Language: Update translation

This commit is contained in:
Tesutarin 2022-06-11 11:11:52 +08:00 committed by Melledy
parent 2c54d1dac6
commit ef9d96b6d8
4 changed files with 27 additions and 29 deletions

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@ -185,10 +185,9 @@
"description": "Keep your endurance to the maximum." "description": "Keep your endurance to the maximum."
}, },
"unlimitenergy": { "unlimitenergy": {
"usage": "unlimitenergy [targetUID] [on | off | toggle ]", "success": "UnlimitEnergy is now %s for %s.",
"success": "unlimitenergy is now %s for %s.", "config_error": "Command is disabled, because energyUsage is false in config.json.",
"description": "Use the element does not waste energy in unlimitenergy on", "description": "Use the element does not waste energy"
"config_error": "Command is disable,because energyUsage is false in config.json."
}, },
"heal": { "heal": {
"success": "All characters have been healed.", "success": "All characters have been healed.",
@ -369,7 +368,7 @@
"description": "Change the player's position" "description": "Change the player's position"
}, },
"weather": { "weather": {
"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types: '0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist'", "usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
"success": "Changed climate type to %s with weather type %s.", "success": "Changed climate type to %s with weather type %s.",
"invalid_id": "Invalid ID.", "invalid_id": "Invalid ID.",
"description": "Changes the weather" "description": "Changes the weather"

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@ -291,7 +291,7 @@
"success": "Przeteleportowano %s do %s, %s, %s w scenie %s" "success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
}, },
"weather": { "weather": {
"usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types: '0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist'", "usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
"success": "Changed climate type to %s with weather type %s.", "success": "Changed climate type to %s with weather type %s.",
"invalid_id": "Błędne ID." "invalid_id": "Błędne ID."
}, },

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@ -14,7 +14,7 @@
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!", "general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...", "password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式", "no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456" "default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
}, },
"authentication": { "authentication": {
"default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用" "default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
@ -25,10 +25,10 @@
"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录", "login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
"login_success": "[Dispatch] 客户端 %s 已登录UID 为 %s", "login_success": "[Dispatch] 客户端 %s 已登录UID 为 %s",
"login_max_player_limit": "[Dispatch] 客户端 %s 登录失败:在线人数已满", "login_max_player_limit": "[Dispatch] 客户端 %s 登录失败:在线人数已满",
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录", "login_token_attempt": "[Dispatch] 客户端 %s 正在尝试通过 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败", "login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s", "login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s",
"combo_token_success": "[Dispatch] 客户端 %s 交换 token 成功", "combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败", "combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号", "account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
"account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败", "account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
@ -53,7 +53,7 @@
"create_resources": "正在创建 resources 目录...", "create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。", "resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter 版本:%s-%s", "version": "Grasscutter 版本:%s-%s",
"game_version": "游戏版本: %s" "game_version": "游戏版本%s"
} }
}, },
"commands": { "commands": {
@ -137,7 +137,7 @@
"coop": { "coop": {
"usage": "用法coop [指定玩家UID]", "usage": "用法coop [指定玩家UID]",
"success": "已强制传送 %s 到 %s 的世界。", "success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定玩家到他人的世界" "description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏模式"
}, },
"enter_dungeon": { "enter_dungeon": {
"usage": "用法enterdungeon <秘境ID>", "usage": "用法enterdungeon <秘境ID>",
@ -153,16 +153,6 @@
"invalid_amount_or_playerId": "无效的数量/玩家ID。", "invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品" "description": "给予所有物品"
}, },
"nostamina": {
"success": "NoStamina 已设为 %s。[用户:%s]",
"description": "保持你的体力处于最高状态"
},
"unlimitenergy": {
"usage": "用法unlimitenergy [目标玩家] [on | off | toggle ]",
"success": "unlimitEnergy 已设为 %s。[用户:%s]",
"description": "使用元素爆发不消耗能量",
"config_error": "当前命令不可用需要在config.json中配置 energyUsage : true 才可生效"
},
"giveArtifact": { "giveArtifact": {
"usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]", "usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。", "id_error": "无效的圣遗物ID。",
@ -187,9 +177,18 @@
"description": "给予指定物品" "description": "给予指定物品"
}, },
"godmode": { "godmode": {
"success": "上帝模式已设为 %s。[用户:%s]", "success": "Godmode 已设为 %s。[用户:%s]",
"description": "防止你受到伤害" "description": "防止你受到伤害"
}, },
"nostamina": {
"success": "NoStamina 已设为 %s。[用户:%s]",
"description": "保持你的体力处于最高状态"
},
"unlimitenergy": {
"success": "UnlimitEnergy 已设为 %s。[用户:%s]",
"config_error": "命令不可用。因为 config.json 中 energyUsage 为 false",
"description": "使用元素爆发而不消耗能量"
},
"heal": { "heal": {
"success": "已治疗所有角色。", "success": "已治疗所有角色。",
"description": "治疗当前队伍的角色" "description": "治疗当前队伍的角色"
@ -369,7 +368,7 @@
"description": "改变指定玩家的位置" "description": "改变指定玩家的位置"
}, },
"weather": { "weather": {
"usage": "用法weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型'0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾'", "usage": "用法weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型 0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾",
"success": "已更改气候类型为 %s天气类型为 %s。", "success": "已更改气候类型为 %s天气类型为 %s。",
"invalid_id": "无效的ID。", "invalid_id": "无效的ID。",
"description": "更改天气" "description": "更改天气"
@ -390,7 +389,7 @@
}, },
"unlocktower": { "unlocktower": {
"success": "解锁完成。", "success": "解锁完成。",
"description": "解锁深境螺旋的所有层" "description": "解锁全部深境螺旋"
} }
}, },
"gacha": { "gacha": {

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@ -52,8 +52,8 @@
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...", "run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
"create_resources": "正在建立 resources 資料夾...", "create_resources": "正在建立 resources 資料夾...",
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。", "resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
"version": "Grasscutter版本 %s-%s", "version": "Grasscutter版本%s-%s",
"game_version": "游戏版本: %s" "game_version": "游戏版本%s"
} }
}, },
"commands": { "commands": {
@ -368,8 +368,8 @@
"description": "將玩家的位置傳送到你所指定的座標。" "description": "將玩家的位置傳送到你所指定的座標。"
}, },
"weather": { "weather": {
"usage": "用法weather <氣候型別(天氣ID)> <天氣型別(氣候ID)>\n天氣型別'0: 無, 1: 晴天, 2: 多雲, 3: 雨, 4: 雷雨, 5: 雪, 6: 霧'", "usage": "用法weather <氣候型別(天氣ID)> <天氣型別(氣候ID)>\n天氣型別 0: 無, 1: 晴天, 2: 多雲, 3: 雨, 4: 雷雨, 5: 雪, 6: 霧",
"success": "已將當前氣候型別設定為 %s天氣型別為 %s。", "success": "已將當前氣候型別設定為 %s天氣型別為 %s。",
"invalid_id": "無效的ID。", "invalid_id": "無效的ID。",
"description": "更改目前的天氣。" "description": "更改目前的天氣。"
}, },