Support spawn NPC

This commit is contained in:
Akka 2022-05-25 10:44:46 +08:00 committed by Melledy
parent 862bfa0611
commit e1770b5a68
13 changed files with 303 additions and 32 deletions

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@ -0,0 +1,15 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
message GroupSuiteNotify {
enum CmdId {
option allow_alias = true;
NONE = 0;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
CMD_ID = 3098;
}
map<uint32, uint32> group_map = 1;
}

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@ -7,12 +7,8 @@ import java.util.List;
import java.util.Map;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.custom.*;
import emu.grasscutter.utils.Utils;
import emu.grasscutter.data.custom.AbilityEmbryoEntry;
import emu.grasscutter.data.custom.AbilityModifierEntry;
import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.custom.MainQuestData;
import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.data.def.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
@ -28,6 +24,7 @@ public class GameData {
private static final Map<String, OpenConfigEntry> openConfigEntries = new HashMap<>();
private static final Map<String, ScenePointEntry> scenePointEntries = new HashMap<>();
private static final Int2ObjectMap<MainQuestData> mainQuestData = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<SceneNpcBornData> npcBornData = new Int2ObjectOpenHashMap<>();
// ExcelConfigs
private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap = new Int2ObjectOpenHashMap<>();
@ -131,7 +128,9 @@ public class GameData {
public static Int2ObjectMap<MainQuestData> getMainQuestDataMap() {
return mainQuestData;
}
public static Int2ObjectMap<SceneNpcBornData> getSceneNpcBornData() {
return npcBornData;
}
public static Int2ObjectMap<AvatarData> getAvatarDataMap() {
return avatarDataMap;
}

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@ -1,13 +1,19 @@
package emu.grasscutter.data;
import java.io.*;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
import java.util.Map.Entry;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import ch.ethz.globis.phtree.PhTree;
import ch.ethz.globis.phtree.v16.PhTree16;
import com.google.gson.Gson;
import emu.grasscutter.data.custom.*;
import emu.grasscutter.utils.Utils;
import lombok.SneakyThrows;
import org.reflections.Reflections;
import com.google.gson.JsonElement;
@ -16,15 +22,9 @@ import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.common.PointData;
import emu.grasscutter.data.common.ScenePointConfig;
import emu.grasscutter.data.custom.AbilityEmbryoEntry;
import emu.grasscutter.data.custom.AbilityModifier;
import emu.grasscutter.data.custom.AbilityModifier.AbilityConfigData;
import emu.grasscutter.data.custom.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.data.custom.AbilityModifier.AbilityModifierActionType;
import emu.grasscutter.data.custom.AbilityModifierEntry;
import emu.grasscutter.data.custom.OpenConfigEntry;
import emu.grasscutter.data.custom.MainQuestData;
import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.game.world.SpawnDataEntry.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
@ -65,6 +65,7 @@ public class ResourceLoader {
loadQuests();
// Load scene points - must be done AFTER resources are loaded
loadScenePoints();
loadNpcBornData();
// Custom - TODO move this somewhere else
try {
GameData.getAvatarSkillDepotDataMap().get(504).setAbilities(
@ -418,6 +419,29 @@ public class ResourceLoader {
Grasscutter.getLogger().info("Loaded " + GameData.getMainQuestDataMap().size() + " MainQuestDatas.");
}
@SneakyThrows
private static void loadNpcBornData(){
var folder = Files.list(Path.of(RESOURCE("BinOutput/Scene/SceneNpcBorn"))).toList();
for(var file : folder){
if(file.toFile().isDirectory()){
continue;
}
PhTree<SceneNpcBornEntry> index = new PhTree16<>(3);
var data = Grasscutter.getGsonFactory().fromJson(Files.readString(file), SceneNpcBornData.class);
if(data.getBornPosList() == null || data.getBornPosList().size() == 0){
continue;
}
data.getBornPosList().forEach(item -> index.put(item.getPos().toLongArray(), item));
data.setIndex(index);
GameData.getSceneNpcBornData().put(data.getSceneId(), data);
}
Grasscutter.getLogger().info("Loaded " + GameData.getSceneNpcBornData().size() + " SceneNpcBornDatas.");
}
// BinOutput configs
private static class AvatarConfig {

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@ -0,0 +1,28 @@
package emu.grasscutter.data.custom;
import ch.ethz.globis.phtree.PhTree;
import emu.grasscutter.scripts.data.SceneGroup;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class SceneNpcBornData {
int sceneId;
List<SceneNpcBornEntry> bornPosList;
/**
* Spatial Index For NPC
*/
transient PhTree<SceneNpcBornEntry> index;
/**
* npc groups
*/
transient Map<Integer, SceneGroup> groups = new ConcurrentHashMap<>();
}

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@ -0,0 +1,19 @@
package emu.grasscutter.data.custom;
import emu.grasscutter.utils.Position;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.util.List;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class SceneNpcBornEntry {
int id;
int configId;
Position pos;
Position rot;
int groupId;
List<Integer> suiteIdList;
}

