mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-28 05:01:30 +00:00
Merge remote-tracking branch 'origin/unstable' into unstable
This commit is contained in:
commit
ea84789c47
@ -78,13 +78,14 @@ public final class Grasscutter {
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mongoLogger.setLevel(Level.OFF);
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// Configure the reflector.
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reflector = new Reflections(
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reflector =
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new Reflections(
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new ConfigurationBuilder()
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.forPackage("emu.grasscutter")
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.filterInputsBy(new FilterBuilder()
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.filterInputsBy(
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new FilterBuilder()
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.includePackage("emu.grasscutter")
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.excludePackage("emu.grasscutter.net.proto"))
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);
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.excludePackage("emu.grasscutter.net.proto")));
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// Load server configuration.
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Grasscutter.loadConfig();
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@ -1,12 +1,9 @@
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package emu.grasscutter.net;
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import java.net.InetSocketAddress;
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import org.slf4j.Logger;
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import java.net.InetSocketAddress;
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/**
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* This is most closely related to the previous `KcpTunnel` interface.
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*/
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/** This is most closely related to the previous `KcpTunnel` interface. */
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public interface IKcpSession {
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/**
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* @return The session's unique logger.
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@ -18,9 +15,7 @@ public interface IKcpSession {
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*/
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InetSocketAddress getAddress();
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/**
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* Closes the server's connection to the client.
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*/
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/** Closes the server's connection to the client. */
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void close();
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/**
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@ -2,13 +2,12 @@ package emu.grasscutter.net;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.server.game.GameServer;
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import java.net.InetSocketAddress;
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public interface INetworkTransport {
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/**
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* Waits for the server to be active.
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* This should be used to ensure that the server is ready to accept connections.
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* Waits for the server to be active. This should be used to ensure that the server is ready to
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* accept connections.
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*/
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default GameServer waitForServer() throws InterruptedException {
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int depth = 0;
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@ -32,8 +31,8 @@ public interface INetworkTransport {
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void start(InetSocketAddress listening);
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/**
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* This is invoked when the transport should stop listening for incoming connections.
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* This should also close all active connections.
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* This is invoked when the transport should stop listening for incoming connections. This should
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* also close all active connections.
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*/
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void shutdown();
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}
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@ -1,19 +1,16 @@
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package emu.grasscutter.net.impl;
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import emu.grasscutter.net.IKcpSession;
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import emu.grasscutter.net.INetworkTransport;
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import io.netty.buffer.Unpooled;
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import java.net.InetSocketAddress;
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import kcp.highway.Ukcp;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.net.InetSocketAddress;
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/**
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* This is the default implementation of a KCP session.
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* It uses {@link Ukcp} as the underlying wrapper.
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* This is the default implementation of a KCP session. It uses {@link Ukcp} as the underlying
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* wrapper.
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*/
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@Getter
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public class KcpSessionImpl implements IKcpSession {
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@ -1,26 +1,25 @@
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package emu.grasscutter.net.impl;
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import static emu.grasscutter.config.Configuration.GAME_INFO;
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import emu.grasscutter.net.INetworkTransport;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.utils.Utils;
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import io.netty.buffer.ByteBuf;
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import io.netty.channel.DefaultEventLoop;
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import io.netty.channel.EventLoop;
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import java.net.InetSocketAddress;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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import kcp.highway.ChannelConfig;
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import kcp.highway.KcpListener;
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import kcp.highway.KcpServer;
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import kcp.highway.Ukcp;
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import lombok.extern.slf4j.Slf4j;
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import java.net.InetSocketAddress;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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import static emu.grasscutter.config.Configuration.GAME_INFO;
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/**
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* The default implementation of a {@link INetworkTransport}.
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* Uses {@link KcpServer} as the underlying transport.
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* The default implementation of a {@link INetworkTransport}. Uses {@link KcpServer} as the
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* underlying transport.
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*/
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@Slf4j
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public class NetworkTransportImpl extends KcpServer implements INetworkTransport {
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@ -87,7 +86,8 @@ public class NetworkTransportImpl extends KcpServer implements INetworkTransport
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// Copy the buffer to avoid reference issues.
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var data = Utils.byteBufToArray(byteBuf);
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transport.networkLoop.submit(() -> {
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transport.networkLoop.submit(
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() -> {
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// Fun fact: if we don't catch exceptions here,
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// we run the risk of locking the entire network loop.
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try {
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@ -508,8 +508,7 @@ public class SceneScriptManager {
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block -> {
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block.load(sceneId, meta.context);
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if (block.groups == null) {
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Grasscutter.getLogger()
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.error("block.groups null for block {}", block.id);
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Grasscutter.getLogger().error("block.groups null for block {}", block.id);
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return;
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}
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@ -56,9 +56,7 @@ import org.jetbrains.annotations.*;
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@Getter
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@Slf4j
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public final class GameServer implements Iterable<Player> {
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/**
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* This can be set by plugins to change the network transport implementation.
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*/
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/** This can be set by plugins to change the network transport implementation. */
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@Setter private static Class<? extends INetworkTransport> transport = NetworkTransportImpl.class;
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// Game server base
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@ -145,9 +143,7 @@ public final class GameServer implements Iterable<Player> {
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// Create the network transport.
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INetworkTransport transport;
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try {
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transport = GameServer.transport
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.getDeclaredConstructor()
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.newInstance();
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transport = GameServer.transport.getDeclaredConstructor().newInstance();
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} catch (Exception ex) {
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log.error("Failed to create network transport.", ex);
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transport = new NetworkTransportImpl();
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@ -74,8 +74,9 @@ public class GameSession implements IGameSession {
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}
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public void logPacket(String sendOrRecv, int opcode, byte[] payload) {
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this.session.getLogger().info("{}: {} ({})",
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sendOrRecv, PacketOpcodesUtils.getOpcodeName(opcode), opcode);
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this.session
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.getLogger()
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.info("{}: {} ({})", sendOrRecv, PacketOpcodesUtils.getOpcodeName(opcode), opcode);
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if (GAME_INFO.isShowPacketPayload) System.out.println(Utils.bytesToHex(payload));
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}
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@ -151,7 +152,9 @@ public class GameSession implements IGameSession {
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int const1 = packet.readShort();
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if (const1 != 17767) {
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if (allDebug) {
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this.session.getLogger().error("Invalid packet header received: got {}, expected 17767", const1);
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this.session
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.getLogger()
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.error("Invalid packet header received: got {}, expected 17767", const1);
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}
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return; // Bad packet
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}
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@ -169,7 +172,9 @@ public class GameSession implements IGameSession {
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int const2 = packet.readShort();
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if (const2 != -30293) {
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if (allDebug) {
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this.session.getLogger().error("Invalid packet footer received: got {}, expected -30293", const2);
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this.session
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.getLogger()
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.error("Invalid packet footer received: got {}, expected -30293", const2);
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}
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return; // Bad packet
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}
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@ -3,14 +3,12 @@ package emu.grasscutter.server.game;
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public interface IGameSession {
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/**
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* Invoked when the server establishes a connection to the client.
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* <p>
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* This is invoked after the KCP handshake is completed.
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*
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* <p>This is invoked after the KCP handshake is completed.
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*/
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void onConnected();
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/**
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* Invoked when the server loses connection to the client.
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*/
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/** Invoked when the server loses connection to the client. */
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void onDisconnected();
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/**
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