mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 12:05:39 +00:00
Monsters tide turn by turn && Ban User Skill && Lua functions
This commit is contained in:
parent
29f9d6506a
commit
eb94adb296
@ -117,6 +117,7 @@ public class EntityMonster extends GameEntity {
|
||||
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
|
||||
}
|
||||
if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
|
||||
getScene().getScriptManager().onMonsterDie();
|
||||
getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, null);
|
||||
}
|
||||
if (getScene().getChallenge() != null && getScene().getChallenge().getGroup().id == this.getGroupId()) {
|
||||
|
@ -7,6 +7,7 @@ import emu.grasscutter.data.def.TowerLevelData;
|
||||
import emu.grasscutter.game.dungeons.DungeonSettleListener;
|
||||
import emu.grasscutter.game.dungeons.TowerDungeonSettleListener;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketTowerCurLevelRecordChangeNotify;
|
||||
|
||||
import emu.grasscutter.server.packet.send.PacketTowerEnterLevelRsp;
|
||||
@ -75,7 +76,8 @@ public class TowerManager {
|
||||
player.getScene().setPrevScenePoint(enterPointId);
|
||||
|
||||
player.getSession().send(new PacketTowerEnterLevelRsp(currentFloorId, currentLevel));
|
||||
|
||||
// stop using skill
|
||||
player.getSession().send(new PacketCanUseSkillNotify(false));
|
||||
}
|
||||
|
||||
public void notifyCurLevelRecordChange(){
|
||||
|
@ -105,7 +105,13 @@ public class Scene {
|
||||
public GameEntity getEntityById(int id) {
|
||||
return this.entities.get(id);
|
||||
}
|
||||
|
||||
|
||||
public GameEntity getEntityByConfigId(int configId) {
|
||||
return this.entities.values().stream()
|
||||
.filter(x -> x.getConfigId() == configId)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
}
|
||||
/**
|
||||
* @return the autoCloseTime
|
||||
*/
|
||||
|
@ -1,19 +1,14 @@
|
||||
package emu.grasscutter.scripts;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
|
||||
|
||||
@ -23,12 +18,8 @@ import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.data.def.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.props.EntityType;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.constants.ScriptGadgetState;
|
||||
import emu.grasscutter.scripts.constants.ScriptRegionShape;
|
||||
import emu.grasscutter.scripts.data.SceneBlock;
|
||||
import emu.grasscutter.scripts.data.SceneConfig;
|
||||
import emu.grasscutter.scripts.data.SceneGadget;
|
||||
@ -56,7 +47,12 @@ public class SceneScriptManager {
|
||||
|
||||
private final Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
|
||||
private final Int2ObjectOpenHashMap<SceneRegion> regions;
|
||||
|
||||
private SceneGroup currentGroup;
|
||||
private AtomicInteger monsterAlive;
|
||||
private AtomicInteger monsterTideCount;
|
||||
private int monsterSceneLimit;
|
||||
private ConcurrentLinkedQueue<Integer> monsterOrders;
|
||||
|
||||
public SceneScriptManager(Scene scene) {
|
||||
this.scene = scene;
|
||||
this.scriptLib = new ScriptLib(this);
|
||||
@ -222,7 +218,8 @@ public class SceneScriptManager {
|
||||
cs.eval(getBindings());
|
||||
|
||||
// Set
|
||||
group.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters"));
|
||||
group.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, bindings.get("monsters")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y));
|
||||
group.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, bindings.get("gadgets"));
|
||||
group.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
|
||||
group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
|
||||
@ -235,7 +232,7 @@ public class SceneScriptManager {
|
||||
|
||||
// Add monsters to suite TODO optimize
|
||||
Int2ObjectMap<Object> map = new Int2ObjectOpenHashMap<>();
|
||||
group.monsters.forEach(m -> map.put(m.config_id, m));
|
||||
group.monsters.entrySet().forEach(m -> map.put(m.getValue().config_id, m));
|
||||
group.gadgets.forEach(m -> map.put(m.config_id, m));