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@ -0,0 +1,81 @@
package emu.grasscutter.game.entity;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.scripts.data.SceneNPC;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
public class EntityNPC extends GameEntity{
private final Position position;
private final Position rotation;
private final SceneNPC metaNpc;
private final int suiteId;
public EntityNPC(Scene scene, SceneNPC metaNPC, int blockId, int suiteId) {
super(scene);
this.id = getScene().getWorld().getNextEntityId(EntityIdType.NPC);
setConfigId(metaNPC.config_id);
setGroupId(metaNPC.group.id);
setBlockId(blockId);
this.suiteId = suiteId;
this.position = metaNPC.pos.clone();
this.rotation = metaNPC.rot.clone();
this.metaNpc = metaNPC;
}
@Override
public Int2FloatOpenHashMap getFightProperties() {
return null;
}
@Override
public Position getPosition() {
return position;
}
@Override
public Position getRotation() {
return rotation;
}
public int getSuiteId() {
return suiteId;
}
@Override
public SceneEntityInfoOuterClass.SceneEntityInfo toProto() {
EntityAuthorityInfoOuterClass.EntityAuthorityInfo authority = EntityAuthorityInfoOuterClass.EntityAuthorityInfo.newBuilder()
.setAbilityInfo(AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo.newBuilder())
.setRendererChangedInfo(EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo.newBuilder())
.setAiInfo(SceneEntityAiInfoOuterClass.SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(getPosition().toProto()))
.setBornPos(getPosition().toProto())
.build();
SceneEntityInfoOuterClass.SceneEntityInfo.Builder entityInfo = SceneEntityInfoOuterClass.SceneEntityInfo.newBuilder()
.setEntityId(getId())
.setEntityType(ProtEntityTypeOuterClass.ProtEntityType.PROT_ENTITY_NPC)
.setMotionInfo(MotionInfoOuterClass.MotionInfo.newBuilder()
.setPos(getPosition().toProto())
.setRot(getRotation().toProto())
.setSpeed(VectorOuterClass.Vector.newBuilder()))
.addAnimatorParaList(AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair.newBuilder())
.setEntityClientData(EntityClientDataOuterClass.EntityClientData.newBuilder())
.setEntityAuthorityInfo(authority)
.setLifeState(1);
entityInfo.setNpc(SceneNpcInfoOuterClass.SceneNpcInfo.newBuilder()
.setNpcId(metaNpc.npc_id)
.setBlockId(getBlockId())
.build());
return entityInfo.build();
}
}

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@ -535,6 +535,9 @@ public class Scene {
.toList();
onLoadGroup(toLoad);
}
for (Player player : this.getPlayers()) {
getScriptManager().meetEntities(loadNpcForPlayer(player, block));
}
}
}
@ -590,7 +593,9 @@ public class Scene {
List<SceneGadget> garbageGadgets = group.getGarbageGadgets();
if (garbageGadgets != null) {
garbageGadgets.forEach(g -> scriptManager.createGadget(group.id, group.block_id, g));
entities.addAll(garbageGadgets.stream().map(g -> scriptManager.createGadget(group.id, group.block_id, g))
.filter(Objects::nonNull)
.toList());
}
// Load suites
@ -605,9 +610,13 @@ public class Scene {
suiteData.sceneTriggers.forEach(getScriptManager()::registerTrigger);
entities.addAll(suiteData.sceneGadgets.stream()
.map(g -> scriptManager.createGadget(group.id, group.block_id, g)).toList());
.map(g -> scriptManager.createGadget(group.id, group.block_id, g))
.filter(Objects::nonNull)
.toList());
entities.addAll(suiteData.sceneMonsters.stream()
.map(mob -> scriptManager.createMonster(group.id, group.block_id, mob)).toList());
.map(mob -> scriptManager.createMonster(group.id, group.block_id, mob))
.filter(Objects::nonNull)
.toList());
}
@ -626,7 +635,7 @@ public class Scene {
this.broadcastPacket(new PacketSceneEntityDisappearNotify(toRemove, VisionType.VISION_REMOVE));
}
for (SceneGroup group : block.groups) {
for (SceneGroup group : block.groups.values()) {
if(group.triggers != null){
group.triggers.values().forEach(getScriptManager()::deregisterTrigger);
}
@ -718,4 +727,47 @@ public class Scene {
addEntity(entity);
}
}
public List<EntityNPC> loadNpcForPlayer(Player player, SceneBlock block){
if(!block.contains(player.getPos())){
return List.of();
}
int RANGE = 100;
var pos = player.getPos();
var data = GameData.getSceneNpcBornData().get(getId());
if(data == null){
return List.of();
}
var npcs = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toLongArray(), RANGE);
var entityNPCS = npcs.stream().map(item -> {
var group = data.getGroups().get(item.getGroupId());
if(group == null){
group = SceneGroup.of(item.getGroupId());
data.getGroups().putIfAbsent(item.getGroupId(), group);
group.load(getId());
}
if(group.npc == null){
return null;
}
var npc = group.npc.get(item.getConfigId());
if(npc == null){
return null;
}
return getScriptManager().createNPC(npc, block.id, item.getSuiteIdList().get(0));
})
.filter(Objects::nonNull)
.filter(item -> getEntities().values().stream()
.filter(e -> e instanceof EntityNPC)
.noneMatch(e -> e.getConfigId() == item.getConfigId()))
.toList();
if(entityNPCS.size() > 0){
broadcastPacket(new PacketGroupSuiteNotify(entityNPCS));
}
return entityNPCS;
}
}

