Merge pull request #1384 from Paimon2022/development_20220626_2

Fix healing abilities for Q skill of Hu Tao
This commit is contained in:
Luke H-W 2022-06-27 01:47:58 +09:30 committed by GitHub
commit e3e917efda

View File

@ -98,9 +98,10 @@ public class HealAbilityManager {
healDataAvatarList.add(new HealDataAvatar(10000032, "Bennett", 0).addHealData("Q", "HealMaxHpRatio", "HealConst", false)); healDataAvatarList.add(new HealDataAvatar(10000032, "Bennett", 0).addHealData("Q", "HealMaxHpRatio", "HealConst", false));
healDataAvatarList.add(new HealDataAvatar(10000039, "Diona", 0).addHealData("Q", "HealHPRatio", "HealHP_Const", false)); healDataAvatarList.add(new HealDataAvatar(10000039, "Diona", 0).addHealData("Q", "HealHPRatio", "HealHP_Const", false));
healDataAvatarList.add(new HealDataAvatar(10000053, "Sayu", 1).addHealData("Q", "Constellation_6_Damage", "Heal_BaseAmount", true).addHealData("Q", "Heal_AttackRatio", "Constellation_6_Heal", true)); healDataAvatarList.add(new HealDataAvatar(10000053, "Sayu", 1).addHealData("Q", "Constellation_6_Damage", "Heal_BaseAmount", true).addHealData("Q", "Heal_AttackRatio", "Constellation_6_Heal", true));
healDataAvatarList.add(new HealDataAvatar(10000014, "Barbara", 0).addHealData("E", "HealHPOnAdded", "HealHPOnAdded_Const", true).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("Q", "Avatar_Barbara_IdolHeal", 0.374f, 4660, true)); healDataAvatarList.add(new HealDataAvatar(10000014, "Barbara", 0).addHealData("E", "HealHPOnAdded", "HealHPOnAdded_Const", true).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("Q", "Avatar_Barbara_IdolHeal", 0.374f, 4660f, true));
healDataAvatarList.add(new HealDataAvatar(10000065, "Shinobu", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Percentage", 0.064f, 795f, false)); healDataAvatarList.add(new HealDataAvatar(10000065, "Shinobu", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Percentage", 0.064f, 795f, false));
healDataAvatarList.add(new HealDataAvatar(10000035, "Qiqi", 1).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("E", "ElementalArt_HealHp_Ratio", "ElementalArt_HealHp_Const", true).addHealData("Q", "Avatar_Qiqi_ElementalBurst_ApplyModifier", 0.0191f, 1588f, false)); healDataAvatarList.add(new HealDataAvatar(10000035, "Qiqi", 1).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("E", "ElementalArt_HealHp_Ratio", "ElementalArt_HealHp_Const", true).addHealData("Q", "Avatar_Qiqi_ElementalBurst_ApplyModifier", 0.0191f, 1588f, false));
healDataAvatarList.add(new HealDataAvatar(10000046, "Hutao", 0).addHealData("Q", "Avatar_Hutao_VermilionBite_BakeMesh", 0.1166f, 0f, false));
} }
public Player getPlayer() { public Player getPlayer() {
@ -128,7 +129,7 @@ public class HealAbilityManager {
int fightPropertyType = 0; int fightPropertyType = 0;
float healAmount = 0; float healAmount = 0;
float ratio = 0, base = 0; float ratio = 0, base = 0;
float maxHP, curAttack, curDefense; float maxHP, curHP, curAttack, curDefense;
Map<String, Float> map = sourceEntity.getMetaOverrideMap(); Map<String, Float> map = sourceEntity.getMetaOverrideMap();
for(int i = 0 ; i < healDataAvatarList.size() ; i ++) { for(int i = 0 ; i < healDataAvatarList.size() ; i ++) {
@ -173,8 +174,15 @@ public class HealAbilityManager {
if(healActionAvatar != null) { if(healActionAvatar != null) {
maxHP = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP); maxHP = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
curHP = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
curAttack = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK); curAttack = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK);
curDefense = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE); curDefense = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE);
//Special case for Hu Tao:
if(healDataAvatar.avatarName.equals("Hutao") && curHP <= maxHP * 0.5 && ratio != 0) {
ratio = 0.1555f;
}
switch(fightPropertyType) { switch(fightPropertyType) {
case 0: case 0:
healAmount = ratio * maxHP + base; healAmount = ratio * maxHP + base;