|
||||
|
||||
for (SceneSuite suite : group.suites) {
|
||||
@ -323,60 +320,92 @@ public class SceneScriptManager {
|
||||
}
|
||||
|
||||
public void spawnMonstersInGroup(SceneGroup group, int suiteIndex) {
|
||||
spawnMonstersInGroup(group, group.getSuiteByIndex(suiteIndex));
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = 0;
|
||||
var suite = group.getSuiteByIndex(suiteIndex);
|
||||
if(suite == null){
|
||||
return;
|
||||
}
|
||||
suite.sceneMonsters.forEach(mob -> spawnMonstersInGroup(group, mob));
|
||||
}
|
||||
|
||||
public void spawnMonstersInGroup(SceneGroup group) {
|
||||
spawnMonstersInGroup(group, null);
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = 0;
|
||||
group.monsters.values().forEach(mob -> spawnMonstersInGroup(group, mob));
|
||||
}
|
||||
|
||||
public void spawnMonstersInGroup(SceneGroup group, SceneSuite suite) {
|
||||
List<SceneMonster> monsters = group.monsters;
|
||||
|
||||
if (suite != null) {
|
||||
monsters = suite.sceneMonsters;
|
||||
public void spawnMonstersInGroup(SceneGroup group,Integer[] ordersConfigId, int tideCount, int sceneLimit) {
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = sceneLimit;
|
||||
this.monsterTideCount = new AtomicInteger(tideCount);
|
||||
this.monsterAlive = new AtomicInteger(0);
|
||||
this.monsterOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||
|
||||
// add the last turn
|
||||
group.monsters.keySet().stream()
|
||||
.filter(i -> !this.monsterOrders.contains(i))
|
||||
.forEach(this.monsterOrders::add);
|
||||
for (int i = 0; i < sceneLimit; i++) {
|
||||
spawnMonstersInGroup(group, group.monsters.get(this.monsterOrders.poll()));
|
||||
}
|
||||
}
|
||||
public void spawnMonstersInGroup(SceneGroup group, SceneMonster monster) {
|
||||
if(monster == null){
|
||||
return;
|
||||
}
|
||||
if(this.monsterSceneLimit > 0){
|
||||
this.monsterTideCount.decrementAndGet();
|
||||
this.monsterAlive.incrementAndGet();
|
||||
}
|
||||
|
||||
List<GameEntity> toAdd = new ArrayList<>();
|
||||
|
||||
for (SceneMonster monster : monsters) {
|
||||
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
|
||||
|
||||
if (data == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
|
||||
if (getScene().getDungeonData() != null) {
|
||||
level = getScene().getDungeonData().getShowLevel();
|
||||
} else if (getScene().getWorld().getWorldLevel() > 0) {
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn mob
|
||||
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
|
||||
entity.getRotation().set(monster.rot);
|
||||
entity.setGroupId(group.id);
|
||||
entity.setConfigId(monster.config_id);
|
||||
|
||||
toAdd.add(entity);
|
||||
MonsterData data = GameData.getMonsterDataMap().get(monster.monster_id);
|
||||
|
||||
if (data == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (toAdd.size() > 0) {
|
||||
getScene().addEntities(toAdd);
|
||||
|
||||
for (GameEntity entity : toAdd) {
|
||||
callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
|
||||
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
|
||||
if (getScene().getDungeonData() != null) {
|
||||
level = getScene().getDungeonData().getShowLevel();
|
||||
} else if (getScene().getWorld().getWorldLevel() > 0) {
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getScene().getWorld().getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn mob
|
||||
EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
|
||||
entity.getRotation().set(monster.rot);
|
||||
entity.setGroupId(group.id);
|
||||
entity.setConfigId(monster.config_id);
|
||||
|
||||
getScene().addEntity(entity);
|
||||
|
||||
callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(entity.getConfigId()));
|
||||
}
|
||||
|
||||
public void onMonsterDie(){
|
||||
if(this.monsterSceneLimit <= 0){
|
||||
return;
|
||||
}
|
||||
if(this.monsterAlive.decrementAndGet() >= this.monsterSceneLimit) {
|
||||
// maybe not happen
|
