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https://github.com/Melledy/Grasscutter.git
synced 2024-11-26 13:11:09 +00:00
Fix unable to save game data occasionally (#1194)
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
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@ -8,6 +8,7 @@ import emu.grasscutter.data.excels.DungeonData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.server.game.GameServer;
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@ -80,19 +81,21 @@ public class DungeonManager {
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}
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public void exitDungeon(Player player) {
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if (player.getScene().getSceneType() != SceneType.SCENE_DUNGEON) {
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Scene scene = player.getScene();
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if (scene==null || scene.getSceneType() != SceneType.SCENE_DUNGEON) {
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return;
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}
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// Get previous scene
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int prevScene = player.getScene().getPrevScene() > 0 ? player.getScene().getPrevScene() : 3;
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int prevScene = scene.getPrevScene() > 0 ? scene.getPrevScene() : 3;
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// Get previous position
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DungeonData dungeonData = player.getScene().getDungeonData();
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DungeonData dungeonData = scene.getDungeonData();
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Position prevPos = new Position(GameConstants.START_POSITION);
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if (dungeonData != null) {
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ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, player.getScene().getPrevScenePoint());
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ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, scene.getPrevScenePoint());
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if (entry != null) {
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prevPos.set(entry.getPointData().getTranPos());
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@ -2,6 +2,7 @@ package emu.grasscutter.game.player;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.PlayerLevelData;
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import emu.grasscutter.database.DatabaseHelper;
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@ -1211,13 +1212,6 @@ public class Player {
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this.getProfile().syncWithCharacter(this);
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}
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// Check if player object exists in server
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// TODO - optimize
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Player exists = this.getServer().getPlayerByUid(getUid());
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if (exists != null) {
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exists.getSession().close();
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}
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// Load from db
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this.getAvatars().loadFromDatabase();
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this.getInventory().loadFromDatabase();
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@ -1226,12 +1220,13 @@ public class Player {
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this.getFriendsList().loadFromDatabase();
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this.getMailHandler().loadFromDatabase();
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this.getQuestManager().loadFromDatabase();
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// Add to gameserver (Always handle last)
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if (getSession().isActive()) {
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getServer().registerPlayer(this);
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getProfile().setPlayer(this); // Set online
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}
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}
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public void onLogin() {
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@ -1291,34 +1286,48 @@ public class Player {
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}
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public void onLogout() {
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// stop stamina calculation
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getStaminaManager().stopSustainedStaminaHandler();
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try{
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// stop stamina calculation
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getStaminaManager().stopSustainedStaminaHandler();
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// force to leave the dungeon
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if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) {
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// force to leave the dungeon (inside has a "if")
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this.getServer().getDungeonManager().exitDungeon(this);
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// Leave world
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if (this.getWorld() != null) {
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this.getWorld().removePlayer(this);
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}
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// Status stuff
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this.getProfile().syncWithCharacter(this);
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this.getProfile().setPlayer(null); // Set offline
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this.getCoopRequests().clear();
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// Save to db
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this.save();
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this.getTeamManager().saveAvatars();
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this.getFriendsList().save();
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// Call quit event.
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PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
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//reset wood
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getDeforestationManager().resetWood();
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}catch (Throwable e){
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e.printStackTrace();
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Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());
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}finally {
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removeFromServer();
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}
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// Leave world
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if (this.getWorld() != null) {
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this.getWorld().removePlayer(this);
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}
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}
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// Status stuff
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this.getProfile().syncWithCharacter(this);
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this.getProfile().setPlayer(null); // Set offline
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this.getCoopRequests().clear();
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// Save to db
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this.save();
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this.getTeamManager().saveAvatars();
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this.getFriendsList().save();
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// Call quit event.
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PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
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//reset wood
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getDeforestationManager().resetWood();
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public void removeFromServer() {
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// Remove from server.
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//Note: DON'T DELETE BY UID,BECAUSE THERE ARE MULTIPLE SAME UID PLAYERS WHEN DUPLICATED LOGIN!
