mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 00:12:29 +00:00
改进了clear命令的逻辑,使他在不输入uid时默认为当前玩家。
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parent
352801b8a3
commit
e1c0b4a955
@ -18,19 +18,21 @@ public final class ClearCommand implements CommandHandler {
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@Override
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public void execute(Player sender, List<String> args) {
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int target;
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String cmdSwitch = "";
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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String cmdSwitch = args.get(1);
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Inventory playerInventory = sender.getInventory();
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try {
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target = Integer.parseInt(args.get(0));
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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if (args.size() == 1) {
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cmdSwitch = args.get(0);
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target = sender.getUid();
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} else {
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}else {
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cmdSwitch = args.get(1);
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target = Integer.parseInt(args.get(0));
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}
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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switch (cmdSwitch) {
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case "wp" -> {
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playerInventory.getItems().values().stream()
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@ -61,31 +63,36 @@ public final class ClearCommand implements CommandHandler {
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.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
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.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
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.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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playerInventory.getItems().values().stream()
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.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
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.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
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sender.dropMessage("Cleared materials for " + targetPlayer.getNickname() + " .");
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playerInventory.getItems().values().stream()
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.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
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.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
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.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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playerInventory.getItems().values().stream()
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.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
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.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
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.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
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sender.dropMessage("Cleared furniture for " + targetPlayer.getNickname() + " .");
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playerInventory.getItems().values().stream()
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.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
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.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
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.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
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sender.dropMessage("Cleared displays for " + targetPlayer.getNickname() + " .");
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playerInventory.getItems().values().stream()
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.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
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.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
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.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
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sender.dropMessage("Cleared virtuals for " + targetPlayer.getNickname() + " .");
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sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
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}
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}
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, "Invalid playerId.");
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