mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 05:09:17 +00:00
Energy: Particle/Orb Drops from Monsters (#1054)
* Generate energy drops for monsters + make sure picking up particles honors their count. * Use drop info from excels instead. * Remove double newline. * Remove commented code.
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c45dd92ba5
commit
ef20177a6b
@ -6,6 +6,7 @@ import java.util.Calendar;
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import emu.grasscutter.auth.AuthenticationSystem;
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import emu.grasscutter.auth.DefaultAuthentication;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
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import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
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import emu.grasscutter.plugin.PluginManager;
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import emu.grasscutter.plugin.api.ServerHook;
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@ -106,6 +107,7 @@ public final class Grasscutter {
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Grasscutter.updateDayOfWeek();
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ResourceLoader.loadAll();
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ScriptLoader.init();
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EnergyManager.initialize();
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// Initialize database.
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DatabaseManager.initialize();
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@ -5,6 +5,7 @@ import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.def.MonsterCurveData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.dungeons.DungeonChallenge;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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@ -111,6 +112,23 @@ public class EntityMonster extends GameEntity {
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this.poseId = poseId;
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}
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@Override
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public void damage(float amount, int killerId) {
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// Get HP before damage.
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float hpBeforeDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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// Apply damage.
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super.damage(amount, killerId);
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// Get HP after damage.
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float hpAfterDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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// Invoke energy drop logic.
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for (Player player : this.getScene().getPlayers()) {
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player.getEnergyManager().handleMonsterEnergyDrop(this, hpBeforeDamage, hpAfterDamage);
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}
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}
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@Override
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public void onDeath(int killerId) {
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if (this.getSpawnEntry() != null) {
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@ -0,0 +1,16 @@
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package emu.grasscutter.game.managers.EnergyManager;
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import java.util.List;
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public class EnergyDropEntry {
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private int dropId;
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private List<EnergyDropInfo> dropList;
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public int getDropId() {
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return this.dropId;
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}
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public List<EnergyDropInfo> getDropList() {
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return this.dropList;
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}
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}
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@ -0,0 +1,14 @@
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package emu.grasscutter.game.managers.EnergyManager;
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public class EnergyDropInfo {
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private int ballId;
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private int count;
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public int getBallId() {
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return this.ballId;
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}
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public int getCount() {
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return this.count;
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}
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}
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@ -1,30 +1,43 @@
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package emu.grasscutter.game.managers;
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package emu.grasscutter.game.managers.EnergyManager;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.data.def.MonsterData.HpDrops;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import static emu.grasscutter.Configuration.GAME_OPTIONS;
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import java.io.InputStreamReader;
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import java.io.Reader;
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import java.util.Collection;
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import java.util.List;
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import java.util.Optional;
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import com.google.gson.reflect.TypeToken;
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import com.google.protobuf.InvalidProtocolBufferException;
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public class EnergyManager {
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private final Player player;
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private final static Int2ObjectMap<List<EnergyDropInfo>> energyDropData = new Int2ObjectOpenHashMap<>();
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public EnergyManager(Player player) {
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this.player = player;
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@ -34,6 +47,22 @@ public class EnergyManager {
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return this.player;
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}
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public static void initialize() {
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// Read the data we need for monster energy drops.
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try (Reader fileReader = new InputStreamReader(DataLoader.load("EnergyDrop.json"))) {
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List<EnergyDropEntry> energyDropList = Grasscutter.getGsonFactory().fromJson(fileReader, TypeToken.getParameterized(Collection.class, EnergyDropEntry.class).getType());
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for (EnergyDropEntry entry : energyDropList) {
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energyDropData.put(entry.getDropId(), entry.getDropList());
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}
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Grasscutter.getLogger().info("Energy drop data successfully loaded.");
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}
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catch (Exception ex) {
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Grasscutter.getLogger().error("Unable to load energy drop data.", ex);
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}
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}
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/**********
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Particle creation for elemental skills.
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**********/
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@ -117,17 +146,8 @@ public class EnergyManager {
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}
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}
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// Get the item data for an energy particle of the correct element.
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ItemData itemData = GameData.getItemDataMap().get(itemId);
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if (itemData == null) {
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return; // Should never happen
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}
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// Generate entity.
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EntityItem energyBall = new EntityItem(getPlayer().getScene(), getPlayer(), itemData, new Position(action.getPos()), 1);
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energyBall.getRotation().set(action.getRot());
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this.getPlayer().getScene().addEntity(energyBall);
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// Generate the particle/orb.
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generateElemBall(itemId, new Position(action.getPos()), 1);
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}
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/**********
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@ -183,11 +203,10 @@ public class EnergyManager {
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float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
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// Add the energy.
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entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty, PropChangeReason.PROP_CHANGE_ENERGY_BALL);
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entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty * elemBall.getCount(), PropChangeReason.PROP_CHANGE_ENERGY_BALL);
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}
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}
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/**********
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Energy logic related to using skills.
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**********/
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@ -218,4 +237,56 @@ public class EnergyManager {
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// Handle elemental burst.
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this.handleBurstCast(avatar, skillId);
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}
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/**********
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Monster energy drops.
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**********/
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private void generateElemBallDrops(EntityMonster monster, int dropId) {
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// Generate all drops specified for the given drop id.
