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https://github.com/Melledy/Grasscutter.git
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Fix weapon curve excels and camel case relic affix ecels
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parent
ef6e16aaf5
commit
e9a7032c4d
@ -230,20 +230,20 @@ public class ItemData extends GameResource {
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public static class WeaponProperty {
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public static class WeaponProperty {
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private FightProperty fightProp;
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private FightProperty fightProp;
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private String PropType;
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private String propType;
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private float InitValue;
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private float initValue;
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private String Type;
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private String type;
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public String getPropType(){
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public String getPropType(){
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return this.PropType;
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return this.propType;
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}
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}
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public float getInitValue(){
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public float getInitValue(){
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return this.InitValue;
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return this.initValue;
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}
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}
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public String getType(){
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public String getType(){
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return this.Type;
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return this.type;
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}
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}
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public FightProperty getFightProp() {
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public FightProperty getFightProp() {
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@ -251,7 +251,7 @@ public class ItemData extends GameResource {
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}
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}
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public void onLoad() {
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public void onLoad() {
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this.fightProp = FightProperty.getPropByName(PropType);
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this.fightProp = FightProperty.getPropByName(propType);
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}
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}
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}
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}
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@ -6,41 +6,41 @@ import emu.grasscutter.game.props.FightProperty;
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@ResourceType(name = "ReliquaryAffixExcelConfigData.json")
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@ResourceType(name = "ReliquaryAffixExcelConfigData.json")
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public class ReliquaryAffixData extends GameResource {
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public class ReliquaryAffixData extends GameResource {
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private int Id;
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private int id;
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private int DepotId;
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private int depotId;
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private int GroupId;
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private int groupId;
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private FightProperty PropType;
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private FightProperty propType;
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private float PropValue;
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private float propValue;
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private int Weight;
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private int weight;
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private int UpgradeWeight;
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private int upgradeWeight;
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@Override
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@Override
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public int getId() {
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public int getId() {
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return Id;
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return id;
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}
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}
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public int getDepotId() {
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public int getDepotId() {
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return DepotId;
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return depotId;
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}
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}
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public int getGroupId() {
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public int getGroupId() {
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return GroupId;
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return groupId;
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}
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}
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public float getPropValue() {
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public float getPropValue() {
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return PropValue;
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return propValue;
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}
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}
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public int getWeight() {
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public int getWeight() {
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return Weight;
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return weight;
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}
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}
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public int getUpgradeWeight() {
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public int getUpgradeWeight() {
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return UpgradeWeight;
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return upgradeWeight;
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}
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}
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public FightProperty getFightProp() {
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public FightProperty getFightProp() {
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return PropType;
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return propType;
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}
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}
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}
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}
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