mirror of
https://github.com/Melledy/Grasscutter.git
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Language: Update translation
This commit is contained in:
parent
2c54d1dac6
commit
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@ -185,10 +185,9 @@
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"description": "Keep your endurance to the maximum."
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"description": "Keep your endurance to the maximum."
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},
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},
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"unlimitenergy": {
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"unlimitenergy": {
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"usage": "unlimitenergy [targetUID] [on | off | toggle ]",
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"success": "UnlimitEnergy is now %s for %s.",
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"success": "unlimitenergy is now %s for %s.",
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"config_error": "Command is disabled, because energyUsage is false in config.json.",
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"description": "Use the element does not waste energy in unlimitenergy on",
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"description": "Use the element does not waste energy"
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"config_error": "Command is disable,because energyUsage is false in config.json."
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},
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},
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"heal": {
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"heal": {
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"success": "All characters have been healed.",
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"success": "All characters have been healed.",
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@ -369,7 +368,7 @@
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"description": "Change the player's position"
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"description": "Change the player's position"
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},
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},
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"weather": {
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"weather": {
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"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types: '0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist'",
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"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
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"success": "Changed climate type to %s with weather type %s.",
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"success": "Changed climate type to %s with weather type %s.",
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"invalid_id": "Invalid ID.",
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"invalid_id": "Invalid ID.",
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"description": "Changes the weather"
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"description": "Changes the weather"
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@ -291,7 +291,7 @@
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"success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
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"success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
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},
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},
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"weather": {
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"weather": {
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"usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types: '0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist'",
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"usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
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"success": "Changed climate type to %s with weather type %s.",
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"success": "Changed climate type to %s with weather type %s.",
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"invalid_id": "Błędne ID."
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"invalid_id": "Błędne ID."
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},
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},
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@ -14,7 +14,7 @@
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"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
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"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
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"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
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"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
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"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
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"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
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"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
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"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 中的默认密码设置为 123456"
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},
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},
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"authentication": {
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"authentication": {
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"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
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"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
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@ -25,10 +25,10 @@
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"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
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"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
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"login_success": "[Dispatch] 客户端 %s 已登录,UID 为 %s",
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"login_success": "[Dispatch] 客户端 %s 已登录,UID 为 %s",
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"login_max_player_limit": "[Dispatch] 客户端 %s 登录失败:在线人数已满",
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"login_max_player_limit": "[Dispatch] 客户端 %s 登录失败:在线人数已满",
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"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录",
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"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试通过 token 登录",
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"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败",
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"login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
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"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
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"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
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"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功",
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"combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
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"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
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"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
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"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
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"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
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"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
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"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
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@ -53,7 +53,7 @@
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"create_resources": "正在创建 resources 目录...",
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"create_resources": "正在创建 resources 目录...",
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"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
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"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
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"version": "Grasscutter 版本:%s-%s",
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"version": "Grasscutter 版本:%s-%s",
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"game_version": "游戏版本: %s"
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"game_version": "游戏版本:%s"
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}
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}
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},
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},
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"commands": {
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"commands": {
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@ -137,7 +137,7 @@
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"coop": {
