mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 17:51:53 +00:00
Fix clear command causing a concurrency error
This commit is contained in:
parent
3ee619a1d7
commit
e693612ed1
@ -3,6 +3,7 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.Inventory;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
@ -26,65 +27,71 @@ public final class ClearCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
Inventory playerInventory = targetPlayer.getInventory();
|
||||
List<GameItem> toDelete = null;
|
||||
|
||||
switch (args.get(0)) {
|
||||
case "wp" -> {
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
|
||||
.filter(item -> !item.isLocked() && !item.isEquipped())
|
||||
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_weapons.replace("{name}", targetPlayer.getNickname()));
|
||||
}
|
||||
case "art" -> {
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
|
||||
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
|
||||
.filter(item -> !item.isLocked() && !item.isEquipped())
|
||||
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_artifacts.replace("{name}", targetPlayer.getNickname()));
|
||||
}
|
||||
case "mat" -> {
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
|
||||
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
|
||||
.filter(item -> !item.isLocked() && !item.isEquipped())
|
||||
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_artifacts.replace("{name}", targetPlayer.getNickname()));
|
||||
}
|
||||
case "all" -> {
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
|
||||
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
|
||||
.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
|
||||
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_artifacts.replace("{name}", targetPlayer.getNickname()));
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
|
||||
.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
|
||||
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_artifacts.replace("{name}", targetPlayer.getNickname()));
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
|
||||
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
|
||||
.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
|
||||
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_artifacts.replace("{name}", targetPlayer.getNickname()));
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
|
||||
.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
|
||||
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_furniture.replace("{name}", targetPlayer.getNickname()));
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
|
||||
.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
|
||||
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_displays.replace("{name}", targetPlayer.getNickname()));
|
||||
playerInventory.getItems().values().stream()
|
||||
toDelete = playerInventory.getItems().values().stream()
|
||||
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
|
||||
.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
|
||||
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
|
||||
.toList();
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_virtuals.replace("{name}", targetPlayer.getNickname()));
|
||||
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Clear_everything.replace("{name}", targetPlayer.getNickname()));
|
||||
}
|
||||
}
|
||||
|
||||
if (toDelete != null) {
|
||||
playerInventory.removeItems(toDelete);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user