||||
return;
|
||||
}
|
||||
if(this.monsterTideCount.get() > 0){
|
||||
// add more
|
||||
spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
|
||||
}else if(this.monsterAlive.get() == 0){
|
||||
// spawn the last turn of monsters
|
||||
while(!this.monsterOrders.isEmpty()){
|
||||
spawnMonstersInGroup(this.currentGroup, this.currentGroup.monsters.get(this.monsterOrders.poll()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Events
|
||||
|
||||
public void callEvent(int eventType, ScriptArgs params) {
|
||||
@ -405,4 +434,8 @@ public class SceneScriptManager {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public LuaValue safetyCall(){
|
||||
//
|
||||
// }
|
||||
}
|
||||
|
@ -1,28 +1,24 @@
|
||||
package emu.grasscutter.scripts;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.dungeons.DungeonChallenge;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.SceneRegion;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.server.packet.send.PacketCanUseSkillNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketGadgetStateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorktopOptionNotify;
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
|
||||
public class ScriptLib {
|
||||
public static final Logger logger = LoggerFactory.getLogger(ScriptLib.class);
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
|
||||
public ScriptLib(SceneScriptManager sceneScriptManager) {
|
||||
@ -34,6 +30,8 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int SetGadgetStateByConfigId(int configId, int gadgetState) {
|
||||
logger.debug("[LUA] Call SetGadgetStateByConfigId with {},{}",
|
||||
configId,gadgetState);
|
||||
Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e.getConfigId() == configId).findFirst();
|
||||
|
||||
@ -53,6 +51,8 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int SetGroupGadgetStateByConfigId(int groupId, int configId, int gadgetState) {
|
||||
logger.debug("[LUA] Call SetGroupGadgetStateByConfigId with {},{},{}",
|
||||
groupId,configId,gadgetState);
|
||||
List<GameEntity> list = getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e.getGroupId() == groupId).toList();
|
||||
|
||||
@ -71,6 +71,8 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int SetWorktopOptionsByGroupId(int groupId, int configId, int[] options) {
|
||||
logger.debug("[LUA] Call SetWorktopOptionsByGroupId with {},{},{}",
|
||||
groupId,configId,options);
|
||||
Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e.getConfigId() == configId && e.getGroupId() == groupId).findFirst();
|
||||
|
||||
@ -90,6 +92,8 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int DelWorktopOptionByGroupId(int groupId, int configId, int option) {
|
||||
logger.debug("[LUA] Call DelWorktopOptionByGroupId with {},{},{}",groupId,configId,option);
|
||||
|
||||
Optional<GameEntity> entity = getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e.getConfigId() == configId && e.getGroupId() == groupId).findFirst();
|
||||
|
||||
@ -109,20 +113,24 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
// Some fields are guessed
|
||||
public int AutoMonsterTide(int challengeIndex, int groupId, int[] config_ids, int param4, int param5, int param6) {
|
||||
public int AutoMonsterTide(int challengeIndex, int groupId, Integer[] ordersConfigId, int tideCount, int sceneLimit, int param6) {
|
||||
logger.debug("[LUA] Call AutoMonsterTide with {},{},{},{},{},{}",
|
||||
challengeIndex,groupId,ordersConfigId,tideCount,sceneLimit,param6);
|
||||
|
||||
SceneGroup group = getSceneScriptManager().getGroupById(groupId);
|
||||
|
||||
if (group == null || group.monsters == null) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// TODO just spawn all from group for now
|
||||
this.getSceneScriptManager().spawnMonstersInGroup(group);
|
||||
|
||||
this.getSceneScriptManager().spawnMonstersInGroup(group, ordersConfigId, tideCount, sceneLimit);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int AddExtraGroupSuite(int groupId, int suite) {
