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Removed debug messages, readded protos, fixed gradle
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@ -194,4 +194,8 @@ javadoc {
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if(JavaVersion.current().isJava9Compatible()) {
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options.addBooleanOption('html5', true)
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}
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}
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processResources {
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dependsOn "generateProto"
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}
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@ -609,7 +609,6 @@ public class GenshinPlayer {
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this.save();
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Grasscutter.getLogger().info("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
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if(this.isOnline()) {
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Grasscutter.getLogger().info("user online.");
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this.sendPacket(new PacketMailChangeNotify(this, message));
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} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
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}
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@ -41,11 +41,8 @@ public class PacketGetAllMailRsp extends GenshinPacket {
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for (Mail message : player.getAllMail()) {
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if(message.stateValue == 1) { // Make sure it isn't a gift
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Grasscutter.getLogger().info("a");
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if (message.expireTime > (int) Instant.now().getEpochSecond()) { // Make sure the message isn't expired (The game won't show expired mail, but I don't want to send unnecessary information).
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Grasscutter.getLogger().info("b");
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if(mailDataList.size() <= 1000) { // Make sure that there isn't over 1000 messages in the mailbox. (idk what will happen if there is but the game probably won't like it.)
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Grasscutter.getLogger().info("c");
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MailTextContent.Builder mailTextContent = MailTextContent.newBuilder();
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mailTextContent.setTitle(message.mailContent.title);
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mailTextContent.setContent(message.mailContent.content);
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