
Loading…
Reference in New Issue
Block a user