|
||||
logger.debug("[LUA] Call AddExtraGroupSuite with {},{}",
|
||||
groupId,suite);
|
||||
SceneGroup group = getSceneScriptManager().getGroupById(groupId);
|
||||
|
||||
if (group == null || group.monsters == null) {
|
||||
@ -136,8 +144,17 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
// param3 (probably time limit for timed dungeons)
|
||||
public int ActiveChallenge(int challengeId, int challengeIndex, int param3, int groupId, int objectiveKills, int param5) {
|
||||
public int ActiveChallenge(int challengeId, int challengeIndex, int timeLimitOrGroupId, int groupId, int objectiveKills, int param5) {
|
||||
logger.debug("[LUA] Call ActiveChallenge with {},{},{},{},{},{}",
|
||||
challengeId,challengeIndex,timeLimitOrGroupId,groupId,objectiveKills,param5);
|
||||
|
||||
SceneGroup group = getSceneScriptManager().getGroupById(groupId);
|
||||
var objective = objectiveKills;
|
||||
|
||||
if(group == null){
|
||||
group = getSceneScriptManager().getGroupById(timeLimitOrGroupId);
|
||||
objective = groupId;
|
||||
}
|
||||
|
||||
if (group == null || group.monsters == null) {
|
||||
return 1;
|
||||
@ -146,7 +163,7 @@ public class ScriptLib {
|
||||
DungeonChallenge challenge = new DungeonChallenge(getSceneScriptManager().getScene(), group);
|
||||
challenge.setChallengeId(challengeId);
|
||||
challenge.setChallengeIndex(challengeIndex);
|
||||
challenge.setObjective(objectiveKills);
|
||||
challenge.setObjective(objective);
|
||||
|
||||
getSceneScriptManager().getScene().setChallenge(challenge);
|
||||
|
||||
@ -155,26 +172,37 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int GetGroupMonsterCountByGroupId(int groupId) {
|
||||
logger.debug("[LUA] Call GetGroupMonsterCountByGroupId with {}",
|
||||
groupId);
|
||||
return (int) getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e instanceof EntityMonster && e.getGroupId() == groupId)
|
||||
.count();
|
||||
}
|
||||
|
||||
public int GetGroupVariableValue(String var) {
|
||||
logger.debug("[LUA] Call GetGroupVariableValue with {}",
|
||||
var);
|
||||
return getSceneScriptManager().getVariables().getOrDefault(var, 0);
|
||||
}
|
||||
|
||||
public int SetGroupVariableValue(String var, int value) {
|
||||
logger.debug("[LUA] Call SetGroupVariableValue with {},{}",
|
||||
var, value);
|
||||
getSceneScriptManager().getVariables().put(var, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public LuaValue ChangeGroupVariableValue(String var, int value) {
|
||||
logger.debug("[LUA] Call ChangeGroupVariableValue with {},{}",
|
||||
var, value);
|
||||
|
||||
getSceneScriptManager().getVariables().put(var, getSceneScriptManager().getVariables().get(var) + value);
|
||||
return LuaValue.ZERO;
|
||||
}
|
||||
|
||||
public int RefreshGroup(LuaTable table) {
|
||||
logger.debug("[LUA] Call RefreshGroup with {}",
|
||||
table);
|
||||
// Kill and Respawn?
|
||||
int groupId = table.get("group_id").toint();
|
||||
int suite = table.get("suite").toint();
|
||||
@ -192,6 +220,8 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public int GetRegionEntityCount(LuaTable table) {
|
||||
logger.debug("[LUA] Call GetRegionEntityCount with {}",
|
||||
table);
|
||||
int regionId = table.get("region_eid").toint();
|
||||
int entityType = table.get("entity_type").toint();
|
||||
|
||||
@ -205,21 +235,68 @@ public class ScriptLib {
|
||||
}
|
||||
|
||||
public void PrintContextLog(String msg) {
|
||||
Grasscutter.getLogger().info("[LUA] " + msg);
|
||||
logger.info("[LUA] " + msg);
|
||||
}
|
||||
|
||||
public int TowerCountTimeStatus(int var1, int var2){
|
||||
public int TowerCountTimeStatus(int isDone, int var2){
|
||||
logger.debug("[LUA] Call TowerCountTimeStatus with {},{}",
|
||||
isDone,var2);
|
||||
// TODO record time
|
||||
return 0;
|
||||
}
|
||||
public int GetGroupMonsterCount(int var1){
|
||||
// Maybe...
