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https://github.com/Melledy/Grasscutter.git
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fix exp drop issue
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parent
a5601e8409
commit
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@ -7,6 +7,15 @@ public class DropData {
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private int minCount;
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private int maxCount;
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private boolean share = false;
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private boolean give = false;
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public boolean isGive() {
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return give;
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}
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public void setGive(boolean give) {
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this.give = give;
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}
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public int getItemId() {
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return itemId;
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@ -43,15 +52,4 @@ public class DropData {
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this.share = share;
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}
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public boolean isGive() {
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return give;
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}
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private boolean give = false;
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public boolean isExp() {
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return exp;
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}
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private boolean exp = false;
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}
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@ -6,7 +6,11 @@ import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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@ -53,31 +57,41 @@ public class DropManager {
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e.printStackTrace();
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}
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}
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private void addDropEntity(DropData dd, Scene dropScene, ItemData itemData, Position pos, int num, Player target) {
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if (!dd.isGive() && (itemData.getItemType() != ItemType.ITEM_VIRTUAL || itemData.getGadgetId() != 0)) {
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EntityItem entity = new EntityItem(dropScene, target, itemData, pos, num, dd.isShare());
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if (!dd.isShare())
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dropScene.addEntityToSingleClient(target, entity);
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else
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dropScene.addEntity(entity);
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} else {
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if (target != null) {
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target.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
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} else {
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// target is null if items will be added are shared. no one could pick it up because of the combination(give + shared)
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// so it will be sent to all players' inventories directly.
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dropScene.getPlayers().forEach(x -> {
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x.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
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});
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}
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}
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}
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private void processDrop(DropData dd, EntityMonster em, Player gp) {
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int target = Utils.randomRange(1, 10000);
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if (target >= dd.getMinWeight() && target < dd.getMaxWeight()) {
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ItemData itemData = GameData.getItemDataMap().get(dd.getItemId());
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int num = Utils.randomRange(dd.getMinCount(), dd.getMaxCount());
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if (!dd.isGive()) {
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if (itemData.isEquip()) {
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for (int i = 0; i < num; i++) {
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float range = (5f + (.1f * num));
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Position pos = em.getPosition().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityItem entity = new EntityItem(em.getScene(), gp, itemData, pos, num, dd.isShare());
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if (!dd.isShare())
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em.getScene().addEntityToSingleClient(gp, entity);
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else
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em.getScene().addEntity(entity);
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}
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} else {
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Position pos = em.getPosition().clone().addY(3f);
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EntityItem entity = new EntityItem(em.getScene(), gp, itemData, pos, num, dd.isShare());
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if (!dd.isShare())
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em.getScene().addEntityToSingleClient(gp, entity);
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else
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em.getScene().addEntity(entity);
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if (itemData.isEquip()) {
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for (int i = 0; i < num; i++) {
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float range = (5f + (.1f * num));
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Position pos = em.getPosition().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
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}
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} else {
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Position pos = em.getPosition().clone().addY(3f);
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addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
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}
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}
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}
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@ -168,7 +168,7 @@ public class Inventory implements Iterable<GameItem> {
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} else if (type == ItemType.ITEM_VIRTUAL) {
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// Handle
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this.addVirtualItem(item.getItemId(), item.getCount());
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return null;
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return item;
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} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) {
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// Get avatar id
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int avatarId = (item.getItemId() % 1000) + 10000000;
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@ -236,9 +236,7 @@ public class Inventory implements Iterable<GameItem> {
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private void addVirtualItem(int itemId, int count) {
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switch (itemId) {
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case 101: // Character exp
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for (EntityAvatar entity : getPlayer().getTeamManager().getActiveTeam()) {
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getPlayer().getServer().getInventoryManager().upgradeAvatar(player, entity.getAvatar(), count);
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}
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getPlayer().getServer().getInventoryManager().upgradeAvatar(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
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break;
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case 102: // Adventure exp
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getPlayer().addExpDirectly(count);
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