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if (!energyDropData.containsKey(dropId)) {
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Grasscutter.getLogger().warn("No drop data for dropId {} found.", dropId);
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return;
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}
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for (EnergyDropInfo info : energyDropData.get(dropId)) {
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this.generateElemBall(info.getBallId(), monster.getPosition(), info.getCount());
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}
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}
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public void handleMonsterEnergyDrop(EntityMonster monster, float hpBeforeDamage, float hpAfterDamage) {
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// Calculate the HP tresholds for before and after the damage was taken.
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float maxHp = monster.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float thresholdBefore = hpBeforeDamage / maxHp;
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float thresholdAfter = hpAfterDamage / maxHp;
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// Determine the thresholds the monster has passed, and generate drops based on that.
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for (HpDrops drop : monster.getMonsterData().getHpDrops()) {
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if (drop.getDropId() == 0) {
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continue;
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}
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float threshold = drop.getHpPercent() / 100.0f;
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if (threshold < thresholdBefore && threshold >= thresholdAfter) {
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generateElemBallDrops(monster, drop.getDropId());
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}
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}
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// Handle kill drops.
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if (hpAfterDamage <= 0 && monster.getMonsterData().getKillDropId() != 0) {
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generateElemBallDrops(monster, monster.getMonsterData().getKillDropId());
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}
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}
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/**********
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Utility.
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**********/
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private void generateElemBall(int ballId, Position position, int count) {
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// Generate a particle/orb with the specified parameters.
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ItemData itemData = GameData.getItemDataMap().get(ballId);
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if (itemData == null) {
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return;
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}
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EntityItem energyBall = new EntityItem(this.getPlayer().getScene(), this.getPlayer(), itemData, position, count);
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this.getPlayer().getScene().addEntity(energyBall);
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}
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}
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@ -23,8 +23,8 @@ import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
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import emu.grasscutter.game.managers.EnergyManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.props.PlayerProperty;
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160
src/main/resources/defaults/data/EnergyDrop.json
Normal file
160
src/main/resources/defaults/data/EnergyDrop.json
Normal file
@ -0,0 +1,160 @@
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[
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{
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"dropId": 22010010,
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"dropList": [
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{ "ballId": 2024, "count": 1 }
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]
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},
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{
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"dropId": 22010030,
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"dropList": [
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{ "ballId": 2008, "count": 1 }
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]
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},
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{
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"dropId": 22010050,
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"dropList": [
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{ "ballId": 2024, "count": 3 },
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{ "ballId": 2008, "count": 1 }
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]
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},
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{
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"dropId": 22010013,
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"dropList": [
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{ "ballId": 2019, "count": 1 }
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]
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},
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{
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"dropId": 22010033,
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"dropList": [
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{ "ballId": 2003, "count": 1 }
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]
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},
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{
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"dropId": 22010015,
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"dropList": [
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{ "ballId": 2021, "count": 1 }
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]
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},
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{
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"dropId": 22010035,
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"dropList": [
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{ "ballId": 2005, "count": 1 }
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]
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},
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{
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"dropId": 22010034,
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"dropList": [
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{ "ballId": 2004, "count": 1 }
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]
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},
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{
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"dropId": 22010037,
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"dropList": [
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{ "ballId": 2007, "count": 1 }
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]
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},
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{
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"dropId": 22010032,
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"dropList": [
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{ "ballId": 2002, "count": 1 }
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]
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},
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{
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"dropId": 22010022,
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"dropList": [
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{ "ballId": 2018, "count": 1 }
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]
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},
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{
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"dropId": 22010036,
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"dropList": [
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{ "ballId": 2006, "count": 1 }
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]
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},
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{
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"dropId": 22010026,
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"dropList": [
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{ "ballId": 2022, "count": 1 }
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]
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},
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{
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"dropId": 22010031,
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"dropList": [
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{ "ballId": 2001, "count": 1 }
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]
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},
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{
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"dropId": 22010014,
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"dropList": [
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{ "ballId": 2020, "count": 1 }
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]
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},
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{
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"dropId": 22010016,
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"dropList": [
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{ "ballId": 2022, "count": 1 }
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]
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},
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{
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"dropId": 22010012,
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"dropList": [
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{ "ballId": 2018, "count": 1 }
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]
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},
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{
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"dropId": 22010024,
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"dropList": [
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{ "ballId": 2004, "count": 1 }
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]
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},
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{
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"dropId": 22010011,
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"dropList": [
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{ "ballId": 2017, "count": 1 }
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]
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},
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{
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"dropId": 22010017,
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"dropList": [
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{ "ballId": 2023, "count": 1 }
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]
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},
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{
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"dropId": 22010021,
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"dropList": [
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{ "ballId": 2017, "count": 1 }
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]
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},
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{
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"dropId": 22010027,
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"dropList": [
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{ "ballId": 2007, "count": 1 }
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]
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},
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{
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"dropId": 22010040,
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"dropList": [
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{ "ballId": 2024, "count": 1 },
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{ "ballId": 2008, "count": 1 }
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]
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},
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{
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"dropId": 22010025,
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"dropList": [
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{ "ballId": 2021, "count": 2 }
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]
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},
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{
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"dropId": 22010020,
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"dropList": [
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{ "ballId": 2024, "count": 1 }
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]
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},
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{
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"dropId": 22003100,
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"dropList": [
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]
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}
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]
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