|
||||
return GetGroupMonsterCountByGroupId(var1);
|
||||
logger.debug("[LUA] Call GetGroupMonsterCount with {}",
|
||||
var1);
|
||||
|
||||
return (int) getSceneScriptManager().getScene().getEntities().values().stream()
|
||||
.filter(e -> e instanceof EntityMonster)
|
||||
.count();
|
||||
}
|
||||
public int SetMonsterBattleByGroup(int var1, int var2, int var3){
|
||||
logger.debug("[LUA] Call SetMonsterBattleByGroup with {},{},{}",
|
||||
var1,var2,var3);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int CauseDungeonFail(int var1){
|
||||
logger.debug("[LUA] Call CauseDungeonFail with {}",
|
||||
var1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
// 8-1
|
||||
public int GetGroupVariableValueByGroup(int var1, String var2, int var3){
|
||||
logger.debug("[LUA] Call GetGroupVariableValueByGroup with {},{},{}",
|
||||
var1,var2,var3);
|
||||
|
||||
//TODO
|
||||
|
||||
return getSceneScriptManager().getVariables().getOrDefault(var2, 0);
|
||||
}
|
||||
|
||||
public int SetIsAllowUseSkill(int canUse, int var2){
|
||||
logger.debug("[LUA] Call SetIsAllowUseSkill with {},{}",
|
||||
canUse,var2);
|
||||
|
||||
getSceneScriptManager().getScene().broadcastPacket(new PacketCanUseSkillNotify(canUse == 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int KillEntityByConfigId(LuaTable table){
|
||||
logger.debug("[LUA] Call KillEntityByConfigId with {}",
|
||||
table);
|
||||
var configId = table.get("config_id");
|
||||
if(configId == LuaValue.NIL){
|
||||
return 1;
|
||||
}
|
||||
|
||||
var entity = getSceneScriptManager().getScene().getEntityByConfigId(configId.toint());
|
||||
if(entity == null){
|
||||
return 1;
|
||||
}
|
||||
getSceneScriptManager().getScene().killEntity(entity, 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,17 +1,21 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class SceneGroup {
|
||||
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
|
||||
public int id;
|
||||
public int refresh_id;
|
||||
public Position pos;
|
||||
|
||||
public List<SceneMonster> monsters;
|
||||
|
||||
/**
|
||||
* ConfigId - Monster
|
||||
*/
|
||||
public Map<Integer,SceneMonster> monsters;
|
||||
public List<SceneGadget> gadgets;
|
||||
public List<SceneTrigger> triggers;
|
||||
public List<SceneRegion> regions;
|
||||
|
@ -0,0 +1,19 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.CanUseSkillNotifyOuterClass;
|
||||
|
||||
public class PacketCanUseSkillNotify extends BasePacket {
|
||||
|
||||
public PacketCanUseSkillNotify(boolean canUseSkill) {
|
||||
super(PacketOpcodes.CanUseSkillNotify);
|
||||
|
||||
CanUseSkillNotifyOuterClass.CanUseSkillNotify proto = CanUseSkillNotifyOuterClass.CanUseSkillNotify.newBuilder()
|
||||
.setIsCanUseSkill(canUseSkill)
|
||||
.build();
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
|
||||
}
|
@ -19,4 +19,6 @@
|
||||
<appender-ref ref="STDOUT" />
|
||||
<appender-ref ref="FILE" />
|
||||
</root>
|
||||
<logger name="emu.grasscutter.scripts.ScriptLib" level="DEBUG">
|
||||
</logger>
|
||||
</Configuration>
|
Loading…
Reference in New Issue
Block a user