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@ -4,12 +4,13 @@ import ch.ethz.globis.phtree.PhTree;
import emu.grasscutter.utils.Position;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.function.Function;
public class SceneIndexManager {
public static <T> void buildIndex(PhTree<T> tree, List<T> elements, Function<T, long[]> extractor){
public static <T> void buildIndex(PhTree<T> tree, Collection<T> elements, Function<T, long[]> extractor){
elements.forEach(e -> tree.put(extractor.apply(e), e));
}
public static <T> List<T> queryNeighbors(PhTree<T> tree, Position position, int range){

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@ -7,6 +7,7 @@ import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.EntityNPC;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
@ -140,14 +141,15 @@ public class SceneScriptManager {
// TODO optimize
public SceneGroup getGroupById(int groupId) {
for (SceneBlock block : this.getScene().getLoadedBlocks()) {
for (SceneGroup group : block.groups) {
if (group.id == groupId) {
if(!group.isLoaded()){
getScene().onLoadGroup(List.of(group));
}
return group;
}
var group = block.groups.get(groupId);
if(group == null){
continue;
}
if(!group.isLoaded()){
getScene().onLoadGroup(List.of(group));
}
return group;
}
return null;
}
@ -365,7 +367,9 @@ public class SceneScriptManager {
return entity;
}
public EntityNPC createNPC(SceneNPC npc, int blockId, int suiteId) {
return new EntityNPC(getScene(), npc, blockId, suiteId);
}
public EntityMonster createMonster(int groupId, int blockId, SceneMonster monster) {
if(monster == null){
return null;

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@ -13,6 +13,8 @@ import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import static emu.grasscutter.Configuration.SCRIPT;
@ -24,7 +26,7 @@ public class SceneBlock {
public Position min;
public int sceneId;
public List<SceneGroup> groups;
public Map<Integer,SceneGroup> groups;
public PhTree<SceneGroup> sceneGroupIndex = new PhTree16<>(3);
private transient boolean loaded; // Not an actual variable in the scripts either
@ -61,9 +63,11 @@ public class SceneBlock {
cs.eval(bindings);
// Set groups
groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups"));
groups.forEach(g -> g.block_id = id);
SceneIndexManager.buildIndex(this.sceneGroupIndex, groups, g -> g.pos.toLongArray());
groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
.collect(Collectors.toMap(x -> x.id, y -> y));
groups.values().forEach(g -> g.block_id = id);
SceneIndexManager.buildIndex(this.sceneGroupIndex, groups.values(), g -> g.pos.toLongArray());
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading block " + id + " in scene " + sceneId, e);
}

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@ -32,7 +32,7 @@ public class SceneGroup {
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
public Map<String, SceneTrigger> triggers;
public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
public List<SceneRegion> regions;
public List<SceneSuite> suites;
public List<SceneVar> variables;
@ -44,6 +44,11 @@ public class SceneGroup {
private transient boolean loaded; // Not an actual variable in the scripts either
private transient CompiledScript script;
private transient Bindings bindings;
public static SceneGroup of(int groupId) {
var group = new SceneGroup();
group.id = groupId;
return group;
}
public boolean isLoaded() {
return loaded;
@ -124,6 +129,10 @@ public class SceneGroup {
// Add variables to suite
variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
// NPC in groups
npc = ScriptLoader.getSerializer().toList(SceneNPC.class, bindings.get("npcs")).stream()
.collect(Collectors.toMap(x -> x.npc_id, y -> y));
npc.values().forEach(n -> n.group = this);
// Add monsters and gadgets to suite
for (SceneSuite suite : suites) {

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@ -0,0 +1,10 @@
package emu.grasscutter.scripts.data;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneNPC extends SceneObject{
public int npc_id;
}

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@ -0,0 +1,25 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.EntityNPC;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GroupSuiteNotifyOuterClass;
import java.util.List;
public class PacketGroupSuiteNotify extends BasePacket {
/**
* control which npc suite is loaded
*/
public PacketGroupSuiteNotify(List<EntityNPC> list) {
super(PacketOpcodes.GroupSuiteNotify);
var proto = GroupSuiteNotifyOuterClass.GroupSuiteNotify.newBuilder();
list.forEach(item -> proto.putGroupMap(item.getGroupId(), item.getSuiteId()));
this.setData(proto);
}
}