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Fix: timer is already cancelled.
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@ -29,9 +29,7 @@ public class StaminaManager {
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private Position previousCoordinates = new Position(0, 0, 0);
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private MotionState currentState = MotionState.MOTION_STANDBY;
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private MotionState previousState = MotionState.MOTION_STANDBY;
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private final Timer sustainedStaminaHandlerTimer = new Timer();
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private final SustainedStaminaHandler handleSustainedStamina = new SustainedStaminaHandler();
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private boolean timerRunning = false;
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private Timer sustainedStaminaHandlerTimer;
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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@ -136,21 +134,21 @@ public class StaminaManager {
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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player.getScene().removeEntity(entity);
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((EntityAvatar)entity).onDeath(dieType, 0);
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((EntityAvatar) entity).onDeath(dieType, 0);
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}
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public void startSustainedStaminaHandler() {
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if (!player.isPaused() && !timerRunning) {
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timerRunning = true;
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sustainedStaminaHandlerTimer.scheduleAtFixedRate(handleSustainedStamina, 0, 200);
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if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
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sustainedStaminaHandlerTimer = new Timer();
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sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
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// Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
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}
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}
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public void stopSustainedStaminaHandler() {
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if (timerRunning) {
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timerRunning = false;
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if (sustainedStaminaHandlerTimer != null) {
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sustainedStaminaHandlerTimer.cancel();
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sustainedStaminaHandlerTimer = null;
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// Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
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}
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}
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