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//so I decide to delete by object rather than uid
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getServer().getPlayers().values().removeIf(player1 -> player1 == this);
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}
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public enum SceneLoadState {
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@ -13,8 +13,10 @@ public class GameServerInitializer extends KcpServerInitializer {
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@Override
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protected void initChannel(UkcpChannel ch) throws Exception {
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ChannelPipeline pipeline = ch.pipeline();
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GameSession session = new GameSession(server);
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pipeline.addLast(session);
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ChannelPipeline pipeline=null;
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if(ch!=null){
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pipeline = ch.pipeline();
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}
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new GameSession(server,pipeline);
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}
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}
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@ -3,6 +3,8 @@ package emu.grasscutter.server.game;
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import java.io.File;
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import java.net.InetSocketAddress;
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import java.nio.ByteBuffer;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Set;
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import emu.grasscutter.Grasscutter;
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@ -17,9 +19,11 @@ import emu.grasscutter.server.event.game.SendPacketEvent;
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import emu.grasscutter.utils.Crypto;
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import emu.grasscutter.utils.FileUtils;
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import emu.grasscutter.utils.Utils;
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import io.jpower.kcp.netty.UkcpChannel;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.Unpooled;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.ChannelPipeline;
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import static emu.grasscutter.utils.Language.translate;
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import static emu.grasscutter.Configuration.*;
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@ -36,11 +40,30 @@ public class GameSession extends KcpChannel {
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private int clientTime;
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private long lastPingTime;
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private int lastClientSeq = 10;
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private final ChannelPipeline pipeline;
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@Override
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public void close() {
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setState(SessionState.INACTIVE);
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//send disconnection pack in case of reconnection
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try {
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send(new BasePacket(PacketOpcodes.ServerDisconnectClientNotify));
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}catch (Throwable ignore){
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}
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super.close();
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}
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public GameSession(GameServer server) {
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this(server,null);
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}
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public GameSession(GameServer server, ChannelPipeline pipeline) {
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this.server = server;
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this.state = SessionState.WAITING_FOR_TOKEN;
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this.lastPingTime = System.currentTimeMillis();
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this.pipeline = pipeline;
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if(pipeline!=null) {
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pipeline.addLast(this);
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}
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}
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public GameServer getServer() {
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@ -124,13 +147,17 @@ public class GameSession extends KcpChannel {
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// Set state so no more packets can be handled
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this.setState(SessionState.INACTIVE);
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// Save after disconnecting
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if (this.isLoggedIn()) {
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Player player = getPlayer();
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// Call logout event.
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getPlayer().onLogout();
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// Remove from server.
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getServer().getPlayers().remove(getPlayer().getUid());
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player.onLogout();
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}
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try {
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pipeline.remove(this);
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} catch (Throwable ignore) {
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}
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}
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@ -11,6 +11,7 @@ import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.GetPlayerTokenReqOuterClass.GetPlayerTokenReq;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.event.game.PlayerCreationEvent;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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@ -20,28 +21,45 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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// Max players limit
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if (ACCOUNT.maxPlayer > -1 && Grasscutter.getGameServer().getPlayers().size() >= ACCOUNT.maxPlayer) {
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session.close();
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return;
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}
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GetPlayerTokenReq req = GetPlayerTokenReq.parseFrom(payload);
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// Authenticate
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Account account = DatabaseHelper.getAccountById(req.getAccountUid());
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if (account == null) {
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return;
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}
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// Check token
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if (!account.getToken().equals(req.getAccountToken())) {
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if (account == null || !account.getToken().equals(req.getAccountToken())) {
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return;
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}
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// Set account
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session.setAccount(account);
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// Check if player object exists in server
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// NOTE: CHECKING MUST SITUATED HERE (BEFORE getPlayerByUid)! because to save firstly ,to load secondly !!!
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// TODO - optimize
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boolean kicked = false;
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Player exists = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
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if (exists != null) {
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GameSession existsSession = exists.getSession();
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if (existsSession != session) {// No self-kicking
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exists.onLogout();//must save immediately , or the below will load old data
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existsSession.close();
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Grasscutter.getLogger().warn("Player {} was kicked due to duplicated login", account.getUsername());
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kicked = true;
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}
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}
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//NOTE: If there are 5 online players, max count of player is 5,
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// a new client want to login by kicking one of them ,
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// I think it should be allowed
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if(!kicked) {
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// Max players limit
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if (ACCOUNT.maxPlayer > -1 && Grasscutter.getGameServer().getPlayers().size() >= ACCOUNT.maxPlayer) {
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session.close();
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return;
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}
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}
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// Get player
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Player player = DatabaseHelper.getPlayerByAccount(account);
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@ -57,10 +75,10 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
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// Save to db
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DatabaseHelper.generatePlayerUid(player, nextPlayerUid);
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}
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// Set player object for session
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session.setPlayer(player);
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// Load player from database
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player.loadFromDatabase();
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@ -1,5 +1,6 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.InventoryTab;
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@ -45,6 +46,7 @@ public class HandlerQuickUseWidgetReq extends PacketHandler {
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BasePacket rsp = new BasePacket(PacketOpcodes.QuickUseWidgetRsp);
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rsp.setData(proto);
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session.send(rsp);
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Grasscutter.getLogger().warn("class has no effects in the game, feel free to implement it");
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// but no effects in the game, feel free to implement it!
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}
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}
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