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"coop": {
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"usage": "用法:coop [指定玩家UID]",
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"usage": "用法:coop [指定玩家UID]",
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"success": "已强制传送 %s 到 %s 的世界。",
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"success": "已强制传送 %s 到 %s 的世界。",
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"description": "强制传送指定玩家到他人的世界"
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"description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏模式"
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},
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},
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"enter_dungeon": {
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"enter_dungeon": {
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"usage": "用法:enterdungeon <秘境ID>",
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"usage": "用法:enterdungeon <秘境ID>",
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@ -153,16 +153,6 @@
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"invalid_amount_or_playerId": "无效的数量/玩家ID。",
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"invalid_amount_or_playerId": "无效的数量/玩家ID。",
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"description": "给予所有物品"
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"description": "给予所有物品"
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},
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},
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"nostamina": {
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"success": "NoStamina 已设为 %s。[用户:%s]",
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"description": "保持你的体力处于最高状态"
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},
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"unlimitenergy": {
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"usage": "用法:unlimitenergy [目标玩家] [on | off | toggle ]",
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"success": "unlimitEnergy 已设为 %s。[用户:%s]",
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"description": "使用元素爆发不消耗能量",
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"config_error": "当前命令不可用,需要在config.json中配置 energyUsage : true 才可生效"
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},
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"giveArtifact": {
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"giveArtifact": {
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"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
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"usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
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"id_error": "无效的圣遗物ID。",
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"id_error": "无效的圣遗物ID。",
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@ -187,9 +177,18 @@
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"description": "给予指定物品"
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"description": "给予指定物品"
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},
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},
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"godmode": {
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"godmode": {
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"success": "上帝模式已设为 %s。[用户:%s]",
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"success": "Godmode 已设为 %s。[用户:%s]",
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"description": "防止你受到伤害"
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"description": "防止你受到伤害"
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},
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},
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"nostamina": {
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"success": "NoStamina 已设为 %s。[用户:%s]",
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"description": "保持你的体力处于最高状态"
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},
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"unlimitenergy": {
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"success": "UnlimitEnergy 已设为 %s。[用户:%s]",
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"config_error": "命令不可用。因为 config.json 中 energyUsage 为 false",
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"description": "使用元素爆发而不消耗能量"
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},
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"heal": {
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"heal": {
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"success": "已治疗所有角色。",
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"success": "已治疗所有角色。",
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"description": "治疗当前队伍的角色"
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"description": "治疗当前队伍的角色"
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"description": "改变指定玩家的位置"
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"description": "改变指定玩家的位置"
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},
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},
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"weather": {
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"weather": {
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"usage": "用法:weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型:'0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾'",
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"usage": "用法:weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型 0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾",
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"success": "已更改气候类型为 %s,天气类型为 %s。",
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"success": "已更改气候类型为 %s,天气类型为 %s。",
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"invalid_id": "无效的ID。",
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"invalid_id": "无效的ID。",
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"description": "更改天气"
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"description": "更改天气"
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@ -390,7 +389,7 @@
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},
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},
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"unlocktower": {
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"unlocktower": {
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"success": "解锁完成。",
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"success": "解锁完成。",
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"description": "解锁深境螺旋的所有层"
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"description": "解锁全部深境螺旋"
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}
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}
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},
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},
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"gacha": {
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"gacha": {
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"create_resources": "正在建立 resources 資料夾...",
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"create_resources": "正在建立 resources 資料夾...",
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"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
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"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
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"version": "Grasscutter版本:%s-%s",
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"version": "Grasscutter版本:%s-%s",
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"game_version": "游戏版本: %s"
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"game_version": "游戏版本:%s"
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}
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}
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},
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},
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"commands": {
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"commands": {
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"description": "將玩家的位置傳送到你所指定的座標。"
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"description": "將玩家的位置傳送到你所指定的座標。"
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},
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},
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"weather": {
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"weather": {
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"usage": "用法:weather <氣候型別(天氣ID)> <天氣型別(氣候ID)>\n天氣型別:'0: 無, 1: 晴天, 2: 多雲, 3: 雨, 4: 雷雨, 5: 雪, 6: 霧'",
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"usage": "用法:weather <氣候型別(天氣ID)> <天氣型別(氣候ID)>\n天氣型別 0: 無, 1: 晴天, 2: 多雲, 3: 雨, 4: 雷雨, 5: 雪, 6: 霧",
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"success": "已將當前氣候型別設定為 %s,天氣型別為 %s。",
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"success": "已將當前氣候型別設定為 %s,天氣型別則為 %s。",
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"invalid_id": "無效的ID。",
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"invalid_id": "無效的ID。",
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"description": "更改目前的天氣。"
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"description": "更改目前的天氣。"
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},
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},
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